This page was last updated on 18 February 2025, 10:08PM
Changelogs
Version 0.6
adjusted archetype abilities to reflect tier scaling of subdermal armor and sandevistan qualities
enemies with sandevistan can now keep up and compete with player's sandevistan depending on quality difference between them
Version 0.5a
Removed arbitrary mega buffs from MaxTac. They are now at the level of bosses. (doesn't require HP tweaks)
Version 0.4
lowered the archetype tier from Fast Shotgunner T3 to T2 and rarity from Elite to Rare to make the close quarters bossfight with Clouds Tyger Claws bosses more fair to the player
lowered the archetype tier from Generic Ranged T3 to T2 and rarity from Rare to Normal of select Arasaka agents in 2020 Johnny's retrospections to make them less lethal to the player
Version 0.3
adjusted corpo factions' weapon pools to ensure they use guns of their own production if such exist in given weapon category
Version 0.2
for balancing reasons restored enemy rarity downscaling from one Phantom Liberty quest scenario where you play as a different character