If you don't know how to activate the mod it's simple, just open Cyber Engine Tweaks with the button you selected, then go to Bindings
Then you put the keys you will use (I recommend to have all that stuff in the image since that way you can make a better third person camera)
Now you need to activate the mod, to do this press the key you selected in binding (Activate/Deactivate Third Person) and then press the key to change the camera until the character is on the left side (To next Camera View), with the Zoom in and zoom out you can choose the proximity of the camera and done!
To make the game playable in third person, select those 2, that way the camera will always see your character even if you makes a movement (those settings are in debug menu, to use it you need to bind a key to it)
Now Set Field of View to 60 and Transition Speed FPP to TPP when transitioning to 0.000, also X-Axis to 0.498, Y-Axis to -1.438 and Z-Axis to -0.075 that way you will have a cinematic camera mode!!!!
This step is only for those who want third-person combat mode, it is not recommended YET!!!! Now I don't recommend third person combat mode yet but if you want to use it you should Turn OFF weapon override and download the melee and gun archives from optional files
This is also important!!! Before updating the mod you must delete the previous file because they have different names!!! If you don't do it you will have bugs!
The combat mode still has some bugs, that's why it's not recommended to use it yet, even so if you want to try it there I mentioned how to do it (The best made one is the melee combat animations), now the image you mention is not from the creator, he mentioned that he found it somewhere, but he's trying to fix those animations although it's quite difficult xD
i really dont know if the work on this is still active,but i could provide some ff7 rebirth animations,some of them have a really good shooting animation and maybe this could even do wonders for this project,if anyone wants to have them,please dm me or comment! :)
The .zip file deletes itself the moment it's done downloading - this happens both when downloading through Vortex *and* when attempting to do so manually.
With the manual download if you're using chrome that could be chrome thinking it's a "suspicious" file and auto deleting it. I've had that happen occasionally on the nexus. Usually I can tell it to keep the file on the downloads tab and it'll stop doing that. Hope that's all it is for you.
Is this mod dead? Kinda sad as I donated monthly to the kofi just for it to cease. Appreciate all the hard work done so far and holding out hope for an update as I see he still is logging on.
Thank you for your work nonetheless! Will keep holding on hope for a new update
It was 4 months between versions before the latest update, so don't count this author out yet. People are just negative for negativities sake. Making animations and getting them to work in a game that doesn't want them to is extremely difficult and requires a lot of effort to get working properly. Not to mention he's pretty much recreating how the gameplay works entirely. Give him time and we'll probably see something soon or at least in the nearish future, hopefully.
I appreciate all the work done, but as for me - the TPP mode still looks creepy (clearly has some robot vibe). Especially female V looks like a NFL player and moves like a humanoid, lacks some bounce&freedom (remember JB replacers, anyone?). Maybe there is a way to use more vanilla NPC animations for V? During jog&sprint movement V's body stays mostly at 90 degrees - it should lean forward (now it appears that V is almost leaning backwards). It's most clearly seen when following the NPCs or chasing the ripper (the one with a basement). The shoulders are too wide. Also, something off is about proportions. One can almost see all those kgs V's carrying. Maybe female V should be taller, stretched?
I'm not sure why but I can't seem to get this to work, installing through Vortex doesn't work ig cause there's a folder with a weird name but after installing manually the animations are extremely buggy once I pick up a gun, anybody got any clue or fix?
Something is bugged with the current version. Vortex cannot install, I believe cause the folders are weird (names and stuff) compared to older versions.
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Also remember to remove the previous mods if you have it
TPP Third Person Jog Animation Redone
Third Person Crouch Walk Animation Redone
Then you put the keys you will use (I recommend to have all that stuff in the image since that way you can make a better third person camera)
Now you need to activate the mod, to do this press the key you selected in binding (Activate/Deactivate Third Person) and then press the key to change the camera until the character is on the left side (To next Camera View), with the Zoom in and zoom out you can choose the proximity of the camera and done!
Now Set Field of View to 60 and Transition Speed FPP to TPP when transitioning to 0.000, also X-Axis to 0.498, Y-Axis to -1.438 and Z-Axis to -0.075 that way you will have a cinematic camera mode!!!!
Now I don't recommend third person combat mode yet but if you want to use it you should Turn OFF weapon override and download the melee and gun archives from optional files
Thanks again Tyler for sharing your work with us!!
I can imagine its not good with melee, but the modder posted a screenshot with over-the-shoulder camera for shooting. Is that also not good?
"Vortex tried to access "C:/Users/user/AppData/Roaming/Vortex/cyberpunk2077/mods/Every Animation Redone 12.0 (WIP)-1685-12-0-1739489228.installing/meta.ini" but it doesn't exist.
code: ENOENT
path: C:/Users/user/AppData/Roaming/Vortex/cyberpunk2077/mods/Every Animation Redone 12.0 (WIP)-1685-12-0-1739489228.installing/meta.ini"
I don't even know wtf would cause this?
Thank you for your work nonetheless! Will keep holding on hope for a new update
During jog&sprint movement V's body stays mostly at 90 degrees - it should lean forward (now it appears that V is almost leaning backwards). It's most clearly seen when following the NPCs or chasing the ripper (the one with a basement). The shoulders are too wide.
Also, something off is about proportions. One can almost see all those kgs V's carrying. Maybe female V should be taller, stretched?