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RMK

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  1. rmk1234
    rmk1234
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    Patch 2.2 status: No update needed.

    F.A.Q.

    Q: What happened to Level Scaling? (The game used to have enemies that were lower and higher leveled than you. This mod originally added level scaling to bring enemies up to the player's level.)
    A: The game has level scaling since patch 2.0. All enemies are exactly your level all the time. No enemies are lower level. No enemies are higher level. Skulls above enemies' heads means they are tough enemies, not higher level.

    Q: Do the level-based multipliers stack with the other multipliers?
    A:
    Yes. For example, if the NPC is level 25 and the multipliers for levels 20 and 30 are 1.0 and 0.5, first the calculated level multiplier is the halfway point between 1.0 and 0.5, or 0.75. Next, if the enemy were a boss and the Boss multiplier was 0.5, then the final multiplier would be 0.75 * 0.5 = 0.375.

    Q: What about other mods?
    A: This mod will work with anything else. If another mod modifies damage, this one will be on top of that, not instead of.
  2. japzxc11
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    Are the player's default sliders the same as vanilla? I want enemies to deal more damage, and I want to keep mine the way it is.
    1. rmk1234
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      Yes.
  3. Hdevz1
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    Gunsensical  + DSB + NCA High Density  ERF + CR works fine for me on version 2.21. Endorsed
    1. ssosa300
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      what are ur settings for cr and dsb together? 
  4. 9tfall
    9tfall
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    I have a question and hope someone can explain it a bit...
    I’m curious whether the "damage multiplier" refers to the multiplier for the weapon damage that NPCs use. To be straightforward, does a 1.0x value mean the damage from NPCs' shots equals the base damage of their weapons? I ask this because recently, I’ve encountered issues where gunfights between NPCs last extremely long, and even weak enemies can survive dozens of gunshots like nothing but rain drops dripping on their bodies. I want to fix this.
    1. rmk1234
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      If any of the multipliers are 1.0, then this mod is not doing anything to that particular type of damage.
  5. fefil
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    modifier for quickhack damage isn't doing anything. i can even change it to 0.0 and still one shot skulls with synapse

    major mods include enemies of night city and hardcore22v2

    edit: okay i figured it out. i renamed the folder in cyberenginetweaks to ZZZ_DamageScalingAndBalance. So now it overwrites anything else that uses cyberenginetweaks to change damage. because, believe it or not, ENC does everything it does not through an archive, but through CET! Crazy
  6. Brastorog
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    It is almost impossible to pass the prologue for a nomad with increased damage. Wanted to play from the very first seconds of the game at 1.25 damage I do and 2.0 damage to me, with no-death run, but it's a dead end. Killed in the car during the chase every time.
    1. xN1NJAWOLFx
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      To anyone else whos thinkin like this guy, hope you know you can change the scaling your self lmao. Idk why people just dont check mod options, its literally in the pictures too. 
      If youre playing on very hard id suggest NOT RMK default settings, theyre the default settings from pre 2.0 when the game was brain dead easy. 
      Id suggest for the first 20 levels to make it so its not more than  25% damage dealt. Id also recommend using Enemies of night city, it improves the AI a TON:
      https://www.nexusmods.com/cyberpunk2077/mods/8467

      If you use enemies of night city Id suggest at max 5% damage reduction per level, maybe after level 30 you can do more. But that person mod makes I think more elites and such, and theyre a lot harder. 
    2. Kovenicus
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      I know this comment was made a year ago, but for anyone else looking for an answer I recommend using the mod Flashback Fixer that reduces incoming damage during scripted sequences.
  7. RadicalRandy7
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    Can this be used to remove level scaling? I miss being a chromed out monster and ripping through goons.
    1. rmk1234
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      Not directly, there's probably another mod for that. But you can make yourself more powerful easily with this mod.
    2. Typcast
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      Hey! Do you have any pointers where you could even remove level scaling? I don't even know if there Is a curve or how the game manages scaling(I spend a considerable amount of time trying to find it)
    3. charliefrance
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      Did you find a mod that can remove level scaling?
    4. szsz7
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      Enemy Rarity Fixes doesn't remove level scaling per se, but it helps:

      This mod fixes every single instance of such misalignment in the game and disables automatic rarity scaling with player level and difficulty level - meaning that a sweatsuit hobo will remain WEAK forever, while corpo agent will forever be ELITE.

      It's a great mod made by a guy who worked for CDPR and was a lead designer in Cyberpunk.
  8. Feiko1991
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    Could anyone share their settings? I'm not a pro player, I just want a balanced game.
    Damage to NPC I installed RMK Balanced.  What other settings are better to set? 
    I also increased the head damage by 2 for more realism.
    i am playing on very hard.

    rmk1234 thanks for mod ))
    1. TheFamican
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      I just gradually tuned down incoming V damage from 100% to 85% for level 40 and above. It feels like melee damage scales down with the level multiplier, so I currently have that also at 85% but I'd have to test more It's only been an hour.
      I raised damage for V attacking NPC's from 100% (base1) to 110 for levels 10 - 40, and 130% when above level 40, with 150% for bosses because they are so tanky.
  9. TheFamican
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    Thanks so much. While hard mode wasn't so bad, the melee aspect and some other small things were really driving me crazy. This fixes the ridiculous 3 hits melee kill I've been having. NPC's been chopping me up. And those braeler side gigs were ridiculous without sandevistan slow mo. But with just a few tiny tweeks, to keep the challenge, things feel way better. This mod works, thanks and good job.
  10. videqualia
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    Quick question: I see damage bracketed as lv [1,10,20,30,40,50,60] in the UI settings. Does this play nice with mods that raise the player level cap above 60?

    Thanks!
    1. rmk1234
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      Yes, the multiplier for level 60 would apply to all higher levels.
    2. videqualia
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       Thanks!
  11. Jmolinares03
    Jmolinares03
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    Hi rmk1234. This mod is compatible with Enemies of Night City ?
    1. rmk1234
      rmk1234
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      This mod will work with anything.
    2. Jmolinares03
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      nice
    3. mitchcoubs
      mitchcoubs
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      Is your default settings good to use with that mod or will it require lots of tweaking. I just finished a playthrough using your Balanced setting and the game felt great!
    4. mitchcoubs
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      Have you played around with ENC and This mod? How did you find the balance ?