Q: What happened to Level Scaling? (The game used to have enemies that were lower and higher leveled than you. This mod originally added level scaling to bring enemies up to the player's level.) A: The game has level scaling since patch 2.0. All enemies are exactly your level all the time. No enemies are lower level. No enemies are higher level. Skulls above enemies' heads means they are tough enemies, not higher level.
Q: Do the level-based multipliers stack with the other multipliers? A: Yes. For example, if the NPC is level 25 and the multipliers for levels 20 and 30 are 1.0 and 0.5, first the calculated level multiplier is the halfway point between 1.0 and 0.5, or 0.75. Next, if the enemy were a boss and the Boss multiplier was 0.5, then the final multiplier would be 0.75 * 0.5 = 0.375.
Q: What about other mods? A: This mod will work with anything else. If another mod modifies damage, this one will be on top of that, not instead of.
Hey! Do you have any pointers where you could even remove level scaling? I don't even know if there Is a curve or how the game manages scaling(I spend a considerable amount of time trying to find it)
Hi sorry im very new in moddings but i can use this mod for 1st boot after i use it, can set it and it worked properly, But after 1 play, then i open the game again, and i cant find the setting to change anything anymore while keeping the previous changes i made, is there anything i can do or i did wrong? tried removing the read-only on the mod, reinstalling the mod dependently or from collection that included this mod, ty in advance and sorry for dumb question
Yes, the same place i did after the 1st playthrough, i can set it (and i set it invincible with super high damage from V for lols) then it just gone, tried reinstalling, it shows up again, set it to classic damage, then after i re-open it, it just gone again, thank you for replying so fast btw i kinda believe it is a fault on my part, but idk what
Hello, I apologize in advance if this is a dumb question, but I'm wondering this: is it possible to add a field in this mods config that allows you to apply a visual multiplier to weapon tooltips? For instance, if I set a flat 2x damage multiplier to all enemy types, it'd be nice to be able to see that reflected in the weapon tooltips. I understand that with advanced damage scaling for enemy types this would be useless, but at least for level based scaling it could help out.
No plans to do that. It would be a lot of work to ensure that I get all the different places, adds risk of conflicts with other mods, and I don't think it adds very much. If all damage is multiplied by some value, why care what the tooltip says? The tooltips show you the relative damage of one weapon compared to another. The game doesn't directly show you the health value of enemies, so I don't see it as that useful to see modified damage numbers.
Just an additional clarification (I saw the description). If the Lifepath mod is installed, then changing the damage settings (but immunity and other settings will remain from Lifepath?) in this mod will they be applied over Lifepath?
They'll be on top off, for example if any other mod is changing damage somehow so it's 1.2x vanilla, and then this mod is making damage be 0.9x, then the final damage will be 1.08x vanilla.
Your mod is awesome, but since comment search is disabled I must ask if you could explaing enemy types, trash, weak, normal and rare, to which kind of NPCs are they referring to?
EDIT: Ok I found this response:
Tbh I'm trying to make stealth headshots instantly kill human enemies, but if I'm detected I don't want to be able to 1 hit them all.
I love this mod. It makes the gameplay exactly what I want it to be. Thank you for your time and effort in making it.
I've just noticed it isn't functioning following the 2.21 update though (terrible timing for a second playthrough). Is this something you'll be working on or have you finished working on this mod?
EDIT: For anyone playing on Gog, you can revert to an earlier version of the game. That may be old news, but it wasn't to me. Huzzah!
I have a fresh install with about 150 mods. With this mod, once I get in the car with Sebastian during the street kid intro I get a CTD. If I disable this mod, then I have no issues.
All the requirements are up to date including CET. I use Enemies of Night City, Night City Alive, Dark Future... maybe there is a conflict there.
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F.A.Q.
Q: What happened to Level Scaling? (The game used to have enemies that were lower and higher leveled than you. This mod originally added level scaling to bring enemies up to the player's level.)
A: The game has level scaling since patch 2.0. All enemies are exactly your level all the time. No enemies are lower level. No enemies are higher level. Skulls above enemies' heads means they are tough enemies, not higher level.
Q: Do the level-based multipliers stack with the other multipliers?
A: Yes. For example, if the NPC is level 25 and the multipliers for levels 20 and 30 are 1.0 and 0.5, first the calculated level multiplier is the halfway point between 1.0 and 0.5, or 0.75. Next, if the enemy were a boss and the Boss multiplier was 0.5, then the final multiplier would be 0.75 * 0.5 = 0.375.
Q: What about other mods?
A: This mod will work with anything else. If another mod modifies damage, this one will be on top of that, not instead of.
Guns, explosives, quickhacks, vehicle ramming, and even detonations of neutral explosives like gas tanks?
But after 1 play, then i open the game again, and i cant find the setting to change anything anymore while keeping the previous changes i made, is there anything i can do or i did wrong? tried removing the read-only on the mod, reinstalling the mod dependently or from collection that included this mod, ty in advance and sorry for dumb question
tried reinstalling, it shows up again, set it to classic damage, then after i re-open it, it just gone again, thank you for replying so fast btw
i kinda believe it is a fault on my part, but idk what
Just an additional clarification (I saw the description). If the Lifepath mod is installed, then changing the damage settings (but immunity and other settings will remain from Lifepath?) in this mod will they be applied over Lifepath?
trash, weak, normal and rare, to which kind of NPCs are they referring to?
EDIT: Ok I found this response:
Tbh I'm trying to make stealth headshots instantly kill human enemies, but if I'm detected I don't want to be able to 1 hit them all.
so I used this mod as an alternative and I'm quite happy with it.
I've just noticed it isn't functioning following the 2.21 update though (terrible timing for a second playthrough). Is this something you'll be working on or have you finished working on this mod?
EDIT: For anyone playing on Gog, you can revert to an earlier version of the game. That may be old news, but it wasn't to me. Huzzah!
All the requirements are up to date including CET. I use Enemies of Night City, Night City Alive, Dark Future... maybe there is a conflict there.
Would it be possible to add a slider for a multiplier of all crit damage done pls?