I've gone through the process of setting up six different CET commands that I'd like to have binded to hotkeys. In this mod's CET window, under the Hotkeys tab, it shows all six of my hotkeys that I set up. After creating my six hotkeys, I exited and restarted the game.
However, once I get back into the game and open CET's Bindings window, this mod doesn't have a subsection of its own for creating keybindings for the hotkeys I created.
Hey, does this mod work to customize the keys used in different cyberware? When playing with "cyberware-ex" you can have more than one cyberware at the same time
No offense, but if you can't tell that from the screenshots/description, then this mod is definitely not for you, so I'm not going to take the time to explain it to you...
Figure I may as well explain in a bit more detail...
This mod allows you to create your own keybinds to trigger multiple (or a single) CET console commands at any time (can also do full lua functions, but that's more for advanced users that know lua already). It basically does the same thing that normal keybinds do, in essence, but you don't have to rely on waiting for modders to make it for you, as long as you know the CET console commands (or functions) that you want to trigger. You just make it in this mod's window... Name the keybind (used as the filename for your exported code), create the label for it (the keybind label in CET's "Bindings" menu), then paste in some game commands and save the keybind... Restart the game and the created keybind(s) should show up in CET's "Bindings" menu in a section labeled "Custom CET Hotkeys")...
The mod also includes two lists of buttons to automatically add commands for most items and vehicles to your keybind code... Eventually I may add buttons for more (commonly used) CET commands, just haven't gotten around to it yet and no idea when I will...
If that's still not clear enough, I really suck at explaining things, I guess (I know I kinda do, but I don't think I'm that bad at it...lol)...
I'm fairly certain it says in the menu to not use numbers in your keybind/file name...
Edit: I should've (and probably will at some point) block numbers/symbols in the filename... Just didn't seem really necessary as long as people can follow directions...
It's all good... And I shouldn't have been so passive-agressive in my comment... Was just waking up in the morning and must've been on the wrong side of the bed, I guess...lol... Sorry about that...
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However, once I get back into the game and open CET's Bindings window, this mod doesn't have a subsection of its own for creating keybindings for the hotkeys I created.
This mod allows you to create your own keybinds to trigger multiple (or a single) CET console commands at any time (can also do full lua functions, but that's more for advanced users that know lua already). It basically does the same thing that normal keybinds do, in essence, but you don't have to rely on waiting for modders to make it for you, as long as you know the CET console commands (or functions) that you want to trigger. You just make it in this mod's window... Name the keybind (used as the filename for your exported code), create the label for it (the keybind label in CET's "Bindings" menu), then paste in some game commands and save the keybind... Restart the game and the created keybind(s) should show up in CET's "Bindings" menu in a section labeled "Custom CET Hotkeys")...
The mod also includes two lists of buttons to automatically add commands for most items and vehicles to your keybind code... Eventually I may add buttons for more (commonly used) CET commands, just haven't gotten around to it yet and no idea when I will...
If that's still not clear enough, I really suck at explaining things, I guess (I know I kinda do, but I don't think I'm that bad at it...lol)...
Edit: I should've (and probably will at some point) block numbers/symbols in the filename... Just didn't seem really necessary as long as people can follow directions...
我已经按照您的指示进行操作,但仍然没有绑定选项。我使用的 CET 也是最新版本。找到原因了,它不支持中文。