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dnbnhlp

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dnbnhlp

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40 comments

  1. SeiryuAkuma
    SeiryuAkuma
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    Tell me, is it possible to install a mod so that only changes in relic perks work and their availability remains as usual?
    1. dnbnhlp
      dnbnhlp
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      I'm not sure how to comprehend your question, do you mean relic base abilities available earlier with cyberwares like in this mod but the perks keep vanilla?
    2. SeiryuAkuma
      SeiryuAkuma
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      Oh. Sorry, I asked the question wrong. I meant is it possible to install your Relic perk upgrades? With vanilla access to them (when you start Phantom Liberty).
    3. dnbnhlp
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      Some of this mod's perks overwrite vanilla perks (which is required to enable of using Relic, they were moved as Cyberwares' native functions with this mod), so either I need to merge this mod's modified perks with vanilla perks (I'm taking a break from CP2077 for sometime) or only install this mod when you reach PL.
  2. Acleacius
    Acleacius
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    Thanks for your work and sharing!

    Oh, is this why I can no longer add mods to my Optics, has something to do with the Relic and Dogtown?
    That's some cold crap, CDPR since I play main missions last in games. :finger:

    I'm using two of your other mods, Lifepath and 9000, giving Kudos and Endorsing them.
    I'll try this one but honestly confused about the Description, never used these Relic Perks before so no clue.
    Does it basically unlock the Perks so we can Add points to them?

    Edit: Yeah, no idea what this mod should do, checked the Relic to see if there were Perks but see none. :shrug:
    1. dnbnhlp
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      The Relic perk tree can be unlocked when you advance some steps in to PL story. In vanilla then you can unlock Relic skills. This mod add these skills to cyberware so you can use them in the beginning without advance to PL story, and also add some effect to the original skills.
    2. chsvalen
      chsvalen
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      yes it did, might be relic point can be obtain through modding by
      1. buy it from vendor / virtual atelier straight with cash
      2. level progression
  3. chsvalen
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    hello sir, I found cet console command to active Relic skill tree without ariving Dogtown, could you make it into mod so that it become more immersive ?
    while the relic point can be buy on atelier or other means ?
    according to the forum, this command don't break the quest in the vanilla or phantom liberty.

    The command
    Game.GetQuestsSystem():SetFactStr('ep1_tree_unlocked',1)
    1. dnbnhlp
      dnbnhlp
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      I think it only active the skill tree but don't active the relic perks and you still need relic points to aquire them (which require advancing PL story).
  4. SeiryuAkuma
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    Is it possible to install a mod so that the relics' perks are simply improved and not access from implants appears?
    1. dnbnhlp
      dnbnhlp
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      It is, but need some tweaks and localization edits. I will make one when I have enough freetime.
    2. Nirvaneyr
      Nirvaneyr
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      I agree with the suggestion. Hope you'll find the time at some point. You continue to make awesome mods.
    3. B6actual
      B6actual
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      Seconded, your mods are great already but that option would be nice if/when you have time for it.  Your efforts are very much appreciated!
  5. Bidiguilo
    Bidiguilo
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    does this work with mod-added cyberware?
  6. mandiku
    mandiku
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    this mod give me crash when i open arms cyberware at sogo watanabe ripperdoc
    1. dnbnhlp
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      If it crash, it will crash at all ripper doc.
    2. Moooooooooo00
      Moooooooooo00
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      Howdy, just wondering if you know what could be causing the crash when I try to open the Arms menu at any ripperdock?
    3. dnbnhlp
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      I think some other mod conflict with this mod and cause the issue as I never experience any crash like that.
    4. Joihannes
      Joihannes
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      The crash issue stems from a conflict with RED4ext

      https://www.nexusmods.com/cyberpunk2077/mods/2380

      I just went through all of my 931 Mods (Night City Reborn 2.2) in order to figure this out.
      Disclaimer: I don't own Phantom Liberty.
    5. Bidiguilo
      Bidiguilo
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      you probably need phantom liberty
  7. Xeeor
    Xeeor
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    [2024-12-22 16:50:20.647] [info] Reading "Jailbreak_Arms_Cyberwares.yaml"...
    [2024-12-22 16:50:20.648] [error] NewPerks.Tech_Inbetween_Left_3_inline111: Unknown property statGroup.

    Returns an error.
    1. dnbnhlp
      dnbnhlp
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      Sorry, it should be statPoolUpdates instead of statGroup. The bonus still apply, but it grant a lower value than expected. I will update the mod. Thank you so much for the infos.
    2. Xeeor
      Xeeor
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      Thanks
  8. minefreake200
    minefreake200
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    Hey! Thanks for the mod!

    Would be cool if there was a mod menu to toggle the different skills on and off. The really cool, and understandably higher scope and work, thing would be to give the base abilities when you get the cyberware like the mod does now but change the relic perks to unlock the improvements so that the perk points are not wasted. Regardless thanks for the unlocker :)

    Wait im dumb it already does that no?
    1. dnbnhlp
      dnbnhlp
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      It changed vanilla relic perks.
  9. wintermute322
    wintermute322
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    Hi! Thanks for the mod, but can this only be for the gorilla's arms? I use implant mods and some options stop working for me, like the weak spot.
  10. zry2024307140121
    zry2024307140121
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    这个模组从一开始就给了我所有的遗物技能吗?
    1. dnbnhlp
      dnbnhlp
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      Basically yes, all Arms Cyberware's abilities and Optical Camo are available as soon as you get them. The only exception is Vulnerability Analytics (weakspot detecting ability), which is available when you meet Viktor for the mission The Ripperdoc, which is right after the tutorial mission (rescuing Sandra Dorset mission).