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Sycamore

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SycamoreZQ

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Similar to: Always First Equip, but without complicated settings.

Only FirstEquip anim, even in combat and sprinting.

Conflict with Always First Equip

Requirements
Permissions and credits
Update: Now holding the shortcut key can trigger SafeAction animation on v0.2.0.

It looks like checking the weapon chamber to see if there is any bullets. But it only works on certain weapons, and cannot trigger when sprinting

This time, V triggers the FirstEquip animation every time the weapon is equipped, instead of probabilistically or cooltime.

The FirstEquip animation will be triggered every time the shortcut key is pressed, just like weapon inspection.

Although CP2077 can also achive this after updates, by holding the unsheathe button, but we have to sheathe the weapon first, and this is too bulky !!!

If you want to change the button:
1. go to "<Cyberpunk 2077>\r6\input" folder
2. open "WeaponInspection.xml" with any text editor
3. find and replace "IK_Y" with any other hotkey codes

Hotkeys reference list is available here

If you want to change the animation for ranged weapon:
1. go to "<Cyberpunk 2077>\r6\scripts\Weapon Inspection" folder
2. open "WeaponInspection.reds" with any text editor
3. find variable "ifOtherAnim" and change its value to true
4. find variable "animationName" and change its value to the animation you want

Update: Now holding the shortcut key can trigger SafeAction animation on v0.2.0.

It looks like checking the weapon chamber to see if there is any bullets. But it only works on certain weapons, and cannot trigger when sprinting

And this is an unfinished mod.

I am still unsatisfied with the animation

FirstEquip anim looks weird, especially for sword,
IdleBreak and SafeAction are too simple and cannot trigger when sprinting.