Tbh I'm not a very observant person, have thought that there's something odd about the animated adverts. Still, I like all these Quality of Life fixes, don't care what others think. A fan of your 4x Framework mods: 4x Vending Machine Framework + 4x Magazine Framework + 4x Poster Framework Thank you nremind for making this immersive mod!
Thx, yea the vanilla animations have some subtle, but annoying bugs. I only really noticed them when I started researching ads. Glad you enjoy the other mods too.
This actually isn't a animation issue, since each individual animation is fine. This seems like a world issue with two billboards overlaid on top of each other, causing the game to try to render both at the same time which results in flickering between them.
There are some rare cases where cdpr did mistakenly overlay world assets like billboards and vending machines on top of each other. Not sure about this specific billboard, but I know this is a problem with a couple ads in Heywood.
Since it is not a animation specific problem, it is out of scope for this mod. Not sure if there is a mod that fixes all the duplicated world assets, but I believe that would fix this issue. I could maybe make this mod in the future if none exists, but I would have to develop a general script tool to automatically update world edits first (like I did for my frameworks), because each small patch that cdpr releases would break such a mod.
Hello and thank you for this mod! I am playing with path tracing on and I was wondering if there is any way to prevent ad screens reflected on other surfaces from appearing completely blurry or glitched when the camera is not directly pointing at the screen itself. I guess this is the way CDP is trying to save resources, but it looks quite ugly, specially when you are in elevators...
Hi, that is something that others have commented on too, and it is on my list to investigate. Did you notice any times when it works as expected, or does it always not work when the camera is positioned like that in your experience? I am currently working on a huge mod right now, and investigating this is lower on my priority list.
It really depends on the camera angle, sometimes you can see all the reflections properly for a moment, but then you move the mouse and some reflections start getting extremely low res/broken, other reflected screens turn black, or both things together happen on different screens.
This of course occurs not only on elevator screens, rather on every big or small screen that is reflected on some other surface. Hopefully you'll find a fix sometime.
After you deposit your weapons and go through the door to enter Clouds, you see an ad stand on the floor. The bottom half is animated, but the top half still shows the static part. In my case, it was the Broseph ad.
Does this bug only happen with Vanilla ads? All my ads are modified, I don't use any Vanilla ads but I use Enable Advert Animations and I didn't notice this problem in the ads, just to be sure if I should use your mod or if I don't need to. It's just a doubt. Thanks
All modded ads that I know of are texture swaps that use the vanilla animation files (which have some bugs).
For example, you see a modded Broseph ad, but the text and everything moves the same as vanilla, it is just the images like the background and character are replaced.
This mod patches only the bugged animations so it doesn't flicker. It leaves the textures alone, so it is fully compatible.
oh my god thank you so much thank you so god damn much youve saved my life i was genuinely tweaking out over the fact i could see these stupid bugs on the ads and i knew DAMN well those werent intentional and i honestly felt like punching a hole through my pc this is genuinely THE best mod of all time i was actually on the verge of insanity trying to ignore the unintentional glitches on the advertisements i felt like i was in hell while wearing an asbestos laced sweater thajk yo uthan kyou thank uoyyh bayou tany
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Thank you nremind for making this immersive mod!
Using with Enable Advert Animations (Ads) by EmreHQ.
This actually isn't a animation issue, since each individual animation is fine. This seems like a world issue with two billboards overlaid on top of each other, causing the game to try to render both at the same time which results in flickering between them.
There are some rare cases where cdpr did mistakenly overlay world assets like billboards and vending machines on top of each other. Not sure about this specific billboard, but I know this is a problem with a couple ads in Heywood.
Since it is not a animation specific problem, it is out of scope for this mod. Not sure if there is a mod that fixes all the duplicated world assets, but I believe that would fix this issue. I could maybe make this mod in the future if none exists, but I would have to develop a general script tool to automatically update world edits first (like I did for my frameworks), because each small patch that cdpr releases would break such a mod.
I am playing with path tracing on and I was wondering if there is any way to prevent ad screens reflected on other surfaces from appearing completely blurry or glitched when the camera is not directly pointing at the screen itself. I guess this is the way CDP is trying to save resources, but it looks quite ugly, specially when you are in elevators...
I hope I explained myself clearly... :D
This of course occurs not only on elevator screens, rather on every big or small screen that is reflected on some other surface. Hopefully you'll find a fix sometime.
For example, you see a modded Broseph ad, but the text and everything moves the same as vanilla, it is just the images like the background and character are replaced.
This mod patches only the bugged animations so it doesn't flicker. It leaves the textures alone, so it is fully compatible.
Edit: This one is tricky to fix, I can see why CDPR disabled this one. I will try to find a good solution but may take a little while.