148 comments

  1. Fawkse
    Fawkse
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    I dont know if you are aware but I just discovered this mod also lets you change the textures of Arasaka Cyberarms


    Cyberpunk-2077-C-2020-by-CD-Projekt-RED-2025-04-12-21-23-23.png (2560×1440)
    1. KiasuBurger
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      That makes sense, as the arasaka arms take the place of the regular arm meshes. I am somewhat surprised that it looks decent.
  2. Grimbes
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    hello im using you mod since some time now just uptated it today and now im having the following issue. The replacement materials are sowing up in the store and in my stash but not in EquipmentEX and im not able to select them. I have a old saved appearance tho and when i load it the arms and legs are working like intended, but when i then go in the current equipped section the items (skin material for arms and legs) is not showing up. would appreciate some advice when i missed something to get it running again. 
    1. KiasuBurger
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      That sounds like you didn't install it properly and the yaml file is missing.
  3. waylaymythz
    waylaymythz
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    I read that a lot of your mods list that they're compatible with Gymfiend but I noticed a significant amount of seam issues when using them in combination with the mentioned mod; particularly when it comes to those that effect the entire arm like: decorative gorilla arms or this mod. 


    Edit: Disregard... I believe I've figured it out now.
    1. AVZProductions
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      Im using adonis and the arms get reverted back to vanilla size, causing seam issues around the shoulder, sometimes the wrist, and certain pieces remove the arm mesh entirely. Do you remember how you fixed this?
    2. KiasuBurger
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      You have to install the Adonis body tag addon from the Adonis mod's page. 
  4. Dorine35
    Dorine35
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    Hello, I read that you said that the Shaitan Pattern will look patchy if I use vtk and not ksuv, but I see the same weird patchy thing in all the hands 
    1. KiasuBurger
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      It's more obvious on the shaitan pattern, but all of the patterned materials will exhibit this due to the UV layout.
    2. Dorine35
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      I see, thank you, I thought I might have installed it wrong
  5. Mr47X91
    Mr47X91
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    @KiasuBurger
    Firstly, I want to say thank you for your fantastic work on the mod. It's a fantastic addition to Cyberpunk 2077, and I really appreciate the effort you've put into it.
    However, I've encountered an issue. While the mod successfully changes the appearance of my forearms and cyberware skin, I've noticed that the nails are not changing color as expected.
    The nails remain the same color despite the rest of the forearm's skin appearance altering correctly.I'm wondering if this is a known issue or if there's something I might be missing.
    Could you provide any insight or possible fix for this issue? I'd love to continue using the mod without this inconsistency.

    https://imgur.com/B2wVOCL
    1. KiasuBurger
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      I’ve never claimed it would change the nail colour. You should pick the colour you want from the character creator or use an AXL nail mod.
    2. Mr47X91
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      Thank you for the quick response, @KiasuBurger. I appreciate your clarification. However, I noticed that the photos associated with the mod show that the nails also change color, such as in these examples [here, here, and here].
      They might not have been taken by you, but it’s a detail worth mentioning to avoid any confusion for other users.
      Regarding your suggestion to use an AXL nail mod, could you please recommend a specific mod that would work well in conjunction with yours? It would be really helpful to have a direct recommendation.

      Edit: I found this mod which seemed to fix the issue. Just a thought, but perhaps you could consider incorporating some of its assets into your mod in a future update, assuming you get permission from the mod creator.
      I understand this might cause a problem if someone uses your mod after incorporating these assets and if they are already using another nail mod. However, it might be possible to code a check that prevents your mod from incorporating those assets if another nail mod is detected, and includes them if not, like in my case.
      Thank you again for your time and for addressing my query.
  6. J0kinCl0wn
    J0kinCl0wn
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    It'd be cool if that one guy that mans a cyberware booth in the dogtown stadium sold your stuff
  7. angrysmurf
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    is this compatible with angel body? it doesn't seem to be.
    1. KiasuBurger
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      Works just fine with Angel.
  8. BillingsBro
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    Not sure if this would be a problem with this mod, or AMM, but trying my luck here since I've had no other issues with AMM or Equipment-EX.

    When I spawn V via AMM, the arm materials do not spawn. The cyberware seems fine, but none of the artificial skins seem to spawn, just V's normal skin.

    Any ideas? 

    Fantastic set of mods otherwise! Only drawback I've found.
    1. KiasuBurger
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      The AMM spawned V almost certainly is a distinct puppet with a unique entity name. My script that applies the materials looks for specific entities to act on, and it won't be in the list.
  9. Puffyn05
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    oh wow this is impressively buggy
  10. dahomane
    dahomane
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    Is there a specific load order for this mod? The Takemura hands one works fine for me as well as the Karina Lee on Fem V, but this one does not work. I use a VTK body and whenever I try using this mod on FemV the majority of her arm dissappears in the Virtual Atelier preview while on MascV it works fine. I wasn't able to find anything about load orders but anything helps pls!

    -I have all dependencies installed and up to date
    1. KiasuBurger
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      I noted in the discussion and in the threads below that the method I use to do this is fundamentally racy and so it can result in an invisible appearance in some cases. Switching between colours back and forth a few times should make it show up. 
    2. dahomane
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      Does not seem to anything sadly, the invisible parts are always the same regardless of the color and slot in EquipmentEx