0.9.1 Version Update 1.Fixed an issue where the wheels were positioned incorrectly when using M1 and Diablo mods together Update diablo main file And update tuning parts files And if you're using bucket seats, reinstall the latest version
0.9.2 Version Update 1. fix pop-up headlights disappearing issue 2. add metalic pink color 3. added carbon version of the default wing 0.9.3 Version Update 1. Fixed an issue with debris after explosions
0.9.4 Version Update 1.Adjusted the speed at which the door closes 2.Fixed an issue with strange shadows on trunk parts during tuning parts (Please reinstall the tuning part)
0.9.4.5 Version Update 1.add "3"
TuningPart0.9.4 Version Update 1.Fixed an issue with previous updates causing materials to output incorrectly
I want to use the default taillights but with black/carbon fiber frame like the ones included in the tuning parts - how do I do that? Wolvenkit shows me that the top submesh uses the same mlmask and mlsetup - but how does it choose the layer within it? I am assuming the default taillights use layer #1 and the custom ones use layer 9 - where do I change that in wolvenkit??
All I am asking is how to change the color of default taillight frame, really? If I need to go to blender and modify the mesh, so be it, however every tutorial says it's possible to be done in wolvenkit/MLsetupBuilder.
I exported the mesh in GLB and can confirm that both in blender and MLSetupBuilder the default one uses layer 1 and the custome one uses layer 9 - the question is how do I change the mesh to use a specific layer?
Because I didn't make it exactly the same as the tutorial. Compare the UVs of the carbon version to the regular version. It will be easier to understand when you see it.
I see it now. Oh well I simply swapped submeshes around in blender and made a few other merges - works very well. It's, dare I say it - preem now. But yeah, thanks for this model, really good job. What's the source if not a secret? Forza, one of the NFS's?
Any way to get rid of the carbon sideskirt that on the every skirt in the tuning parts and the default one? There is no way to get the clear stock sideskirt from what I see?
i was able to download the car but i dont see the options for the different colors i even downloaded it and manually put it into my folders the only option i get is the default version ;c
I don't know what I'm doing wrong. The car itself is working fine, but I'm having a problem with the recolor and tuning parts. I've placed the files on the archive folder, but the game doesn't recognize them for some reason, and spawns the default version of the car. Does anyone have an idea about what might be the problem?
Diablo, Countach, Miura... It's always nice seeing another Lambo fan. Hope you can recreate the Terzo Millennio one day. We have one, but it's buggy as hell lmao Or the Egoista that looks like a literal batmobile
uhm... actually i tuned the diablo - and i never noticed this until now... LMAO! :DDD happens to the best! so.. i guess it stays a VT 5.5 even with CMS upgrades. but on the other hand that means probably less taxes?
Just wondering if you were aware of this mod. https://www.nexusmods.com/cyberpunk2077/mods/17888
Has 9 different car sounds that modders can use to replace the ingame sounds. Doesn't look like Redmod is required either.
I'm using the replacer for the Quadra R V-Tec and it sounds awesome! Might wanna look into it since you have been adding a lot of cool cars, might be nice if they didn't all use engine of the base cars.
Yellow lights are often used in fog lights because yellow light penetrates fog, rain, and snow better than white light. This helps reduce glare and improves visibility in poor weather conditions.
117 comments
1.Fixed an issue where the wheels were positioned incorrectly when using M1 and Diablo mods together
Update diablo main file
And update tuning parts files And if you're using bucket seats, reinstall the latest version
0.9.2 Version Update
1. fix pop-up headlights disappearing issue
2. add metalic pink color
3. added carbon version of the default wing
0.9.3 Version Update
1. Fixed an issue with debris after explosions
0.9.4 Version Update
1.Adjusted the speed at which the door closes
2.Fixed an issue with strange shadows on trunk parts during tuning parts
(Please reinstall the tuning part)
0.9.4.5 Version Update
1.add "3"
TuningPart0.9.4 Version Update
1.Fixed an issue with previous updates causing materials to output incorrectly
All I am asking is how to change the color of default taillight frame, really? If I need to go to blender and modify the mesh, so be it, however every tutorial says it's possible to be done in wolvenkit/MLsetupBuilder.
I exported the mesh in GLB and can confirm that both in blender and MLSetupBuilder the default one uses layer 1 and the custome one uses layer 9 - the question is how do I change the mesh to use a specific layer?
Compare the UVs of the carbon version to the regular version. It will be easier to understand when you see it.
It's, dare I say it - preem now.
But yeah, thanks for this model, really good job. What's the source if not a secret? Forza, one of the NFS's?
It just works.
You need to manually select them from the color pack and install them manually
See pictures here: Lamborghini Diablo VT 6.0 Issue
It's always nice seeing another Lambo fan. Hope you can recreate the Terzo Millennio one day. We have one, but it's buggy as hell lmao
Or the Egoista that looks like a literal batmobile
For people like you, I recommend performance tuning
I'm aiming for a Lore friendly vehicle, so I base my development on speeds similar to the base vehicle in the game
On the engine cover, the firing order is listed. But it is missing the 3rd cylinder.
1-7-4-10-2-8-6-12-3-9-5-11 <- correct
1-7-4-10-2-8-6-12-9-5-11 <- on the mod
so.. i guess it stays a VT 5.5 even with CMS upgrades. but on the other hand that means probably less taxes?
This is a picture he took
So I don't know
Just wondering if you were aware of this mod. https://www.nexusmods.com/cyberpunk2077/mods/17888
Has 9 different car sounds that modders can use to replace the ingame sounds. Doesn't look like Redmod is required either.
I'm using the replacer for the Quadra R V-Tec and it sounds awesome! Might wanna look into it since you have been adding a lot of cool cars, might be nice if they didn't all use engine of the base cars.
Great mod btw.
Can I ask why all your cars have yellow headlights, is this intentionally done?, or is there some kind of author's vision in this?
As you know, the CP2077 world is rainy and foggy.