All i would want is to be able to remove the button hints and this mod would be a must have, button hints meaning the ones that show dash/holster/crouch.. Am i overlooking something or can i just not remove that widget entirely? Because this mode seems to Hard-enable the widgets and no way to turn them off anymore
Mb will be usefull for so long time, u need go inside C:\Users\URNAME\AppData\Local\CD Projekt Red\Cyberpunk 2077, there u should find UserSettings.json, in that file u may find that selection "group_name": "/ui_to_remove" In that selection u should make "value" and "default_value" same that u wanna see in ur game, the try to load with that mod and check, also in mod folder init.lua u can make exchanges wich hud section gonna be turned off when no guns in hand HudVars = { UserSettingsFound:GetVar( '/interface/hud', 'minimap' ), UserSettingsFound:GetVar( '/interface/hud', 'healthbar' ), UserSettingsFound:GetVar( '/interface/hud', 'stamina_oxygen' ), UserSettingsFound:GetVar( '/interface/hud', 'npc_healthbar' ), UserSettingsFound:GetVar( '/interface/hud', 'ammo_counter' ), UserSettingsFound:GetVar( '/interface/hud', 'input_hints' ), UserSettingsFound:GetVar( '/interface/hud', 'action_buttons' ), UserSettingsFound:GetVar( '/interface/hud', 'activity_log' ), UserSettingsFound:GetVar( '/interface/hud', 'crosshairs' ), UserSettingsFound:GetVar( '/interface/hud', 'quest_tracker' ), --UserSettingsFound:GetVar( '/interface/hud', 'johnny_hud' ) --What does this mean? UserSettingsFound:GetVar( '/interface/hud', 'object_markers' ), UserSettingsFound:GetVar( '/interface/hud', 'npc_names' ), UserSettingsFound:GetVar( '/interface/hud', 'wanted_level' ), UserSettingsFound:GetVar( '/interface/hud', 'npc_nameplates' ), UserSettingsFound:GetVar( '/interface/hud', 'crouch_indicator' ), UserSettingsFound:GetVar( '/interface/hud', 'vehicle_hud' ), UserSettingsFound:GetVar( '/interface/hud', 'hud_markers' ) } just delete things that u dont wanna to be turned off
Thank you for making the With Tracker version. It's just what I needed. Although I wish there was an option to enable the minimap as well since it's very easy to get lost in Night City, walking around finding the objective.
I can't seem to get this to work consistently in vehicles. I think some vehicle mods might override this one by having an option shown in the HUD (like "Start Auto Drive" or "Turn off Traffic AI". Any way to circumvent that and prioritise this mod?
when my weapon is out it shows all of the hud , even the hud elements i turned off in the settings any way i can fix that or at the very least remove this mod?
Alright for those that want to hide all the UI but the Minimap, open this mods init.lua in Notepad++ file and nuke line 29 from existence or if you're too lazy to install N++
Great mod...but sometimes I'd want the map without running around with a gun out. Any chance we could get this mod with a hotkey so we could manually hide it? Or even better, two hot keys one for the map and another for the rest of the HUD elements?
32 comments
I wanted the game to be more immersive when I decide to walk by foot through the entire Night City.
Have fun
/// E
V1.1 should fix this on restart of the game, but you can also re-enable them in case this happens again in the standar in-game interface settings.
In that selection u should make "value" and "default_value" same that u wanna see in ur game, the try to load with that mod and check, also in mod folder init.lua u can make exchanges wich hud section gonna be turned off when no guns in hand
HudVars = {
UserSettingsFound:GetVar( '/interface/hud', 'minimap' ),
UserSettingsFound:GetVar( '/interface/hud', 'healthbar' ),
UserSettingsFound:GetVar( '/interface/hud', 'stamina_oxygen' ),
UserSettingsFound:GetVar( '/interface/hud', 'npc_healthbar' ),
UserSettingsFound:GetVar( '/interface/hud', 'ammo_counter' ),
UserSettingsFound:GetVar( '/interface/hud', 'input_hints' ),
UserSettingsFound:GetVar( '/interface/hud', 'action_buttons' ),
UserSettingsFound:GetVar( '/interface/hud', 'activity_log' ),
UserSettingsFound:GetVar( '/interface/hud', 'crosshairs' ),
UserSettingsFound:GetVar( '/interface/hud', 'quest_tracker' ),
--UserSettingsFound:GetVar( '/interface/hud', 'johnny_hud' ) --What does this mean?
UserSettingsFound:GetVar( '/interface/hud', 'object_markers' ),
UserSettingsFound:GetVar( '/interface/hud', 'npc_names' ),
UserSettingsFound:GetVar( '/interface/hud', 'wanted_level' ),
UserSettingsFound:GetVar( '/interface/hud', 'npc_nameplates' ),
UserSettingsFound:GetVar( '/interface/hud', 'crouch_indicator' ),
UserSettingsFound:GetVar( '/interface/hud', 'vehicle_hud' ),
UserSettingsFound:GetVar( '/interface/hud', 'hud_markers' )
}
just delete things that u dont wanna to be turned off
any way i can fix that or at the very least remove this mod?
Finally, I can enjoy my chill immersive strolls in Nichtcity.
UserSettingsFound:GetVar( '/interface/hud', 'minimap' ),
CTRL+F that line and nuke it. Thats it.
Lines 29 through 46 are what gets hidden by the mod.
Only ended up looking into the mod structure because I got tired of In Game Navigation throwing a crash on exit.
Great work, thank you.
you might be able to change which widgets hide by changing some of the code
https://www.nexusmods.com/cyberpunk2077/mods/4583
Toggle it to ‘always’ in the mod settings to have it enabled with walking and driving. Provides atleast some form of direction