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m1klos

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m1klos

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28 comments

  1. p2marshal
    p2marshal
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    I'm getting no mod slots on this weapon
    1. m1klos
      m1klos
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      - Make sure you have all 3 requirements installed: ArchiveXL, RED4ext and TweakXL.
      - Check the log files for errors in: 
      <Cyberpunk 2077 dir>\red4ext\plugins\ArchiveXL
      and <Cyberpunk 2077 dir>\red4ext\plugins\TweakXL-Check what other mods you have which are related to mod slots, try disabling them and see if that solved the issue.
    2. p2marshal
      p2marshal
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      To clarify:  This is my first mod and everything was installed today -  CET, Red4ext, TweakXL, and ArchiveXL are up to date with downloads from Nexus today.  No Satara at Wilson's but I was able to use the console command which worked fine, except no mod slots.  Was so looking forward to this weapon with 2 mod slots but zip..
    3. m1klos
      m1klos
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      I see. You'll really need to look in the logs I mentioned, you'll see what is the culprit there (error and warning messages).
    4. p2marshal
      p2marshal
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      Copy that.  I did go through all logs and saw no error or warning messages?

      [2025-05-02 01:02:56.911] [RED4ext] [info] RED4ext (v1.27.0) is initializing...
      [2025-05-02 01:02:56.911] [RED4ext] [info] Product version: 2.21
      [2025-05-02 01:02:56.911] [RED4ext] [info] File version: 3.0.78.57301
      [2025-05-02 01:02:56.911] [RED4ext] [info] Loading game's addresses from 'D:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'...
      [2025-05-02 01:02:58.000] [RED4ext] [info] 912162 game addresses loaded
      [2025-05-02 01:02:58.052] [RED4ext] [info] RED4ext has been successfully initialized
      [2025-05-02 01:02:58.090] [RED4ext] [info] RED4ext is starting up...
      [2025-05-02 01:02:58.090] [RED4ext] [info] Loading plugins...
      [2025-05-02 01:02:58.090] [RED4ext] [info] Loading plugin from 'D:\SteamLibrary\steamapps\common\Cyberpunk 2077\red4ext\plugins\ArchiveXL\ArchiveXL.dll'...
      [2025-05-02 01:02:58.459] [RED4ext] [info] ArchiveXL (version: 1.22.0, author(s): psiberx) has been loaded
      [2025-05-02 01:02:58.459] [RED4ext] [info] Loading plugin from 'D:\SteamLibrary\steamapps\common\Cyberpunk 2077\red4ext\plugins\TweakXL\TweakXL.dll'...
      [2025-05-02 01:02:58.660] [RED4ext] [info] TweakXL (version: 1.10.9, author(s): psiberx) has been loaded
      [2025-05-02 01:02:58.660] [RED4ext] [info] Loading plugin from 'D:\SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe'...
      [2025-05-02 01:02:58.660] [RED4ext] [info] 2 plugin(s) loaded
      [2025-05-02 01:02:58.660] [RED4ext] [info] RED4ext has been started
      [2025-05-02 01:50:54.124] [RED4ext] [info] RED4ext is terminating...
      [2025-05-02 01:50:54.180] [RED4ext] [info] RED4ext has been terminated


      Kind of stuck at this point.  Frustrating because your mod works perfectly, except no mod slots!  Thanks for your help on this..
  2. ReyVnDs
    ReyVnDs
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    wilson sells it but it's still called the regular satara, not xmod, there's also only 1 mod slots?
    1. ReyVnDs
      ReyVnDs
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      however, i can add it manually using cet, the name is correct and the mod slot is 2 but it's only tier 2.
      is there a way to spawn it already tier 5 or 5++?
    2. m1klos
      m1klos
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      The one from your screenshot is a regular Satara (Wilson sells it by chance), it has nothing to do with the mod. The xMOD2 variety is sold by him in tier 2, but only if you didn't spawn it in first. Might be that you didn't seek it among the tier 2 things he sells at the bottom. Either way the mod follows the default Satara upgrade path, individual tiers are not defined separately (meaning the xMOD2 variety has no identifiers for the other tiers to spawn it in using CET), so you'll have to upgrade it to 5++, but if that is a hassle you may spawn in components. Alternatively you may edit the mod file: <your Cyberpunk dir>\r6\tweaks\Satara x-MOD2\Items.Preset_Satara_XMOD2.yaml
      and change 
      quality: Quality.Uncommon
      to
      quality: Quality.LegendaryPlusPlus
      and then spawn it in/buy it at Wilson
    3. ReyVnDs
      ReyVnDs
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      ah i see, i am now able to spawn the satara already on tier 5 by editing the file you suggested and it works flawlessly, thank you so much.
    4. m1klos
      m1klos
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      No worries, have fun!
  3. phbrown
    phbrown
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    hi. thanks for gun. but I'm not getting any empty mod slots, and its at tier 2. am i doing something wrong? :(
    1. m1klos
      m1klos
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      Initially it is of Uncommon quality (i.e.: green), and then it can be upgraded, so that is expected. However if the mod slots are not available, most probably you have an issue with RED4ext, since that is responsible for running the custom scripts which are adding the mod slots. Make sure you have all 3 requirements installed (they are all mandatory) at their latest version.
    2. phbrown
      phbrown
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      ive been going thru it and im still getting the same issue. (no mod slots)
      this is what im getting in the log:
      [2025-01-04 22:24:05.102] [RED4ext] [info] RED4ext (v1.26.1) is initializing...
      [2025-01-04 22:24:05.102] [RED4ext] [info] Product version: 2.20
      [2025-01-04 22:24:05.102] [RED4ext] [info] File version: 3.0.78.41888
      [2025-01-04 22:24:05.102] [RED4ext] [info] Loading game's addresses from 'D:\gog games\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'...
      [2025-01-04 22:24:05.961] [RED4ext] [info] 911899 game addresses loaded
      [2025-01-04 22:24:05.995] [RED4ext] [info] RED4ext has been successfully initialized
      [2025-01-04 22:24:06.020] [RED4ext] [info] RED4ext is starting up...
      [2025-01-04 22:24:06.020] [RED4ext] [info] Loading plugins...
      [2025-01-04 22:24:06.021] [RED4ext] [info] Loading plugin from 'D:\gog games\Cyberpunk 2077\red4ext\plugins\ArchiveXL\ArchiveXL.dll'...
      [2025-01-04 22:24:06.144] [RED4ext] [info] ArchiveXL (version: 1.18.0, author(s): psiberx) has been loaded
      [2025-01-04 22:24:06.144] [RED4ext] [info] Loading plugin from 'D:\gog games\Cyberpunk 2077\red4ext\plugins\TweakXL\TweakXL.dll'...
      [2025-01-04 22:24:06.242] [RED4ext] [info] TweakXL (version: 1.10.6, author(s): psiberx) has been loaded
      [2025-01-04 22:24:06.242] [RED4ext] [info] Loading plugin from 'D:\gog games\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe'...
      [2025-01-04 22:24:06.242] [RED4ext] [info] 2 plugin(s) loaded
      [2025-01-04 22:24:06.242] [RED4ext] [info] RED4ext has been started
      [2025-01-04 22:28:01.147] [RED4ext] [info] RED4ext is terminating...
      [2025-01-04 22:28:01.171] [RED4ext] [info] RED4ext has been terminated

      ill delete everything and copy them over and see.
      thanks for the help though
    3. m1klos
      m1klos
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      A new version of the mod is available, hopefully the changes solve your issue, please let me know what is the outcome.
  4. Greennova11
    Greennova11
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    Having an issue with the gun not showing up in Wilson's store, or showing up with any mod slots when added via console command. CET, Red4ext, TweakXL, and ArchiveXL are up to date with downloads from Nexus today.

    This is the most recent log that I have:

    [2025-01-07 15:44:38.535] [RED4ext] [info] RED4ext (v1.26.1) is initializing...
    [2025-01-07 15:44:38.535] [RED4ext] [info] Product version: 2.20
    [2025-01-07 15:44:38.535] [RED4ext] [info] File version: 3.0.78.41888
    [2025-01-07 15:44:38.535] [RED4ext] [info] Loading game's addresses from 'C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'...
    [2025-01-07 15:44:40.220] [RED4ext] [info] 911899 game addresses loaded
    [2025-01-07 15:44:40.253] [RED4ext] [info] RED4ext has been successfully initialized
    [2025-01-07 15:44:40.410] [RED4ext] [info] RED4ext is starting up...
    [2025-01-07 15:44:40.411] [RED4ext] [info] Loading plugins...
    [2025-01-07 15:44:40.411] [RED4ext] [info] Loading plugin from 'C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\red4ext\plugins\ArchiveXL\ArchiveXL.dll'...
    [2025-01-07 15:44:41.124] [RED4ext] [info] ArchiveXL (version: 1.19.5, author(s): psiberx) has been loaded
    [2025-01-07 15:44:41.124] [RED4ext] [info] Loading plugin from 'C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\red4ext\plugins\TweakXL\TweakXL.dll'...
    [2025-01-07 15:44:41.605] [RED4ext] [info] TweakXL (version: 1.10.7, author(s): psiberx) has been loaded
    [2025-01-07 15:44:41.605] [RED4ext] [info] Loading plugin from 'C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe'...
    [2025-01-07 15:44:41.605] [RED4ext] [info] 2 plugin(s) loaded
    [2025-01-07 15:44:41.605] [RED4ext] [info] RED4ext has been started
    [2025-01-07 15:47:01.290] [RED4ext] [info] RED4ext is terminating...
    [2025-01-07 15:47:01.316] [RED4ext] [info] RED4ext has been terminated


    1. m1klos
      m1klos
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      Hmm, this might be the case of a conflict with another mod then. If you'd install Ajax x-MOD2 then spawned it in with the console command and wrote me what is the outcome (i.e.: does it have 2 mod slots?), that would be helpful to narrow down the issue, as the difference between the 2 weapons is that for the Satara I had to make a custom blueprint and red scripts to add the mod slots, while the Ajax is using vanilla blueprint and slots.
    2. Greennova11
      Greennova11
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      The Ajax x-MOD2 works, the console command giving me a tier 2 Iconic M251S AJAX X-MOD2 with four empty mod slots.
    3. m1klos
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      Thank you, now I'm quite certain that the issue is with the scripts (theoretically the blueprint also can be too, but less likely). Since for most people it works (including myself), it will be shooting in the dark, still I'll look into the code to see if I can identify what might cause a potential conflict with other mods.
    4. m1klos
      m1klos
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      I've refactored the scripts, the parts which I think might have caused the conflict with other mods. A new version of the mod is available, please let me know if it solved the issue.
  5. Outafterbefore
    Outafterbefore
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    I've been waiting for this mod. Thank you. An X-MOD2 version of the Ajax would be icing on the cake.
    1. m1klos
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      You're welcome. Since it would be way easier, I might make the Ajax x-MOD2. There is already an x-MOD2 Assault rifle in the game, so unlike with Tech Shotguns, the components to rely on already exist.
    2. Outafterbefore
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      That would be much appreciated.
    3. m1klos
      m1klos
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      Have fun: Ajax x-MOD2
  6. Terra2129
    Terra2129
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    A simple but wonderful mod, i love every "normal" iconic since they can be upgraded, why that feature was removed i cant really understand...
    1. m1klos
      m1klos
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      I'm glad you like it. I wanted a Tech Shotgun run, but after crafting the Uncommon Satara, it is just RNG when/if you get a higher tier one for mid game. Even for late game the only place to farm it is at an Increased Criminal Activity in Dogtown, with lots of reloads and doing the boss fight over and over again... so I've decided to make this mod.
    2. Tremaparagon
      Tremaparagon
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      Very much appreciate your motivation and this creation m1klos! I felt the same way about wanting a Satara that would keep up with the other staples of my loadout. eg Breakthrough, Buzzsaw(later replaced by Raiju) etc. But previously I was just using console to spawn an upgrade once in a while. Now, using this feels better. 
  7. Astr000000
    Astr000000
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    could we get the console command for it? Just cause it's not showing up at wilson
    1. m1klos
      m1klos
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      If it is not showing there, I'm afraid you have some issues preventing the mod from working properly (e.g.: requirements missing or not being at the latest version), and chances are great the console command won't work either, in any case, here it is: Game.AddToInventory("Items.m1klos_Satara_XMOD2",1)