this is cool and i understand its literally meant to be a cheat but.... i still wish it was a little less cheaty and a little more lore friendly? like if there was somehow a chance of instantly getting a certain wanted level when buying anything since you're using counterfeit money and I'm sure the stores in 2077 would have some type of sensors to detect that stuff or something. probably not possible but just thought id drop my idea. cool mod regardless
OH MAN SERIOUSLY!?? Then why are you here?? How do you make free money appearing from nowhere lore friendly? Certainly not in the universe this game is set in.
....i mean i gave my opinion on how in the post. i already thought of a way to implement it in the game and hired someone to make it. it works pretty well
Could I ask for a bulk remove all cars version of this if you just want something to do? I know the game already has a command to add all cars already (that adds alot of PL dlc cars even if you don't own PL), but it don't have a remove all cars command that I know of.
I am unsure of the correct code to remove any car sadly, as I know how to remove them from call car selection screen but they are not *really* removed from player unless I'm having a conflict with another mod.
There is a onedrive doc somewhere online that has listing for most things in game including the cars. I guess the command to "remove" a car is
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_player', false)
but without a batch remove, one has to type 85 lines all edited to move the ,true Idk how to edit these kinds of mods else I would just download this and input all of this myself for personal use.
If you don't want to do this, I understand :) Thank you though and I wish you luck in your mod making adventures. :D
Just a heads-up, you should pop your ImGui colors properly or it can cause issues with other mod windows, or even crash CET (and the game).
To pop them, you need to do this (where you're popping the style currently):
ImGui.PopStyleColor(15) --Pushing 15 colors, so pop 15 colors
Also, I don't think this should be done this way (I don't think you should call an End if the window hasn't begun):
if not ImGui.Begin("Eddie Printer") then ImGui.End() return end --All of your existing window code
You should just do this: if ImGui.Begin("Eddie Printer") then --All of your existing window code ImGui.End() end
And lastly, you should probably package it properly so the zip file contains the [bin/x64/plugins/cyber_engine_tweaks/mods] folders (empty, of course, aside from the "mods" folder, which should have your mod's folder in it... You should also not include an old log with errors in your mod, as it will make it harder to debug any errors reported by users.
Edit: As for general feedback on the mod itself, good job on the UI... It looks nice :)
You're not a jerk, but I don't understand why you'd need either of these when you can just type in a console command with whatever amount you want and boom, instant eddies
This is my first ever mod so give me some feedback if you have any!
It seems to me that the "why" is mainly because commondrop wanted to learn how to make a mod and get some feedback on their coding/scripting. They did it and got some useful feedback. Sounds like a win to me.
However, yes, if you already have CET installed (and, obviously, you need to in order to get this mod to run) you can just type in the command. This mod does make it easier, but - as I said - I don't think that was the main point.
It'll be interesting to see what commondrop comes up with next.
Hello! I know its very saturated in the modding community but as i said it was my first ever coding project working in this format so i wanted to make something simple yet useful. But thanks for the feedback!
34 comments
nothing shows up on the printer, is it meant to be like this? if so how do i add money to it
I know the game already has a command to add all cars already (that adds alot of PL dlc cars even if you don't own PL), but it don't have a remove all cars command that I know of.
I am unsure of the correct code to remove any car sadly, as I know how to remove them from call car selection screen but they are not *really* removed from player unless I'm having a conflict with another mod.
There is a onedrive doc somewhere online that has listing for most things in game including the cars.
I guess the command to "remove" a car is
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_player', false)
but without a batch remove, one has to type 85 lines all edited to move the ,true
Idk how to edit these kinds of mods else I would just download this and input all of this myself for personal use.
If you don't want to do this, I understand :) Thank you though and I wish you luck in your mod making adventures. :D
To pop them, you need to do this (where you're popping the style currently):
ImGui.PopStyleColor(15) --Pushing 15 colors, so pop 15 colors
Also, I don't think this should be done this way (I don't think you should call an End if the window hasn't begun):
if not ImGui.Begin("Eddie Printer") then
ImGui.End()
return
end
--All of your existing window code
You should just do this:
if ImGui.Begin("Eddie Printer") then
--All of your existing window code
ImGui.End()
end
And lastly, you should probably package it properly so the zip file contains the [bin/x64/plugins/cyber_engine_tweaks/mods] folders (empty, of course, aside from the "mods" folder, which should have your mod's folder in it... You should also not include an old log with errors in your mod, as it will make it harder to debug any errors reported by users.
Edit: As for general feedback on the mod itself, good job on the UI... It looks nice :)
CET HotKey gets you $100,000,000
Push of one key and you have more than enough for an entire playthrough.
Sorry :( I know, I'm a jerk.
Game.AddToInventory("Items.money", X)
It seems to me that the "why" is mainly because commondrop wanted to learn how to make a mod and get some feedback on their coding/scripting. They did it and got some useful feedback.
Sounds like a win to me.
However, yes, if you already have CET installed (and, obviously, you need to in order to get this mod to run) you can just type in the command. This mod does make it easier, but - as I said - I don't think that was the main point.
It'll be interesting to see what commondrop comes up with next.