I love the idea of quickhack grenades I don't know if this is something on my end but when I look at your Atelier in game to purchase the grenades they have no price tag but yet the 1911 for example does.
I don't know if I did something wrong or if it's just a minor glitch but yeah I can't see the grenades price tag.
Nice one. Though considering the custom grenade models, I got an idea. Grenades that look like they were cobbled together, pipe bombs, C4/Semtex with a short-time detonator, chemical canister taped to a firecracker, or a bunch of circuitry, wiring and antenna arrays that looks like it could be one-use tool to spread a quickhack. In essence IED's, something that would make sense in this kind of environment where bunch of gonks could do this stuff on a workbench.
Also, a white phosphorous/noxious grenade (in essence the fire effect of Hercules) might be a neat lore-friendly addition. And for ultimate mad mayhem, a Blackwall/Waeponised Rogue AI grenade (the Blackwall quickhack).
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I throw grenade and enemies go towards it to see what's going on. Basically grouping up enemies.
I don't know if I did something wrong or if it's just a minor glitch but yeah I can't see the grenades price tag.
I was wondering is there a way to modify the effects' duration from my end like with your weapon mods?
Cripple Grenade - Edit value at lines 191 &197
Recon X Grenade - Edit value at lines 238 & 244
Cyberpsychosis Grenade - Edit value at line 196
I'm a little confused, for cyberpsychosis I don't see any values to change and for the rest idk what to put where
https://imgur.com/a/qlVF0wz
Also, a white phosphorous/noxious grenade (in essence the fire effect of Hercules) might be a neat lore-friendly addition. And for ultimate mad mayhem, a Blackwall/Waeponised Rogue AI grenade (the Blackwall quickhack).