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CyberVesna

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CyberVesna

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23 comments

  1. T1likesgoodmods
    T1likesgoodmods
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    Amazing work, will you be doing hairs from other anime's?
    1. CyberVesna
      CyberVesna
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      If something will catch my eye!
    2. T1likesgoodmods
      T1likesgoodmods
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      I would personally recommend Seras Victoria's hair from Hellsing Ultimate, I would also recommend watching the abridged if you haven't as it is amazingly funny.
    3. LaserRaptor0001
      LaserRaptor0001
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      I whole-heartedly recommend you do Rally Vincent's hair from Gunsmith Cats!
  2. Nerdgamerdave
    Nerdgamerdave
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    Question regarding hair in general, as I have noticed most hair are replacements and/or add-ons to the hair already in game.

    Is there a way to make hairstyles Wearable just like a hat, replacing the scalp and hat slot normally, but acting more like a wig?

    Apologies if the question sounds a bit noob, but is that possible?  I.e. a clothing Atlier store but for JUST wigs?
    1. CyberVesna
      CyberVesna
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      It's possible to do, and there are some mods to do it.
    2. Nerdgamerdave
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      Thank you!  Good to know!
  3. SombreeNoir
    SombreeNoir
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    love it πŸ™πŸ½πŸ˜­

    btw, would you make it compatible with this hair color mod?
    1. CyberVesna
      CyberVesna
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      It's compatible, you need ArchiveXL 1.20+ since the incompatibility issue was fixed there.
    2. SombreeNoir
      SombreeNoir
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      oh thank you xD
  4. Nerdgamerdave
    Nerdgamerdave
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    MISA MISA!!!
  5. KhaosThanathan
    KhaosThanathan
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    Great hairstyle.

    Where do I get that outfit from though?
    1. CyberVesna
      CyberVesna
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      The outfit is a private mod, and won't be published or redistributed.
    2. nightdragon9144
      nightdragon9144
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      do you have any other clothing mod recommendations that are similar. Also love the mod. Been using it since you published and its easily my favorite hair style
    3. SombreeNoir
      SombreeNoir
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      these ones are good substitutes for a Misa-inspired outfit, i personally use them this hair
  6. EnjayNexus
    EnjayNexus
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    Great hairstyle. I love it.  I also love that it's now CCXL.

    However, I have noticed some stray bits of texture.  It's kind of like the texture has wrapped around on the mesh, so instead of just ending at the end of the hair, a second bit of hair is magically floating beyond where the hair should stop in a few places.
    1. CyberVesna
      CyberVesna
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      Yeah, I'm aware of that, sadly that's how in-game mesh works since the hairstyle is made with V's buns hair bangs (The same as Red Menace). If I fins a way to work around it I will make an update, but the texture issue is not my fault, blame CDPR for it lol
    2. EnjayNexus
      EnjayNexus
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      Thanks for replying.  Consider CDPR blamed. ;)
    3. CyberVesna
      CyberVesna
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      Ok, I looked into it, and fix was easier than I thought, I edited UVs on the mesh. I will post update in few minutes. 
    4. EnjayNexus
      EnjayNexus
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      Oh wow!  Thank you.  That is so much better. You're awesome.
      I'm glad that it was a relatively easy fix. :D

      I don't know if you are interested or not, but there are a couple of remaining artefacts that appear in front of V's cheeks.  It's much less of a problem (I can easily 'shop them out of any photos where it becomes a problem) but I thought I'd mention it anyway.

      Thanks again.

    5. CyberVesna
      CyberVesna
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      ο»ΏAt this point, I don't know what's wrong because all the UVs are above the next layer of hair, and I don't see what could be changed.


      Even more so that Blender isn't showing anything πŸ˜°

    6. EnjayNexus
      EnjayNexus
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      Thanks for investigating further.  I've seen similar effects happen in the much lower poly models of the games that I tend to mod and, even there, it can be tricky to track down.  I'd have a look at it myself but I really struggle with Blender's interface, and, like I said, I'm also more used to low-poly models (from the QuakeII-QuakeIII era games).

      I've also seen situations where a game engine does some calculations that round things incorrectly wrap the texture back around to create artefacts like this that do not show in the model editor, but can show up in game (though they are usually only a pixel or two wide).  Perhaps that's what's going on here?  In my case, I was able to move the UVs so that the margin around the edge was even bigger but that's not always possible/suitable.

      I notice from my pictures that it seems to be the same bit of additional texture, just mirrored, on either side.  Probably no help though.

      If you can't find it, then you can't find it.  I appreciate the improvement over the earlier version and it's still a great-looking hairstyle.
  7. miraluna11
    miraluna11
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    So happy to have this mod in a CCXL version! Thank you for making this <3