I would personally recommend Seras Victoria's hair from Hellsing Ultimate, I would also recommend watching the abridged if you haven't as it is amazingly funny.
do you have any other clothing mod recommendations that are similar. Also love the mod. Been using it since you published and its easily my favorite hair style
Great hairstyle. I love it. I also love that it's now CCXL.
However, I have noticed some stray bits of texture. It's kind of like the texture has wrapped around on the mesh, so instead of just ending at the end of the hair, a second bit of hair is magically floating beyond where the hair should stop in a few places.
Yeah, I'm aware of that, sadly that's how in-game mesh works since the hairstyle is made with V's buns hair bangs (The same as Red Menace). If I fins a way to work around it I will make an update, but the texture issue is not my fault, blame CDPR for it lol
Oh wow! Thank you. That is so much better. You're awesome. I'm glad that it was a relatively easy fix. :D
I don't know if you are interested or not, but there are a couple of remaining artefacts that appear in front of V's cheeks. It's much less of a problem (I can easily 'shop them out of any photos where it becomes a problem) but I thought I'd mention it anyway.
Thanks for investigating further. I've seen similar effects happen in the much lower poly models of the games that I tend to mod and, even there, it can be tricky to track down. I'd have a look at it myself but I really struggle with Blender's interface, and, like I said, I'm also more used to low-poly models (from the QuakeII-QuakeIII era games).
I've also seen situations where a game engine does some calculations that round things incorrectly wrap the texture back around to create artefacts like this that do not show in the model editor, but can show up in game (though they are usually only a pixel or two wide). Perhaps that's what's going on here? In my case, I was able to move the UVs so that the margin around the edge was even bigger but that's not always possible/suitable.
I notice from my pictures that it seems to be the same bit of additional texture, just mirrored, on either side. Probably no help though.
If you can't find it, then you can't find it. I appreciate the improvement over the earlier version and it's still a great-looking hairstyle.
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Is there a way to make hairstyles Wearable just like a hat, replacing the scalp and hat slot normally, but acting more like a wig?
Apologies if the question sounds a bit noob, but is that possible? I.e. a clothing Atlier store but for JUST wigs?
btw, would you make it compatible with this hair color mod?
Where do I get that outfit from though?
However, I have noticed some stray bits of texture. It's kind of like the texture has wrapped around on the mesh, so instead of just ending at the end of the hair, a second bit of hair is magically floating beyond where the hair should stop in a few places.
I'm glad that it was a relatively easy fix. :D
I don't know if you are interested or not, but there are a couple of remaining artefacts that appear in front of V's cheeks. It's much less of a problem (I can easily 'shop them out of any photos where it becomes a problem) but I thought I'd mention it anyway.
Thanks again.
Even more so that Blender isn't showing anything π°
I've also seen situations where a game engine does some calculations that round things incorrectly wrap the texture back around to create artefacts like this that do not show in the model editor, but can show up in game (though they are usually only a pixel or two wide). Perhaps that's what's going on here? In my case, I was able to move the UVs so that the margin around the edge was even bigger but that's not always possible/suitable.
I notice from my pictures that it seems to be the same bit of additional texture, just mirrored, on either side. Probably no help though.
If you can't find it, then you can't find it. I appreciate the improvement over the earlier version and it's still a great-looking hairstyle.