comes with 4 versions which are all included in one file and can be used interchangeably
comes with a suppressor, just go to your attachments and select "Lawgiver Silencer Mode"
also comes with custom firing sound
4 different fire types
-Default rounds
-Stun rounds
-Incendiary rounds
-Flechette rounds (causes bleeding and dismemberment)
Stun, Incendiary and Flechette rounds only take effect when hip firing. Aiming is always default rounds
-Use cyber engine tweaks to obtain or use the virtual atelier or purchase from most gun vendors in night city starting at level 17-
Game.AddToInventory("Items.Lawgiver_MKIII",1)
Game.AddToInventory("Items.Lawgiver_MKIII_Stun",1)
Game.AddToInventory("Items.Lawgiver_MKIII_Fire",1)
Game.AddToInventory("Items.Lawgiver_MKIII_Flechette",1)
Game.AddToInventory("Items.Lawgiver_Suppressor",1)
Install this mod to remove "Action Blocked" prompt when trying to remove attachments
Custom firing sound
How to use REDmod
Download the documentation here
put the "Lawgiver Sound" folder in Cyperpunk2077\mods
example: C:\Gog\Cyberpunk 2077\mods\Lawgiver Sound
after installing you need to deploy the mod with Redlauncher, Vortex or wolvenkit
if you deploy manually also add a "-modded" flag to your .exe shortcut
Full auto fire fix when using redmod:
You can fix this by downloading Trigger mode control main mod, install the whole mod or you could just install the
"AudioFixes.reds" file. it's located in r6\scripts\TriggerModeControl. Put that file in your r6\scripts folder
Tools used:
3DS MAX 2021 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .yaml files
Thank You to all the people who helped create these tools