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You have already violated the Alvin Protocol.
Night City has been too comfortable under the protection of the Alvin Protocol; now it's time for this city to see some real heavy firepower.
F117-NightHawk Weapons Configuration
Two plasma cannons
unlimited tracking missiles.
Keybind
Right-click to accelerate
A to tilt left
D to tilt right
Q to turn left
E to turn right
G to ascend
V to descend
W + Right-click to reach the maximum speed
1 to switch perspectives.
P.S. The missiles come with a tracking feature; just aim the crosshair at the target, and no locking is required for tracking.
Acquire
You can acquire it in Virtual Car Dealer
Use the following CET console commands:
Vehicle = "Vehicle.av_Nighthawk_dav_dummy"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
Known Bug In some areas, the collision volumes are not very accurate.
Future Plans
Merge the file with Drive an Aerial Vehicle mod in import form
fix the collision volumes.
Credit AMM model created by sabbath7991, Thanks for tidusMD and Wkit Team
This mod is a new attempt, and as a mod beginner, it's inevitable that there will be shortcomings. If you find any related bugs, please let me know. Thank you.