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ABCdb111

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ABCdb111

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  1. ABCdb111
    ABCdb111
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    Version 1.2.0 Fixed the bug where the texture did not display correctly, resulting in the body appearing completely black.
  2. Boikata05
    Boikata05
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    i pasted the all the cet commands you said and when i wanna spawn it a Herrera Outlaw comes instead of it
    1. ABCdb111
      ABCdb111
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      Flying vehicles are different from regular vehicles. I implemented it using the DAV framework, so please check if you have overwritten some of this mod's files with DAV. If it still doesn't work, I'm sorry; however, Tidus will resolve the issue with the framework.
    2. SinfulRxven
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      Ah so DAV is required? Didn't say in description so I assumed that's why. Alright thanks. :D 
  3. Luli1789
    Luli1789
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    for me it appears as a car.
  4. fasa5555
    fasa5555
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    Merhaba cet komut satırına hangi komutu giriyoruz
    1. ABCdb111
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      Vehicle = "Vehicle.av_Nighthawk_dav_dummy"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..'  -  '..vehName) print(' \n\tADDED TO THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
  5. JackyBra
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    Fancy mod. Thanks. But I wonder how to use the weapon system...I tried it but can only drive...no fire
    1. ABCdb111
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      As far as I know, the easiest way is to scroll the mouse wheel.
  6. delvimoran
    delvimoran
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    can you make a version with controls like an AVI and not a helicopter?
    1. ABCdb111
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      I will try to change the key bindings, for example, binding the 'W' key to accelerate directly and disabling the 'S' key to prevent backward movement? Would this make driving too difficult?
  7. tkoJames
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    the controls for flying this kind of suck(keyboard) but still fun nonetheless 
  8. Ninphea
    Ninphea
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    Hi! The mod is awesome, I'm having so much fun flying around in this! However I got a visual glitch, the plane looks very... vantablack in my game (see this pic). I don't know if it might be a conflict with my graphics mods, my reshade preset or LUT... I'll do some more testing and thank you, thank you for sharing! :D 
    1. ABCdb111
      ABCdb111
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      Yes. Others have reported to me, and I suspect that the mesh's XBM material is not working properly? I need some time.
  9. wbjmaxs
    wbjmaxs
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    da*n bro
  10. MochachinoBean
    MochachinoBean
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    that's soo cool! would love to see the AV-8B Harrier next! 
  11. mlglolerpro567
    mlglolerpro567
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    can u make a drivable mech please..like armored core like mech
    1. ABCdb111
      ABCdb111
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      Coincidentally, I am indeed working on making Minotaur and Chimera drivable, but I am currently stuck on animation porting