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ABCdb111

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ABCdb111

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  1. ABCdb111
    ABCdb111
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    Version 1.2.0 Fixed the bug where the texture did not display correctly, resulting in the body appearing completely black.
  2. didujdudid
    didujdudid
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    hey i try spawning it and it wont spawn in nothing just makes alloutside audio super loud and then nothing
  3. JackyBra
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    Fancy mod. Thanks. But I wonder how to use the weapon system...I tried it but can only drive...no fire
    1. ABCdb111
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      As far as I know, the easiest way is to scroll the mouse wheel.
    2. YKC0412
      YKC0412
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      IT SAYS vehicle id not valid
  4. DPAvg
    DPAvg
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    If I let this file overwrite the Drive AV mod, will it affect the usability and controls of the AVs from that mod?
  5. Megistosz
    Megistosz
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    Downloaded and works a properly. I noticed that you need to have 40REP+ to summon/buy this hawk. The rest is cool af
  6. Omega5SealTeam6
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    We need more Aircraft, you're cooking bro maybe you can import things like aircrafts from other games like the Jackal from Cod IW or maybe the VTOL's from BO 2 and BO 3 ! That'll be super duper cool, anyway, keep cookin' good lookin'
  7. Boikata05
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    i pasted the all the cet commands you said and when i wanna spawn it a Herrera Outlaw comes instead of it
    1. ABCdb111
      ABCdb111
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      Flying vehicles are different from regular vehicles. I implemented it using the DAV framework, so please check if you have overwritten some of this mod's files with DAV. If it still doesn't work, I'm sorry; however, Tidus will resolve the issue with the framework.
    2. SinfulRxven
      SinfulRxven
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      Ah so DAV is required? Didn't say in description so I assumed that's why. Alright thanks. :D 
    3. RuinedLX
      RuinedLX
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      where do i find this DAV at
  8. Luli1789
    Luli1789
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    for me it appears as a car.
  9. fasa5555
    fasa5555
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    Merhaba cet komut satırına hangi komutu giriyoruz
    1. ABCdb111
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      Vehicle = "Vehicle.av_Nighthawk_dav_dummy"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..'  -  '..vehName) print(' \n\tADDED TO THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
  10. delvixxx
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    can you make a version with controls like an AVI and not a helicopter?
    1. ABCdb111
      ABCdb111
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      I will try to change the key bindings, for example, binding the 'W' key to accelerate directly and disabling the 'S' key to prevent backward movement? Would this make driving too difficult?
  11. tkoJames
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    the controls for flying this kind of suck(keyboard) but still fun nonetheless