Flying vehicles are different from regular vehicles. I implemented it using the DAV framework, so please check if you have overwritten some of this mod's files with DAV. If it still doesn't work, I'm sorry; however, Tidus will resolve the issue with the framework.
Vehicle = "Vehicle.av_Nighthawk_dav_dummy"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
I will try to change the key bindings, for example, binding the 'W' key to accelerate directly and disabling the 'S' key to prevent backward movement? Would this make driving too difficult?
Hi! The mod is awesome, I'm having so much fun flying around in this! However I got a visual glitch, the plane looks very... vantablack in my game (see this pic). I don't know if it might be a conflict with my graphics mods, my reshade preset or LUT... I'll do some more testing and thank you, thank you for sharing! :D
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