We need more Aircraft, you're cooking bro maybe you can import things like aircrafts from other games like the Jackal from Cod IW or maybe the VTOL's from BO 2 and BO 3 ! That'll be super duper cool, anyway, keep cookin' good lookin'
Flying vehicles are different from regular vehicles. I implemented it using the DAV framework, so please check if you have overwritten some of this mod's files with DAV. If it still doesn't work, I'm sorry; however, Tidus will resolve the issue with the framework.
Vehicle = "Vehicle.av_Nighthawk_dav_dummy"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
I will try to change the key bindings, for example, binding the 'W' key to accelerate directly and disabling the 'S' key to prevent backward movement? Would this make driving too difficult?
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