Poopy mode 100 kill count make the game to Suber duper Very Hardcore Mode. I like him but when quest complete I return him to Reigina all time I play. I don't want to see him anymore.....
There's a modder who does not like Skippy Flattened dude and pretty slippy He dreams to be viewed as a witty So he edited our dear Skippy Is this the last part of this story? The last is Skippy none too worry
Not saying I want this, or anything. but...any possibility of making the count of kills/incapacitations user set-able? Maybe somebody would like to keep using Skippy for much longer, rather than have him time out and demand to be returned to his original owner?
SmoothDough how is that supposed to help? It clearly states on that mod page that, "It only activates once you complete the Skippy quest and receive the smartgun from Regina, following the new quest logic introduced in game version 2."
You could go into WolvenKit and change the values to something absurd like 99999, or perhaps change the GreaterOrEqualTo to something like a less than 0 or something, though that's something I really, really cba testing. Feel free to do so though, the sections of the file to change are at the bottom of the description. Or if someone reading this fancies doing and publishing it, feel free
Edit: Added a file, no promises, feel free to be a guinea pig test its functionality. Based on the vanilla comparison and the fact that the, ahem, fact keeps updating the numbers killed / incapacitated, I see no reason why the quest won't self update if the mod is removed, but again, I just cba going through the ballache of testing it
There's a lot of scavs and animals in Pacifica that will thank you for this.
My primary hunting grounds when I had to grind out the kills/incap for this little guy. Just kept running up and down the beach shooting them and yeah, it got old and annoying quickly.
19 comments
Thank God for this mod! Endorsed!
Flattened dude and pretty slippy
He dreams to be viewed as a witty
So he edited our dear Skippy
Is this the last part of this story?
The last is Skippy none too worry
Edit: Added a file, no promises, feel free to
be a guinea pigtest its functionality. Based on the vanilla comparison and the fact that the, ahem, fact keeps updating the numbers killed / incapacitated, I see no reason why the quest won't self update if the mod is removed, but again, I just cba going through the ballache of testing itMy primary hunting grounds when I had to grind out the kills/incap for this little guy. Just kept running up and down the beach shooting them and yeah, it got old and annoying quickly.
Thanks for the mod, I'll try it out! :)