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MisterChedda

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MisterChedda

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  1. MisterChedda
    MisterChedda
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    Version 1.3
    BIG UPDATE!

    • Listen for throttle input/acceleration: Activating nitrous now requires throttle/acceleration input (any amount of acceleration/throttle)
    • Dynamic FOV: Implement dynamic camera effects (FOV/Blur) during Nitro boost, with configurable intensity. See video

    • HUD hide on fpp: Add setting to automatically hide the Nitro HUD when in first-person perspective.
    • HUD hide on scanner: Implement Nitro HUD fade-out when scanner is active to prevent overlap.
    • HUD Opacity: Add configurable opacity setting for the Nitro HUD
    • HUD Horizontal adjustment: Add horizontal position adjustment setting for the Nitro HUD  (Default layout)
    • Popup for mod setting changes: Implement in-game popup notification advising vehicle re-entry or game reload after keybind/gameplay/HUD setting changes.
    • SFX toggle for burnout: Add setting to enable/disable the Nitro burnout sound effect
    • Negative values for boost: Allow negative percentage values in the Nitro Boost Power gameplay setting and more leeway for regen as well
    • Alt button: Add Alt as a configurable keybind option for Nitro.
    • Fix Audioware warning
    • Fix vehicle icon missing on the Nitro HUD.
    • Translations: Add support for 12 languages




    Version 1.2

    Adds resolution scaling which fixes HUD misalignment issues on 1440p, 1080p, etc. Highly recommend updating.


    [size=6]Version 1.1

    Adds a lot of player requested content. See changelog for details, short gist:


    • Customizable nitro exhaust colors (5 colors) and improved VFX
    • Controller updates (X button and separate binding option)
    • Tuning changes to reduce modded car nitrous boost which was too high
    • Adds a new layout option to place the bar beside speedometer (Change in Mod Settings and then restart game to see the change)
    • Disables nitrous for quest-related vehicles 

    



    Thanks to ctrlsec for the Dynamic FOV idea
    Thanks to Le0n0r for providing Russian translations
  2. MisterChedda
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    Will this work for modded cars? Can I change the boost values? How do I activate it?

    Read the description
    ----------------------
    I got "REDScript compilation has failed for NitroBoost"
    If you're having redscript failed compilation error then follow these steps:

    • Go through requirement list and double check if everything is there including Codeware
    • Double check Audioware version - you NEED 1.3.2 
    • If Audioware is 1.3.2 and you have every requirement installed and up to date, then please paste the file found in your Cyberpunk game folder -> r6/logs/redscript_rCURRENT and use something like https://pastebin.com/ to share the file please

    How to install


    • First ensure dependencies (and the dependency's dependencies) are installed and up to date
    • This includes Codeware, Audioware, Mod Settings, redscript (and their dependecies which are the core mods: RED4Ext, ArchiveXL, TweakXL)
    • Unzip the file, and drop into the game folder or use your Mod Manager.
  3. Jh0Ros
    Jh0Ros
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    Gamepad users, you can unbind the Vehicle Camera Reset button (Left Thumb) to use it as Nitro activation button without issues, create a .xml file with the name of your choice inside: r6/input/[name].xml
    Requires Input Loader
    Put the following content in it, save and bind the LeftThumb in Nitrous settings:
    <?xml version="1.0"?>
    <bindings>

        <mapping name="VehicleCameraReset_Button" type="Button">
            <button id="IK_C" overridableUI="vehicleCameraReset"/>
        </mapping>
        
    </bindings>
    1. mtcx57
      mtcx57
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      Thanks!
    2. mtcx57
      mtcx57
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      Thanks!
    3. CRASHOUTBunior
      CRASHOUTBunior
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      where would i put it sorry
  4. yellovvcake
    yellovvcake
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    is it possible to run this without audioware, because it tanks my performance by introducing mad framedrops when turning(got a potato pc)
    usually i get 100fps and have stuttering fix installed because im cpu bottlenecked, but audioware kinda reverses the fix and its really not worth it for me but really like the nitro idea to make driving less monotone and wouldn't care one bit if it doesn't have a matching sound.
    Tried it myself by deleting all the audioware references from the scripts but i guess there are more in the archive file and i dont know how to open and edit them tbh, well attempts have been made i guess.
  5. ATyLoN
    ATyLoN
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    Got two questions :p
    Is it possible to make it available in a buyable item at Car Modification Shop ?
    Is it possible to make it "lore friendly" ? Like in the Official Cyberpunk Red rulebook aka possible to use it once per day and add tanks to be able to use it more than once per day ?
  6. obamagaming1242
    obamagaming1242
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    when using nitrous in modded cars, they will randomly instantaneously stop when at high speeds while the nitrous button is being held. i dont think this is happening in vanilla cars. 


    Example:

    notice the speedometer.
    1. MisterChedda
      MisterChedda
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      There is a speed limit which resets the vehicle state as mentioned in description
  7. glowingKnight
    glowingKnight
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    hello trying to install this amazing mod but keep getting the "redscript had failed (nitrous) notification and i have everything up to date that i need in order for the mod to function any advice??
    1. MisterChedda
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      Read the pinned comment #2
  8. WADZAKZSL
    WADZAKZSL
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    Hey man, I appreciate the work you have done but is there any way to get infinite nitrous?
    1. MisterChedda
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      Many have been asking, it will be an option in next release
  9. cptsketch13
    cptsketch13
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    this mod crashes my game. do not install this. 
    1. MisterChedda
      MisterChedda
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      🤡
  10. mrj0j0e
    mrj0j0e
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    I'm seeing this warning in redscript, not sure if it's something worth looking into or not?

    [WARN - Wed, 23 Apr 2025 18:52:26 +0100] At C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\r6\scripts\NitroBoost\nitro.reds:1951:10:
            (fppCamera as entCameraComponent).motionBlurScale = this.m_currentFppMotionBlurScale;
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    this cast is redundant, 'FPPCameraComponent' is already a 'entCameraComponent'
    1. MisterChedda
      MisterChedda
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      yes it is harmless but will be fixed in the next release 
    2. mrj0j0e
      mrj0j0e
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      Nice work MC!
  11. LoneVit
    LoneVit
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    Not the mod that I personally needs, but should give my respect for it, great work, definitely something new for this community.
    Endorsed and voted 👍
  12. soulmindberlin
    soulmindberlin
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    After actually READING here before WRITING you, realizing I need to check if AUDIOWARE is present (and SPECIFICALLY version 1.3.2!) I, ermmm.... just wanted to port to tell you that my problem with 3 of your mods (Nitrous, Beep Beep MF & OhShitHereWeGoAgain) have now disappeared and the mods are now working for me!

    Ok, I totally admit I came here to potentially leave a "bug report", but visiting your mod page has made me a better informed, wiser human being.... And granted me 3 new working mods. Yay! Thanks for your work, it's appreciated <3
  13. ApoKrytia
    ApoKrytia
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    Hi, i think hide hud in fpp is bugged, sometimes it won't hide with the option and only active one enabled. Maybe it's conflicts with Limited Hud?
    Could you also make it work with Hud Painter or a list of colors to choose? Something work like Circlemap Widgets could be awesome if hud can read the color from game system
    1. MisterChedda
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      Hud painter support is on roadmap

      I will try to reproduce the bug
    2. MisterChedda
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      Cant really repro it. Ill try with LHUD later, if you have step by step on how to repro that would be helpful or a video
    3. ApoKrytia
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      Sorry for don't have much time test. But i think all the hide options are bugged with limited hud anyways. 
      I don't have hud on when only active one enabled but i still need to boost to see the hud. I have huditor, LHud, better camera auto, vehicle fpp camera if there's the case. 
      And another visual suggestion, if it's possible, let boosting also have tail lights effect, that would be sick😎
      Also the motion blur not very visible in max option, does mods effect motion blur like weather switcher conflict?