is there a fix for first person driving LIKE I CANT SEE SHIT. what i mean is u cant really see whats ahead of u or whats below u when u go first person driving for exaple the car is aerondight guinevere
No clue how to do it but there is the potential to raise the player camera a bit so it gets above the dash clutter when inside vehicles (this would make first person on bikes a bit weird though).
Puffco420, After all my life of searching, I have finally found the smartest human being alive. man with 200 Rocket Science degrees. The absolute genius here bestowing upon us his/her/hehe/they wise guidance. F*****g idiot.
Vehicles in the game handle completely differently based on what car you drive, so if you don't like the current handling you can buy a better car, it's done like this on purpose, but this should help those who don't like the simulation driving.
yea and the "wildlands\offroad" veichles are even worse, downloaded the sticky veichles from another mod and that gecko is still impossible to drive :P
Whhhaaatttt???? The Gecko is my favorite car in the game! I feel more in control when I'm drifting in the Gecko than any other car in the game so far. Love the bouncy suspension, love the way you can enter a corner slowly then mash the CHOOH2 and instantly turn the corner into a drift. Honestly wished all the cars handled like the Gecko.
Really? I found the nomad variants of the "best" cars have better handling over-all with a slightly more bad handbrake (they do not like to drift corners, probably because they are 4WD).
Hi gamers. There is a video on youtube that explains it in good detail. It was posted on the first day of Cyberpunk 2077's release: https://www.youtube.com/watch?v=UbCmSDpB5q4
It is the reference for this procedure.
Basically you change two parameters inside of the file: inputUserMappings.xml file. It is located at: Cyberpunk 2077/r6/config 1. Before changing anything, make a backup copy of the file. 2. Use your favorite editor, open the file and search for: VEHICLES. I use notepad++ 3. look for this: <button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/> <button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/> 4. change both of the values 1.0 to anything less than that, like 0.7, for both values 5. save the file 6. play and note the drastic difference in the vehicle handling
There is also another reference in this file to tanks named here: Acceleration_Axis_Tank You can change those values too.
Sorry for the long description, but I just wanted to give a different take on this subject.
I use notepad ++ with compare plugin, I highly recommend spending some time to make your own inputUserMappings.xml, the extra headache is worth it in-game afterwards.
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https://www.youtube.com/watch?v=UbCmSDpB5q4
It is the reference for this procedure.
Basically you change two parameters inside of the file: inputUserMappings.xml file.
It is located at: Cyberpunk 2077/r6/config
1. Before changing anything, make a backup copy of the file.
2. Use your favorite editor, open the file and search for: VEHICLES. I use notepad++
3. look for this:
<button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
<button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/>
4. change both of the values 1.0 to anything less than that, like 0.7, for both values
5. save the file
6. play and note the drastic difference in the vehicle handling
There is also another reference in this file to tanks named here:
Acceleration_Axis_Tank
You can change those values too.
Sorry for the long description, but I just wanted to give a different take on this subject.
Is there a tool that you're using to see if something's changed/added compared to the og file?
I saw nowhere had made a mod for this so made my own for anyone like me who feels vehicles handle bad lol
I have another mod with dedicated dodge merged with this.