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Bonaniki

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Bonaniki

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  1. Bonaniki
    Bonaniki
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    If you encounter a bug, please fill out the bug report form.
    Make sure you provide all the necessary information for me to reproduce an issue and don't forget to include the log files located here:
    "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\EnhancedVehicleCamera\EnhancedVehicleCamera.log"
    "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\scripting.log"


    Keep in mind, every time the game is updated, it takes a couple of hours for CET to update as well.
  2. NowayStreet
    NowayStreet
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    Hey ! Great mod ! Do you think it could be possible to add all 3 axis movement and rotation as well ? It's something I'm really looking for machinimas, I would love to be able to place the camera wherever I want in the car or close to the car outside, to make beautiful movie type camera shots. Like for exemple putting the camera on the back seat, or close to a wheel outside, etc. Do you think this might be possible to make ?
  3. Voloncelot
    Voloncelot
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    The mod is awesome, but I really wish I had a bundle like the one in “Driver Combat 2.0 + Immersive FPP Bike Cam (Patch for FOV unlockers
    )”
    Or a similar code:

    • fppCameraParamSets.Bike.overrideFovSetting: false
      fppCameraParamSets.DriverCombat.overrideFovSetting: false
      fppCameraParamSets.Vehicle.overrideFovSetting: false
      fppCameraParamSets.VehiclePassenger.overrideFovSetting: false
      fppCameraParamSets.VehicleTransitions.toggleOverrideFovSetting: false
      fppCameraParamSets.VehicleTransitionsSwitchSeats.overrideFovSetting: false


    In the mod “Driver Combat 2.0” there is no adjustment of the Y-axis. And there is no way to adjust the position inside the vehicle at all. “Better Vehicle First Person” helps a lot, but when entering/exiting/shooting in the vehicle there are sudden ‘camera jumps’. If it were possible to remove the FOV overwriting, it would be a legendary mod bundle.
    1. Giammotto
      Giammotto
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      +1
    2. 1drvamp
      1drvamp
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      Yeah, would love for this mod to also apply to FPP combat FOV.
  4. Kirill200212
    Kirill200212
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    HELP, I CAN'T ASSIGN A KEY TO INVOKE THE MOD, I'VE ALREADY TRIED EVERYTHING
  5. FishNeedles
    FishNeedles
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    I'm not able to use this since the view is REALLY high up in the car.  My head is almost hitting the top, so I can't see anything, and need to use 3rd person to drive. 
    1. gizmicwooo126
      gizmicwooo126
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      you're supposed to use cyber engine tweaks to edit the camera position based on each car you drive. It takes a bit of time setting up but it's 100% work it.
  6. Epyre
    Epyre
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    Hey, thx for this awesome mod. Is there a way to make it work on modded bike from this mod ?
     Bikes of the Dark Future --- Arch V4: https://www.nexusmods.com/cyberpunk2077/mods/18736
  7. GoodGuyJoseph
    GoodGuyJoseph
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    Works just does not affect driving with a firearm equipped
  8. Nerevarhl2
    Nerevarhl2
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    There is zero description on how to use the mod, how to adjust the settings, nothing. My camera is rammed into the roof of the car and I cant see shit. 
    1. Stormie
      Stormie
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      Get in a vehicle, open CET menu (see screenshot #6), adjust settings if needed.
    2. GoalCreeper
      GoalCreeper
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      I can open CET menu, but don't know how to open this mod options/settings. only to just change 2 keybinds
      Edit: my bad! I found it! need to click "enabled" under VehicleFFPCamera at the left-top most corner of my screen to show the settings
  9. AegisForm
    AegisForm
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    does this mod work in the 2.21 patch or no 
    1. BbJ83857382
      BbJ83857382
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      For me it dosent work bro
    2. BearSkinRug
      BearSkinRug
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      It does for me, without issue.

      The only problem I have is that the A-Columns in the cars I've tried are so fat and wide that driving reasonablily is near impossible YMMV - pun intended
  10. spianoforte
    spianoforte
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    The Thorton pickup/stationwagon POV is completely wrong
  11. ChemoNL
    ChemoNL
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    On 2.21 I can't seem to set the hotkeys in CET, therefore it isn't working for me.
    Did I do anything wrong or do I need to wait on an update from the dev ?