In my experience, this mod can trigger negative infinity eddies results for instances that don't typically actually pay at all. It's a bit tricky to test as most actions don't trigger it, but it happens often enough to regularly wipe your eddies. I only was able to identify this mod as a culprit (and it's harder to be certain that it's not a mod interaction), because I happened to save just before it happened, so I could do the binary-search "disable half your mods, is it still broken?, disable another half, etc."
It's most likely conflicting with another mod that affects eurodollar mission/NCPD/gig rewards in some way. In my case I didn't need to choose which mod to keep enabled because I was to make edits to "Black Chrome - Cyberware Expansion" to make it compatible with this mod thanks to someone else on the "Economy of 2077" Nexus page posting a solution.
This mod is simple enough (It's a one paragraph script) that other mods can't directly conflict with it, but it sure does seem like it must be making assumptions about the tweakdb that are being proved to be wrong. In order to produce an overflow (and it subtracting 2 billlion+ from your cash when you complete an activity points strongly at that) some value that it's multiplying by 2 is already over 1 billlion -- which I'm rather skeptical of. So I'm left assuming that it's matching something that it shouldn't be, though what, exactly, is currently unknown. (Honestly, it'd be pretty trivial to add a guard and some logging to find out...)
I had the same problem. -2147483552 eddies every time I was rewarded with cash from a mission. It could be conflicting with the mod Max XP Sharing. I think the problem started when I had both of them installed. The problem vanished as soon as I uninstalled this mod. And I'm not keeping it, as it hasn't been updated in almost 3 years.
dude I thought it was just me, really annoying trying to figure out what the problem was. I use Simple XP Multiplier so maybe there's a conflict too? Either way I'm gonna get uninstall this mod.
I have a patched version that looks like its working, but unfortunately the author used restrictive permissions for some unfathomable reason, so I can't share it. If they ever show back up, I'd be happy to let them post it.
Edit: Testing this more with guards just resulted in capping the money at whatever the maximum amount I set. The wild thing about that is I just had it not do anything if it got an overflow -- that is, it doesn't even attempt to update the value in that case. I'm suspicious that it's triggering something relative to your overall wealth, but who knows.
UPDATE: It works for actual quest rewards, but the multiplier on access point hacks seems to be gone. Any chance the mod author might look into this? Thanks :-).
Thx it work really well on 1.63+ Very usefull if you want to change your buying power The mod also affect hacking rewards
Open .lua With notepad++ .lua must be like this :
-- f*#@ this took me a while to figure out and do
registerForEvent("onInit", function() for _, currencyReward in pairs(TweakDB:GetRecords("gamedataCurrencyReward_Record")) do if currencyReward:Currency():GetID() == TweakDBID.new("Items.money") then local quantityModifier = TweakDB:GetFlat(currencyReward:GetID() .. ".quantityModifiers") if quantityModifier ~= nil and type(quantityModifier) == "table" then for _, tweakdb in pairs(quantityModifier) do if TweakDB:GetFlat(tweakdb .. ".value") ~= nil then TweakDB:SetFlat(tweakdb .. ".value", TweakDB:GetFlat(tweakdb .. ".value") * 2) end end end end end end)
66 comments
It should work with all game version to come.
It could be conflicting with the mod Max XP Sharing. I think the problem started when I had both of them installed.
The problem vanished as soon as I uninstalled this mod. And I'm not keeping it, as it hasn't been updated in almost 3 years.
I have a patched version that looks like its working, but unfortunately the author used restrictive permissions for some unfathomable reason, so I can't share it. If they ever show back up, I'd be happy to let them post it.
Edit: Testing this more with guards just resulted in capping the money at whatever the maximum amount I set. The wild thing about that is I just had it not do anything if it got an overflow -- that is, it doesn't even attempt to update the value in that case. I'm suspicious that it's triggering something relative to your overall wealth, but who knows.
doesnt seem to work on 2.12a, im trying to 5x the rewards but it doesnt actually do that
Edit: nvm it works perfectlyUPDATE: It works for actual quest rewards, but the multiplier on access point hacks seems to be gone. Any chance the mod author might look into this? Thanks :-).
Very usefull if you want to change your buying power
The mod also affect hacking rewards
Open .lua With notepad++
.lua must be like this :
-- f*#@ this took me a while to figure out and do
registerForEvent("onInit", function()
for _, currencyReward in pairs(TweakDB:GetRecords("gamedataCurrencyReward_Record")) do
if currencyReward:Currency():GetID() == TweakDBID.new("Items.money") then
local quantityModifier = TweakDB:GetFlat(currencyReward:GetID() .. ".quantityModifiers")
if quantityModifier ~= nil and type(quantityModifier) == "table" then
for _, tweakdb in pairs(quantityModifier) do
if TweakDB:GetFlat(tweakdb .. ".value") ~= nil then
TweakDB:SetFlat(tweakdb .. ".value", TweakDB:GetFlat(tweakdb .. ".value") * 2)
end
end
end
end
end
end)
Just change this line to ur liking :
TweakDB:SetFlat(tweakdb .. ".value", TweakDB:GetFlat(tweakdb .. ".value") * 10)