Hey, if this is easy for you, could you make an alternative version where you can only destroy mods but not take them off ? I personally feel like unequipping and re-using them is too much of benefit and would rather just have the option to free up slots at the cost of destroying the slotted mod
This is one of those QoL mods that I consider essential. Without this mod I can only install a mod once which means I end up basically never using mods at all because I'm worried I won't get the absolute best mod on each item. This fixes that so I can install mods as I get them and upgrade them later. Why the base game isn't like that is a mystery. Honestly this mod almost feels more like a bug fix. This is just how it should always have been.
I think part of the confusion is that Nexus hides the middle mouse button that the swarm of red arrows are pointing to, so not only is the button invisible but people cant see what the arrows are pointing at 😂
Mod works great, simply and easy to install, no bugs so far after testing out initially. This script is a f*#@ing must, I never realized how much the game fucks you over with mods until I got a mod I actually wanted to use and tried to replace a shitty mod on my only good rifle, only to find out mods are permanent...
I cannot seem to get this to work. I have mods enabled, installed redscript, when I launch the game it says its loading mods and nothing. What am i missing? When it didnt work with just redscript alone, I downloaded and installed Cybercmd, nothing. Then I installed RedEXT, again nothing. What am I doing wrong?
Ok we got it.....I'm just the big dummy not being thorough
You mean dummy thicc, right? Now don't be a rapscallion and share with the hive mind why it wasn't working for you. How can we learn from you to be more thorough in the future?
I had the same problem. when i dropped the extracted "r6" folder into my current "r6" folder for some reason it didn't make a "script" folder or actually put the file in said folder. So i re-extracted the package, went into the extracted "r6" folder and manually cut and pasted the "script" folder into my established "r6" folder. Restarted my game and it works. I also updated my Redscript because it had a new version, but I did that when I originally tried to install the mod and it didn't work, so I have no idea if that played any part or not, but I am mentioning it because it's one of the things I did.
thanks a lot for this,i find it absurd they make weapon mods not removable when half the mods either doing nothing for specific weapons or straight up harmful.
383 comments
I personally feel like unequipping and re-using them is too much of benefit and would rather just have the option to free up slots at the cost of destroying the slotted mod
https://www.nexusmods.com/cyberpunk2077/mods/15409
Thanks!
ALWAYS SAY HOW YOU FIXED IT.