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These are some tweaks to the lighting I've been messing around with after trying to reduce the glow characters have in certain lighting conditions.
I think it makes rougher materials on clothing look more realistic by removing the fake glossiness. The changes are pretty subtle and only really tested with all RTX setting turned on, but also works without rtx.
List of changes made in the .ini - Decreases the artificial rim lighting from characters clothes and skin. - Increases subsurface scattering specularity - Lowers roughness of hair to increase shine