I installed the mod but do not see the settings menu > Make sure that you are looking under "Mod Settings" menu, not "Mods" (which belongs to Native Settings UI)
I installed the mod but don't see any texts in Mod Settings menu or see weird placeholder labels instead of texts 1. Make sure that you have ArchiveXL and red4ext installed and working 2. Make sure that you have the mod .archive and .xl files in your Cyberpunk 2077\archive\pc\mod folder 3. If you are using Vortex then disable REDMod Autoconversion feature and reinstall the mod.
I installed the mod but hotkeys do not work > Your Input Loader and/or red4ext might be installed incorrectly. Check Cyberpunk 2077\red4ext\logs\red4ext.log to make sure that Input Loader has been loaded. Also it might be enough just to close the game and launch it again to force Input Loader use newly generated keybinds (you have to do that once).
> But patch 2.0 added the same feature, why this mod even needed 2.0 implementation does not have time based or probability based triggers as well as SafeAction / IdleBreak / Lower weapon hotkeys, just use what you like. People are aware about this so stop with "this mod is redundant now" posts plz, messages like this will be deleted.
Why this mod requires so many dependencies? > All dependencies besides redscript are optional, you can use the mod having redscript only (just won't be able to use the hotkeys and mod settings menu)
I see. I thought I overlooked something. IIRC there was a time redscript was only published outside of the Nexus, or maybe I'm mixing it up with another mod. Just wanted to make sure, thanks. ^^
Okay firstly thank you for this amazing mod and its certainly the top 5 greatest mods in cyberpunk 2077 for sure. So thank you for always updating this mod. secondly im have some questions that im confused about. 1stly is there a way to add multiple different keybinds the the F2 function of the mod which always allows you to always first equip? I ask because I would want to add the function to the numbers 1, 2, 3, and 4 respectively. 2ndly first equip doesn't trigger when you climb up an object and sometimes when you crouch. (im not a hundred percent sure with the crouching). Lastly what does the setting track vanilla hotkeys and the 1 through 4 settings do? Genuinely confused on that part.
Okay So nvm on the climbing part I just read the description. So heres my new question is their anyway to bypass the animation not triggering after interactions, climbing, and enemy takedowns?
Okay, so is it possible to add multiple different keybinds to the F2 function of this mod? also what does the Vanilla Hotkey setting with the 1 through 4 slider setting do because im confused.
so is it possible to add multiple different keybinds to the F2 function of this mod?
It is not
also what does the Vanilla Hotkey setting with the 1 through 4 slider setting do because im confused.
If enabled then the mod tracks what weapon slot was used last so F2 will equip weapon + trigger first equip from that slot, if disabled then F2 will equip weapon + trigger first equip always for weapon slot chosen with slider (1-4).
First of all, thank you very much for your mod. I really like it, but when I installed it, I found that it does not support Traditional Chinese. Therefore, I translated first-equip.json, but couldn't find a way to send it with attachments. I look forward to hearing back from you
Ok, so next first equip is skipped, but one first equip still play? The issue is some first equip are animated with two hands, so when you carry a body. The weapon with two hand animation, looks strange with a floating magazine getting inserted by itself. So what I am asking is, maybe you can prevent either all first equip from playing when carrying a body or just the ones that require two hands to be animated.
We all know that this feature was included by default in the game with the updates, right?It is activated by default by double-pressing "ALT" on the keyboard or double-pressing "Y" on the controller to drawing your weapon.
I have a couple questions regarding the mod. So, firstly it isnt always triggering for some reason and secondly, it doesnt work on my arm cyberware. How do i fix this? Is it because i only have redscript and CET installed?
1455 comments
I installed the mod but do not see the settings menu
> Make sure that you are looking under "Mod Settings" menu, not "Mods" (which belongs to Native Settings UI)
I installed the mod but don't see any texts in Mod Settings menu or see weird placeholder labels instead of texts
1. Make sure that you have ArchiveXL and red4ext installed and working
2. Make sure that you have the mod .archive and .xl files in your Cyberpunk 2077\archive\pc\mod folder
3. If you are using Vortex then disable REDMod Autoconversion feature and reinstall the mod.
I installed the mod but hotkeys do not work
> Your Input Loader and/or red4ext might be installed incorrectly. Check Cyberpunk 2077\red4ext\logs\red4ext.log to make sure that Input Loader has been loaded. Also it might be enough just to close the game and launch it again to force Input Loader use newly generated keybinds (you have to do that once).
> But patch 2.0 added the same feature, why this mod even needed
2.0 implementation does not have time based or probability based triggers as well as SafeAction / IdleBreak / Lower weapon hotkeys, just use what you like. People are aware about this so stop with "this mod is redundant now" posts plz, messages like this will be deleted.
Why this mod requires so many dependencies?
> All dependencies besides redscript are optional, you can use the mod having redscript only (just won't be able to use the hotkeys and mod settings menu)
+ русскоязычный дискорд
Endorsed!