Unless I'm going mad, I think this is no longer required with patch 1.5. Tried the game without this mod and the character/map menus all seemed sharp as if rendering at native resolution.
If you want to support me beyond downloading my mods, swing by my YouTube channel and drop a like or subscription. That would be greatly appreciated. Love you all and thank you for all the kind words in the comment section of Nexus Mods and beyond.
Also, after opening and closing menus, you WILL experience some delay in your performance because DLSS switching on and off is expensive for a short while, and then it goes back to normal frames per second. Hopefully you can bear it as there isn't any better way to fix DLSS in menus right now other than temporarily disable it like this, then reenable when menu closes.
Other than the aforementioned limitations, I haven't noted any problems.
If you see any issues, please don't hesitate to report them here and I will try to address them in a future update if it's something critical!
This mod made my game crash after a hour of ripping my hair out i found out it was this mod good tip don't install more than 30 mods without even launching your game unless you want to have a shitty time
The Witcher 3 has this exact same issue when using directx12 with dlss, it's horrible. Would anyone has any clue where I should start if I want to make this same thing for the witcher3?
I also understand this is redundant, but I was trying to download it for Equipment EX, a custom version that removes the DLSS from Equipment-EX would be incredible
Can you reverse the change - so DLSS does now get turned on when in inventory? It seems to be a problem with these menu's, that as soon as you get back in game there's an enormous latency hike.
Have the mirror reflections not been fixed? I've noticed that they look like they're rendering at the internal resolution while using DLSS Quality at 1440p.
but I have no idea if it works on recent patches, and it might be completely broken on patch 2.13 since CDPR just tweaked some UI rendering stuff under the hood today. You could try asking Inuktiplater to update the mod if they're still into modding the game.
Someone for the love of God take this and update it if OP is not going to update it anymore I was going mad not knowing why the character get's supper blurry when zooming in inside the wardrobe
146 comments
- Character Creation
- Map menu
- Inventory menu
I think that about covers it, rendering my mod redundant. At last! Rejoice.
If you want to support me beyond downloading my mods, swing by my YouTube channel and drop a like or subscription. That would be greatly appreciated. Love you all and thank you for all the kind words in the comment section of Nexus Mods and beyond.
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Thank you for all the support for my previous mods including the Eye Adaptation Auto Exposure Fix!
What better way to celebrate that success than to release another small useful fix, this time DLSS related.
I was trying to figure this out for myself as I also have an RTX graphics card.
It's not ideal, but for a 1.0 release it works pretty great =]
Watch the video to see the limitation of my mod. You need to switch pages once to have the renderer refresh in Inventory/Map - for me, I just quickly press "3" once to switch forward and then "1" once to go back. This is enough to refresh it, but you will have to do it anytime you need full resolution in menus!
Also, after opening and closing menus, you WILL experience some delay in your performance because DLSS switching on and off is expensive for a short while, and then it goes back to normal frames per second. Hopefully you can bear it as there isn't any better way to fix DLSS in menus right now other than temporarily disable it like this, then reenable when menu closes.
Other than the aforementioned limitations, I haven't noted any problems.
If you see any issues, please don't hesitate to report them here and I will try to address them in a future update if it's something critical!
This is possibly crashing your Cyberpunk. Just went through 71 mods in my list and this was the culprit for crashing in the menu.
Would anyone has any clue where I should start if I want to make this same thing for the witcher3?
If you're playing with pathtracing at DLAA... then it's native.
Superior UI - Minimal White UI and World Map Recolor
but I have no idea if it works on recent patches, and it might be completely broken on patch 2.13 since CDPR just tweaked some UI rendering stuff under the hood today. You could try asking Inuktiplater to update the mod if they're still into modding the game.
I was going mad not knowing why the character get's supper blurry when zooming in inside the wardrobe