Hides main HUD widgets by default and shows them only on certain events (configurable). Adds in-game widget toggle hotkeys and a bunch of optional files to tweak different HUD elements.
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Minor fixes for compatibility with Keep Drawing The Line mod
Version 2.17.3
Updated prototype_hud.inkhud file with actual version from 2.21 (should fix a few HUD related mods conflicts)
Version 2.17.2
Fixed Simple HUD Toggle addon loosing toggle state after any menu opened
Version 2.17.1
Fixed weapon ammo counter visibility updates after vehicle combat Stuntjock jump
Fixed weapon roster visibility updates after weapon combat exit
Updates for Chinese translations
Version 2.17.0
Added a new visibility option to show widgets when player is in a restricted or dangerous zone
Added an opacity slider for most of the supported widgets
Version 2.16.3
Fixed incorrect widgets visibility updates after camera control exiting
Version 2.16.2
Minor tweaks for crouchIndicator.reds to prevent a potential compilation failure with unresolved method issue
Version 2.16.1
Fixed show with weapon visibility condition not being updated properly after equipping weapon from inventory with slot selector
Version 2.16.0
Added new option for minimap: visible when wanted level is above zero
Added new option for action buttons panel: visible when any item has an active cooldown
Switched explosives fill and outline highlights from Hostile back to AOE color (which become unused after one of 2.x patches)
Yet another fix for phone controller blinks on widgets update events
Temporary removed a few outdated LHUD Addons
(Translations for new mod settings options were created with deepl, if you want to correct those then DM me)
Version 2.15.8
More tweaks for phone controller icon behavior
Version 2.15.7
Fixed phone controller opacity blinking on widgets update events
Added widgets refresh callbacks call after Stuntjock jump
Version 2.15.6
Test fix for potentially missing weapon roster bug
Version 2.15.5
Show with weapon visibility option now also considers weapons mounted to vehicles
Version 2.15.4
Added minimap and quest tracker hiding on scanner details panel appear to prevent widgets overlap
Version 2.15.3
More fixes to phone button widget visibility behavior
Version 2.15.2
Fixed an issue which caused minimap to jump left on scanner activation with minimap for scanner option enabled
Minor fixes for phone widget behavior to prevent wrong widget appearance while having active audio call
Version 2.15.1
Simple HUD toggle addon moved to a standalone optional file separated from the main mod (make sure that you checked pinned post in comments section about installing this update)
Improved "World markers - Combat" module to work better with the case when NPC arrow markers appeared for a first time and stayed visible no matter of the mod settings
Tweaked .archive file checker, now if LimitedHUD.archive not found it shows warnings in CET console instead of the main game menu
Version 2.14.0
Updated for patch 2.12
Version 2.13.3
Fixed a bug when hotkey hints appeared after some interactions
Version 2.13.2
Metro Pocket Guide compatibility update
Version 2.13.1
Places of Interest markers config now supports new metro and racing markers
Version 2.13.0
Added new option for hotkey hints widget to display it while riding metro
Version 2.12.0
Updated for patch 2.1
Added new option for hotkey hints widget to display it while riding metro
Version 2.11.5
Combat world markers option now also controls enemy status effect indicators (like bleeding, healing etc.)
Version 2.11.4
Better Loot Markers fix improved, now it won't make quest markers visible for a few seconds after you loot anything
Version 2.11.3
Potential fix for compatibility issue with Better Loot Markers which might cause fps drops while using both mods
Version 2.11.2
Minor changes to player stealth state detection what potentially should fix a bug with PL when player combat state does not react on stealth after a certain quest
Version 2.11.1
Minor fix for better Non-Intrusive Minimap compatibility
Version 2.11.0
Updated for patch 2.02
Version 2.10.0
Default minimap and global hotkeys changed from L and Y to F6 and F8 accordingly
Action button config got a new "In vehicle" option and now supports new radio and vehicle consumable widgets
Minimap config now has a new option to show or hide current district name
Fixed a bug which caused stamina widget stuck on the screen after using Focus perk
Version 2.9.0
Fixed settings categories ordering (required Mod Settings 0.2.2 which is not on nexus yet)
Fixed phone icon stuck after interacting with any PC (and perhaps a few more cases as well)
Added new option for stamina settings to show the widget when stamina is not full
Fixed not working toggle hud hotkey when HUDitor was installed
Added German localization
Version 2.8.1
Fixed a bug from previous version which forced stealth detection indicator and possibly other NPC overhead markers to ignore your settings
Added additional option to control if HP bar and arrow markers coloring option is enabled or not
NCPD added to exclusions list for arrow markers coloring
Minor fix for better HUDitor compatibility
Version 2.8.0
Added stamina widget support with its own config options
New addon config options to change enemy HP bar with damage preview and arrow marker colors or hide both
Updated all localization files to support new options (used deepl.com to translate so please let me know if you see any inconsistencies)
Improved "Display for journal updates" option for quest tracker widget, now it supports more events about actual player journal updates
A few minor tweaks to prevent new phone call widget stuck on the screen (I hope so at least)
Version 2.7.1
Fixed a few issues with a new healthbar displaying modes
Notifications sound remover feature disabled for a few notifications as it causes crashes for some reason
Added basic support for new Phantom Liberty related world icons
Version 2.7.0
Updated for patch 2.0
Version 2.6.0
Display journal update option for Quest Tracker now supports quest target updates from Stealthrunner (requires Stealthrunner 1.1.0+)
In vehicle option now additionally checks if V takes the driver seat
Version 2.5.4
Added localization support for settings list selector options (requires Mod Settings 0.0.10+)
Version 2.5.3
Improved ArchiveXL checker with more detailed message about what to do when the mod resources were not detected
Added Brazilian Portuguese translation
Version 2.5.2
District name label for minimap now won't appear if you have E3 2018 HUD installed
Show with buffs option for player healthbar logic now skips apartment buffs (Rested, Refreshed and Energized)
Minor tweaks for hide input promts feature
Version 2.5.1
Minor tweaks to current district label displaying during combat and for restricted and dangerous areas
Version 2.5.0
Added current district name displaying to minimap widget because why not (if you are using Spicy's E3 2018 HUD then you might not need this so just find and delete hudDistrictName.reds)
Simple HUD toggle hotkey now configurable with LimitedHUD.xml
Fixed a few issues with minimap and tracked markers which sometimes appeared during braindance scenes
Version 2.4.4
Added Czech and Japanese translations
Version 2.4.3
Added Simplified Chinese translation
Fix evolution icon option removed, use Power Tech Icon Fix mod instead
Version 2.4.2
Fixed broken red color option for objects fill coloring settings, after installing this update just open LHUD Addons settings menu and reset everything to defaults to apply the new fix
Version 2.4.1
Fixed duplicated Show with zoom option in Action Buttons menu config section
Version 2.4.0
Migrated from Native Settings UI to Mod Settings
Added build in ArchiveXL availability checker
Version 2.3.2
Added basic 1.6 patch support but you can expect another update with migration to Mod Settings soon
Version 2.3.1
Added a new option to remove new area notifications
Version 2.3.0
Manual hotkeys configuration replaced with Input Loader integration
Version 2.2.4
More improvements for disable overhead subtitles option, now it keeps subtitles for civilians and some friendly factions and removes for everyone else
Version 2.2.3
More tweaks for compatibility with Improved Minimap Zoom mod so additional patch is not needed anymore
Minor tweaks to native settings menu logic
Spanish localization added
Version 2.2.2
Rearranged LHUD Addons config menu, added new "Widgets Remover" section
New option to disable overhead dialog subtitles for hostile NPCs
Minor fixes to the mod localizations
Version 2.2.1
Fixed a bug when owned vehicles settings were applied incorrectly sometimes
Added French and Traditional Chinese localizations
Version 2.2.0
New option for quest tracker widget: displaying for a short time when journal gets updates
Fixed a bug when always show tracked option did not work for some kinds of markers
Player stash marker now controlled by POI markers module
Native Settings UI merged into the main archive
Added localizations support
Version 2.1.4
Improved braindance handling for cases when you activate braindance mode sitting in vehicle
Improved global hotkey flag state logic, now it behaves correctly after HUD refreshing when you control cameras
Version 2.1.3
Added new addon to control NPC highlighting color for Ricochet effect
Added new addon to disable some input button prompts (Talk, Get In etc.)
Native Settings UI section renamed from Limited HUD to LHUD
Version 2.1.2
Fixed initial widgets state after loading a saved game where player mounted to vehicle
Fixed initial widgets state after loading a saved game where player has weapon unsheathed
Version 2.1.1
More tweaks and improvements to "Show with weapon" option which should address major issues with incorrect equipped weapon state detection
Version 2.1.0
Fixed a bug when using consumables (heals etc.) triggered weapon sheathe event for all widgets
Fixed money transfers widget visibility
Enemy Highlighting module restored and integrated into addons section
Minor improvements to muting quest notifications sound options
Added compatibility patch for Spicy's E3 2018 HUD
Version 2.0.9
All optional addons integrated into the main mod with their own config section
LHUD Addons config category added to Native Settings UI menu
Minor fixes for player healthbar logic to prevent vanilla game bug with healthbar being stuck on screen
Fixed a bug when grenade throw also triggered weapon sheathe event for all widgets
Version 2.0.8
More improvements for combat and grenade markers visibility behavior
Added optional addon for Native Settings UI support
Version 2.0.7
IsEnabled option now correctly enables and disables related modules
More tweaks for combat markers logic
Version 2.0.6
Fixed a bug when initial markers state wasn't applied correctly after the game loading
Fixed enemy tagging
ShowWithWeapon option now does not depend on combat state
Config file wasn't updated so you can keep the previous one
Version 2.0.5
All core scripts updated for patch 1.5 compatibility (there were no changes in config file so you still can use the previous one)
Global hotkey migrated from `G` to `Y` because `G` now used by the game itself (you have to update your configured xml files if you are already have IK_G key there)
Updated misc modules: No Aim Dot Sheathed, No Enemy Highlight, No Marker Pulse, others are still compatible
Updated Improved Minimap Zoom patch
Fixed a bug when smartlink label get stuck on the screen no matter of weapon state
Version 2.0.4
Added additional option which controls if tracked place of interest marker must be displayed all the time (config file updated: added AlwaysShowTrackedMarker option for POI markers config)
Version 2.0.3
Fixed missed weapon unsheathing event for radial wheel menu
Improved grenade markers visibility logic
Version 2.0.2
Fixed quest tracker position for braindance mode
Fixed a bug with widgets disappearing after exit from braindance mode
Fixed a bug with on screen widgets stuck if you mount a vehicle with unsheathed weapon
Version 2.0.1
Fixed quest tracker visibility for braindance mode
Fixed icons above vendor heads which were not controlled by the mod logic
Added new config section where you can turn off device and distraction markers displaying for scanner mode
Disabled LHUD debug logs displaying
Version 2.0.0
The mod files structure changed, you MUST delete all files from the previous version (I've included simple bat-file which deletes all deprecated LHUD files)
Core mod logic migrated to event based approach which gives more flexibility and simplifies future development
Global world markers config replaced with five separate config blocks which control related world marker types: quest markers, loot, places of interest, combat and owned vehicles
Crouch indicator and weapon roster widgets now have separate config blocks
Additional config options for crouch indicator and weapon roster
ShowInCombat visibility condition now has higher priority compared to ShowWithWeapon
Version 1.7.1
Fixed a bug when minimap was not visible during car races
Optimized widgets positions to reduce quest tracker and scanner details overlap while using scanner in braindance mode
Version 1.7.0
Minimap for scanner option restored
Version 1.6.1
Tweaked logic for OutOfCombat visibility option, now it applied correctly after the initial game loading
Improved Minimap Zoom compatibility patch migrated to LHUD downloads
Version 1.6.0
Fixed an issue with player healthbar widget caused by patch 1.3 when sometimes you may have it stuck on screen if ShowWhenMemoryNotFull option was enabled
Improved the mod hotkeys registration system
Simple HUD toggle hotkey logic improved as well to prevent cases when it may not work
Simple HUD toggle default hotkey changed from Z to F1
Version 1.5.1
Fixed incorrect unsheathed weapon detection for crouch indicator
Version 1.5.0
Scripts updated for patch 1.3 compatibility
Minimap for scanner feature temporarily removed so please delete basegame_hud_minimap_scanner_tweak.archive file if you have it
Version 1.4.0
Compatibility update for the new redscript release which should reduce possible conflicts with other mods and future game patches. WARNING: minimal required redscript version from now on is 0.2.4
A few script tweaks for compatibility with my next upcoming mod
Version 1.3.0
Fixed a bug when resulting visibility for Player Healthbar sometimes was applied incorrectly after the initial game loading
Tweaked OutOfCombat visibility option, now when enabled it does not override Scanner, Vehicle, Weapon and Zoom options
Version 1.2.0
Added new module visibility condition: show when out of combat (please note that it does not include stealth as it has its own separate option)
Version 1.1.0
Player Healthbar: added separate options for each of the default visibility conditions so you can enable or disable them as you like (HP not full, memory not full, buffs active, quickhacks active, combat mode active)
Added an optional file which allows to scale dialog widget size
Added an optional file which hides crosshair aiming dot when weapon is sheathed
Version 1.0.1
Compatibility update to fix conflicts with Modular HUD and UI Tweaker mod
Version 1.0.0
Added new Global Toggle hotkey which you can use to toggle visibility for any widget combination by your choice
Added Stealth visibility option for Crouch Indicator and Weapon Roster module
Removed separate module archives, from now you can disable any module by using config file
Updated included hotkey definitions guide
Version 0.7.0
Minimap, Quest Tracker and World Markers modules logic optimized to work with activated braindance mode
Minimap zoom addon removed from default All in One package and available as optional file only
All in One and Minimap modules now include basegame_hud_minimap_scanner_tweak.archive which disables default game behavior when minimap was forcefully hidden by scanner activation
New configuration option for Minimap module: Scanner
Version 0.6.0
Crouch Indicator and Weapon Roster: module logic optimized to honor default widget fold/unfold animations so visibility changes correctly with all animations now
Crouch Indicator and Weapon Roster: fixed widget background visibility removal to properly hide that red diamond indicator in the bottom right corner
Version 0.5.1
More tweaks for vehicle summon widget position for Center Right minimap addon, widget moved to bottom of the minimap
Version 0.5.0
Fixed vehicle summon widget position for both minimap positioning addons
Minimap position addon removed from default All in One package
Minimap hotkey guide included into related mod archives
Version 0.4.2
Hotkey guide updated, removed unnecessary steps (if you already have the hotkey configured you do not need this update)
Version 0.4.1
Preconfigured options.json removed from downloads to avoid possible conflicts with other mods, hotkey setup guide now contains instructions how to modify it manually.
Version 0.4.0
Added new in-game hotkey for minimap toggle
Version 0.3.0
Added extended configuration options for most widget modules (check the mod description for details)
Added new module: Player Healthbar
Version 0.2.0
Fixed police stars widget appearance for both minimap positioning addons
Version 0.1.0
Initial release
Donations
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Info
Hides main HUD widgets by default and shows them only on certain events which you can configure
Included widgets: Action Buttons, Crouch Indicator and Weapon Roster, Hints, Minimap, Player Healthbar, Quest Tracker, World Markers
Adds new hotkey for your selected widgets group toggle (check the details below)
Adds new hotkey for minimap toggle
Adds config option to tweak minimap widget opacity
Download Limited HUD archive and unpack it to the game folder
(Optional) Configure modules visibility as you like
Required redscript version: 0.3.0+
Limited HUD - Hotkeys
The mods adds two additional in-game hotkeys which you can use to toggle widgets visibility:
Global Toggle: global hotkey which you can use to toggle visibility for any module combination by your choice. By default it toggles Minimap, Quest Tracker and Quest Markers modules (F8 by default).
Minimap Toggle: a separate hotkey to toggle minimap visibility (F6 by default)
Configuration options
Each module has IsEnabled option, set it to false if you want to disable the module and restore default game behavior for related widgets.
Besides that each module has BindToGlobalHotkey option, if set to true it means that you can toggle module visibility with Global Toggle hotkey so you can chose any module combination which you want to toggle.
And lastly you can configure visibility conditions for most widget modules, possible options are:
Combat: visible when combat mode is active
OutOfCombat: visible when combat mode is not active and stealth mode is not active
Scanner: visible when scanner is active
Stealth: visible when stealth mode is active
Vehicle: visible when player mounted to vehicle
Weapon: visible when weapon unsheated
Zoom: visible when zoom is active (on PC you can activate it by holding mouse right button)
Danger Zone: visible when player is in dangerous or restricted zone
Wanted: visible when player has wanted stars active (for minimap only)
Cooldown: visible when any item has an active cooldown (for action buttons only)
Limited HUD - Main modules
Action Buttons
Available options: Combat, OutOfCombat, Stealth, Weapon, Zoom (underscore means enabled by default)
Contains consumable, grenade, phone and vehicle buttons
Crouch Indicatorr
Available additional options: Combat, OutOfCombat, Stealth, Weapon, Zoom
Weapon Roster
Available additional options: Combat, OutOfCombat, Stealth, Weapon, Zoom
Hints
Available options: Combat, OutOfCombat, Stealth, Vehicle, Weapon, Zoom
Minimap
Available options: Combat, OutOfCombat, Stealth, Vehicle, Scanner, Weapon, Zoom
Config has configurable widget opacity
Configurable minimap toggle hotkey (F6 by default)
Quest Tracker
Available options: Combat, OutOfCombat, Stealth, Vehicle, Scanner, Weapon, Zoom
Player Healthbar
Default healthbar visibility conditions: HP or memory not full, player has active quickhacks or buffs, combat mode activated.
The mod add separate options to enable or disable any of the default conditions
Available additional options: OutOfCombat, Stealth, Weapon, Zoom
World Markers
Contains five config blocks for separate marker types: Quest (all kinds of quests and gigs), Loot (loot and shards markers), Places of Interest (fixers, fast travel points, vendors and services), Combat (grenade icons, healthbars and all icons which you see above enemy head), Vehicles (owned vehicles icons)
Journal Notifications Widgets: tweaks widget size and opacity for all kinds of journal and quest notifications, removes notification appearing sound as well (configurable)
Item Notifications Widgets: tweaks widget size and opacity for all kinds of items receiving notifications (including exp and money)
Notification Sounds: muting some ingame notifications
Hide Interaction Prompts: options to hide some basic interaction prompts
Widgets Remover: a few options to hide some UI widgets
Dialog Widget Resizer: allows to scale dialog widget size, by default scale value set to 1.0 so tweak it as you like
Fix Evolution Icons: fixes wrong icons for Power and Tech weapons used in info popups
No Marker Pulse: disables pulse animation for tracked markers
Simple HUD Toggle: allows to toggle the whole HUD visibility with F1 keypress (could be changed to U)
Enemy Highlighting: if enabled then enemy highlight effect will be visible only for non-friendly NPCs under Ping effect
Objects Coloring: allows to change or remove fill and outline glow coloring for different object categories (friendly and hostile NPCs, hackable devices, distractions etc.)
Translation
If you want to translate the mod to your own language, then download Translation sources archive, open lhud.json with any text editor (I would recommend Notepad++) and translate only lines with "femaleVariant" key (sample screenshot from other mod, text which you should change marked with yellow). After that check the code for your language here at the table below and send translated file back to me.
Currently supported languages:
English
Russian
French (credits to Unseen Unit)
Traditional Chinese (credits to hansdofer and Valour549)
Spanish (credits to XHisparemiX)
Simplified Chinese (credits to XiaYiLive and Valour549)