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- Limited HUD
Limited HUD
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Version2.18.0
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- Manual
File information
Last updated
Original upload
Created by
DJ_KovrikUploaded by
djkovrikVirus scan
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This page was last updated on 13 April 2025, 10:56AM
- Changelogs
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Version 2.18.0
- Added yellow color for ricochet coloring options
- Minor fixes for compatibility with Keep Drawing The Line mod
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Version 2.17.3
- Updated prototype_hud.inkhud file with actual version from 2.21 (should fix a few HUD related mods conflicts)
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Version 2.17.2
- Fixed Simple HUD Toggle addon loosing toggle state after any menu opened
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Version 2.17.1
- Fixed weapon ammo counter visibility updates after vehicle combat Stuntjock jump
- Fixed weapon roster visibility updates after weapon combat exit
- Updates for Chinese translations
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Version 2.17.0
- Added a new visibility option to show widgets when player is in a restricted or dangerous zone
- Added an opacity slider for most of the supported widgets
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Version 2.16.3
- Fixed incorrect widgets visibility updates after camera control exiting
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Version 2.16.2
- Minor tweaks for crouchIndicator.reds to prevent a potential compilation failure with unresolved method issue
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Version 2.16.1
- Fixed show with weapon visibility condition not being updated properly after equipping weapon from inventory with slot selector
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Version 2.16.0
- Added new option for minimap: visible when wanted level is above zero
- Added new option for action buttons panel: visible when any item has an active cooldown
- Switched explosives fill and outline highlights from Hostile back to AOE color (which become unused after one of 2.x patches)
- Yet another fix for phone controller blinks on widgets update events
- Temporary removed a few outdated LHUD Addons
- (Translations for new mod settings options were created with deepl, if you want to correct those then DM me)
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Version 2.15.8
- More tweaks for phone controller icon behavior
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Version 2.15.7
- Fixed phone controller opacity blinking on widgets update events
- Added widgets refresh callbacks call after Stuntjock jump
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Version 2.15.6
- Test fix for potentially missing weapon roster bug
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Version 2.15.5
- Show with weapon visibility option now also considers weapons mounted to vehicles
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Version 2.15.4
- Added minimap and quest tracker hiding on scanner details panel appear to prevent widgets overlap
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Version 2.15.3
- More fixes to phone button widget visibility behavior
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Version 2.15.2
- Fixed an issue which caused minimap to jump left on scanner activation with minimap for scanner option enabled
- Minor fixes for phone widget behavior to prevent wrong widget appearance while having active audio call
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Version 2.15.1
- Simple HUD toggle addon moved to a standalone optional file separated from the main mod (make sure that you checked pinned post in comments section about installing this update)
- Improved "World markers - Combat" module to work better with the case when NPC arrow markers appeared for a first time and stayed visible no matter of the mod settings
- Tweaked .archive file checker, now if LimitedHUD.archive not found it shows warnings in CET console instead of the main game menu
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Version 2.14.0
- Updated for patch 2.12
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Version 2.13.3
- Fixed a bug when hotkey hints appeared after some interactions
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Version 2.13.2
- Metro Pocket Guide compatibility update
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Version 2.13.1
- Places of Interest markers config now supports new metro and racing markers
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Version 2.13.0
- Added new option for hotkey hints widget to display it while riding metro
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Version 2.12.0
- Updated for patch 2.1
- Added new option for hotkey hints widget to display it while riding metro
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Version 2.11.5
- Combat world markers option now also controls enemy status effect indicators (like bleeding, healing etc.)
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Version 2.11.4
- Better Loot Markers fix improved, now it won't make quest markers visible for a few seconds after you loot anything
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Version 2.11.3
- Potential fix for compatibility issue with Better Loot Markers which might cause fps drops while using both mods
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Version 2.11.2
- Minor changes to player stealth state detection what potentially should fix a bug with PL when player combat state does not react on stealth after a certain quest
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Version 2.11.1
- Minor fix for better Non-Intrusive Minimap compatibility
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Version 2.11.0
- Updated for patch 2.02
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Version 2.10.0
- Default minimap and global hotkeys changed from L and Y to F6 and F8 accordingly
- Action button config got a new "In vehicle" option and now supports new radio and vehicle consumable widgets
- Minimap config now has a new option to show or hide current district name
- Fixed a bug which caused stamina widget stuck on the screen after using Focus perk
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Version 2.9.0
- Fixed settings categories ordering (required Mod Settings 0.2.2 which is not on nexus yet)
- Fixed phone icon stuck after interacting with any PC (and perhaps a few more cases as well)
- Added new option for stamina settings to show the widget when stamina is not full
- Fixed not working toggle hud hotkey when HUDitor was installed
- Added German localization
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Version 2.8.1
- Fixed a bug from previous version which forced stealth detection indicator and possibly other NPC overhead markers to ignore your settings
- Added additional option to control if HP bar and arrow markers coloring option is enabled or not
- NCPD added to exclusions list for arrow markers coloring
- Minor fix for better HUDitor compatibility
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Version 2.8.0
- Added stamina widget support with its own config options
- New addon config options to change enemy HP bar with damage preview and arrow marker colors or hide both
- Updated all localization files to support new options (used deepl.com to translate so please let me know if you see any inconsistencies)
- Improved "Display for journal updates" option for quest tracker widget, now it supports more events about actual player journal updates
- A few minor tweaks to prevent new phone call widget stuck on the screen (I hope so at least)
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Version 2.7.1
- Fixed a few issues with a new healthbar displaying modes
- Notifications sound remover feature disabled for a few notifications as it causes crashes for some reason
- Added basic support for new Phantom Liberty related world icons
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Version 2.7.0
- Updated for patch 2.0
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Version 2.6.0
- Display journal update option for Quest Tracker now supports quest target updates from Stealthrunner (requires Stealthrunner 1.1.0+)
- In vehicle option now additionally checks if V takes the driver seat
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Version 2.5.4
- Added localization support for settings list selector options (requires Mod Settings 0.0.10+)
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Version 2.5.3
- Improved ArchiveXL checker with more detailed message about what to do when the mod resources were not detected
- Added Brazilian Portuguese translation
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Version 2.5.2
- District name label for minimap now won't appear if you have E3 2018 HUD installed
- Show with buffs option for player healthbar logic now skips apartment buffs (Rested, Refreshed and Energized)
- Minor tweaks for hide input promts feature
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Version 2.5.1
- Minor tweaks to current district label displaying during combat and for restricted and dangerous areas
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Version 2.5.0
- Added current district name displaying to minimap widget because why not (if you are using Spicy's E3 2018 HUD then you might not need this so just find and delete hudDistrictName.reds)
- Simple HUD toggle hotkey now configurable with LimitedHUD.xml
- Fixed a few issues with minimap and tracked markers which sometimes appeared during braindance scenes
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Version 2.4.4
- Added Czech and Japanese translations
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Version 2.4.3
- Added Simplified Chinese translation
- Fix evolution icon option removed, use Power Tech Icon Fix mod instead
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Version 2.4.2
- Fixed broken red color option for objects fill coloring settings, after installing this update just open LHUD Addons settings menu and reset everything to defaults to apply the new fix
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Version 2.4.1
- Fixed duplicated Show with zoom option in Action Buttons menu config section
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Version 2.4.0
- Migrated from Native Settings UI to Mod Settings
- Added build in ArchiveXL availability checker
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Version 2.3.2
- Added basic 1.6 patch support but you can expect another update with migration to Mod Settings soon
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Version 2.3.1
- Added a new option to remove new area notifications
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Version 2.3.0
- Manual hotkeys configuration replaced with Input Loader integration
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Version 2.2.4
- More improvements for disable overhead subtitles option, now it keeps subtitles for civilians and some friendly factions and removes for everyone else
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Version 2.2.3
- More tweaks for compatibility with Improved Minimap Zoom mod so additional patch is not needed anymore
- Minor tweaks to native settings menu logic
- Spanish localization added
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Version 2.2.2
- Rearranged LHUD Addons config menu, added new "Widgets Remover" section
- New option to disable overhead dialog subtitles for hostile NPCs
- Minor fixes to the mod localizations
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Version 2.2.1
- Fixed a bug when owned vehicles settings were applied incorrectly sometimes
- Added French and Traditional Chinese localizations
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Version 2.2.0
- New option for quest tracker widget: displaying for a short time when journal gets updates
- Fixed a bug when always show tracked option did not work for some kinds of markers
- Player stash marker now controlled by POI markers module
- Native Settings UI merged into the main archive
- Added localizations support
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Version 2.1.4
- Improved braindance handling for cases when you activate braindance mode sitting in vehicle
- Improved global hotkey flag state logic, now it behaves correctly after HUD refreshing when you control cameras
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Version 2.1.3
- Added new addon to control NPC highlighting color for Ricochet effect
- Added new addon to disable some input button prompts (Talk, Get In etc.)
- Native Settings UI section renamed from Limited HUD to LHUD
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Version 2.1.2
- Fixed initial widgets state after loading a saved game where player mounted to vehicle
- Fixed initial widgets state after loading a saved game where player has weapon unsheathed
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Version 2.1.1
- More tweaks and improvements to "Show with weapon" option which should address major issues with incorrect equipped weapon state detection
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Version 2.1.0
- Fixed a bug when using consumables (heals etc.) triggered weapon sheathe event for all widgets
- Fixed money transfers widget visibility
- Enemy Highlighting module restored and integrated into addons section
- Minor improvements to muting quest notifications sound options
- Added compatibility patch for Spicy's E3 2018 HUD
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Version 2.0.9
- All optional addons integrated into the main mod with their own config section
- LHUD Addons config category added to Native Settings UI menu
- Minor fixes for player healthbar logic to prevent vanilla game bug with healthbar being stuck on screen
- Fixed a bug when grenade throw also triggered weapon sheathe event for all widgets
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Version 2.0.8
- More improvements for combat and grenade markers visibility behavior
- Added optional addon for Native Settings UI support
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Version 2.0.7
- IsEnabled option now correctly enables and disables related modules
- More tweaks for combat markers logic
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Version 2.0.6
- Fixed a bug when initial markers state wasn't applied correctly after the game loading
- Fixed enemy tagging
- ShowWithWeapon option now does not depend on combat state
- Config file wasn't updated so you can keep the previous one
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Version 2.0.5
- All core scripts updated for patch 1.5 compatibility (there were no changes in config file so you still can use the previous one)
- Global hotkey migrated from `G` to `Y` because `G` now used by the game itself (you have to update your configured xml files if you are already have IK_G key there)
- Updated misc modules: No Aim Dot Sheathed, No Enemy Highlight, No Marker Pulse, others are still compatible
- Updated Improved Minimap Zoom patch
- Fixed a bug when smartlink label get stuck on the screen no matter of weapon state
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Version 2.0.4
- Added additional option which controls if tracked place of interest marker must be displayed all the time (config file updated: added AlwaysShowTrackedMarker option for POI markers config)
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Version 2.0.3
- Fixed missed weapon unsheathing event for radial wheel menu
- Improved grenade markers visibility logic
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Version 2.0.2
- Fixed quest tracker position for braindance mode
- Fixed a bug with widgets disappearing after exit from braindance mode
- Fixed a bug with on screen widgets stuck if you mount a vehicle with unsheathed weapon
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Version 2.0.1
- Fixed quest tracker visibility for braindance mode
- Fixed icons above vendor heads which were not controlled by the mod logic
- Added new config section where you can turn off device and distraction markers displaying for scanner mode
- Disabled LHUD debug logs displaying
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Version 2.0.0
- The mod files structure changed, you MUST delete all files from the previous version (I've included simple bat-file which deletes all deprecated LHUD files)
- Core mod logic migrated to event based approach which gives more flexibility and simplifies future development
- Global world markers config replaced with five separate config blocks which control related world marker types: quest markers, loot, places of interest, combat and owned vehicles
- Crouch indicator and weapon roster widgets now have separate config blocks
- Additional config options for crouch indicator and weapon roster
- ShowInCombat visibility condition now has higher priority compared to ShowWithWeapon
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Version 1.7.1
- Fixed a bug when minimap was not visible during car races
- Optimized widgets positions to reduce quest tracker and scanner details overlap while using scanner in braindance mode
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Version 1.7.0
- Minimap for scanner option restored
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Version 1.6.1
- Tweaked logic for OutOfCombat visibility option, now it applied correctly after the initial game loading
- Improved Minimap Zoom compatibility patch migrated to LHUD downloads
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Version 1.6.0
- Fixed an issue with player healthbar widget caused by patch 1.3 when sometimes you may have it stuck on screen if ShowWhenMemoryNotFull option was enabled
- Improved the mod hotkeys registration system
- Simple HUD toggle hotkey logic improved as well to prevent cases when it may not work
- Simple HUD toggle default hotkey changed from Z to F1
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Version 1.5.1
- Fixed incorrect unsheathed weapon detection for crouch indicator
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Version 1.5.0
- Scripts updated for patch 1.3 compatibility
- Minimap for scanner feature temporarily removed so please delete basegame_hud_minimap_scanner_tweak.archive file if you have it
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Version 1.4.0
- Compatibility update for the new redscript release which should reduce possible conflicts with other mods and future game patches. WARNING: minimal required redscript version from now on is 0.2.4
- A few script tweaks for compatibility with my next upcoming mod
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Version 1.3.0
- Fixed a bug when resulting visibility for Player Healthbar sometimes was applied incorrectly after the initial game loading
- Tweaked OutOfCombat visibility option, now when enabled it does not override Scanner, Vehicle, Weapon and Zoom options
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Version 1.2.0
- Added new module visibility condition: show when out of combat (please note that it does not include stealth as it has its own separate option)
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Version 1.1.0
- Player Healthbar: added separate options for each of the default visibility conditions so you can enable or disable them as you like (HP not full, memory not full, buffs active, quickhacks active, combat mode active)
- Added an optional file which allows to scale dialog widget size
- Added an optional file which hides crosshair aiming dot when weapon is sheathed
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Version 1.0.1
- Compatibility update to fix conflicts with Modular HUD and UI Tweaker mod
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Version 1.0.0
- Added new Global Toggle hotkey which you can use to toggle visibility for any widget combination by your choice
- Added Hints module which controls keyboard hints widget visibility (Draw weapon etc.)
- Added Stealth visibility option for Crouch Indicator and Weapon Roster module
- Removed separate module archives, from now you can disable any module by using config file
- Updated included hotkey definitions guide
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Version 0.7.0
- Minimap, Quest Tracker and World Markers modules logic optimized to work with activated braindance mode
- Minimap zoom addon removed from default All in One package and available as optional file only
- All in One and Minimap modules now include basegame_hud_minimap_scanner_tweak.archive which disables default game behavior when minimap was forcefully hidden by scanner activation
- New configuration option for Minimap module: Scanner
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Version 0.6.0
- Crouch Indicator and Weapon Roster: module logic optimized to honor default widget fold/unfold animations so visibility changes correctly with all animations now
- Crouch Indicator and Weapon Roster: fixed widget background visibility removal to properly hide that red diamond indicator in the bottom right corner
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Version 0.5.1
- More tweaks for vehicle summon widget position for Center Right minimap addon, widget moved to bottom of the minimap
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Version 0.5.0
- Fixed vehicle summon widget position for both minimap positioning addons
- Minimap position addon removed from default All in One package
- Minimap hotkey guide included into related mod archives
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Version 0.4.2
- Hotkey guide updated, removed unnecessary steps (if you already have the hotkey configured you do not need this update)
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Version 0.4.1
- Preconfigured options.json removed from downloads to avoid possible conflicts with other mods, hotkey setup guide now contains instructions how to modify it manually.
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Version 0.4.0
- Added new in-game hotkey for minimap toggle
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Version 0.3.0
- Added extended configuration options for most widget modules (check the mod description for details)
- Added new module: Player Healthbar
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Version 0.2.0
- Fixed police stars widget appearance for both minimap positioning addons
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Version 0.1.0
- Initial release
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- Author's activity
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April 2025
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13 Apr 2025, 10:56AM | Action by: djkovrik
Changelog added
'Change log added for version 2.18.0'
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13 Apr 2025, 10:54AM | Action by: djkovrik
File added
'Limited HUD [version 2.18.0]'
March 2025
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20 Mar 2025, 5:30PM | Action by: djkovrik
Changelog added
'Change log added for version 2.17.3'
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20 Mar 2025, 5:29PM | Action by: djkovrik
Changelog added
'Change log added for version 2.17.2'
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20 Mar 2025, 5:28PM | Action by: djkovrik
File added
'Limited HUD [version 2.17.3]'
February 2025
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21 Feb 2025, 9:09AM | Action by: djkovrik
Changelog added
'Change log added for version 2.17.2'
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21 Feb 2025, 9:08AM | Action by: djkovrik
File added
'Limited HUD - Simple HUD Toggle [version 2.17.2]'
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20 Feb 2025, 11:07AM | Action by: djkovrik
Changelog added
'Change log added for version 2.17.1'
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20 Feb 2025, 11:06AM | Action by: djkovrik
File added
'Limited HUD [version 2.17.1]'
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20 Feb 2025, 11:05AM | Action by: djkovrik
Attribute change
'Description changed.'
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12 Feb 2025, 5:58PM | Action by: djkovrik
File added
'Translation sources [version 2.17.0]'
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11 Feb 2025, 7:12PM | Action by: djkovrik
Attribute change
'Description changed.'
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11 Feb 2025, 7:09PM | Action by: djkovrik
Changelog added
'Change log added for version 2.17.0'
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11 Feb 2025, 7:08PM | Action by: djkovrik
File added
'Limited HUD [version 2.17.0]'
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05 Feb 2025, 9:15AM | Action by: djkovrik
Changelog added
'Change log added for version 2.16.3'
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05 Feb 2025, 9:13AM | Action by: djkovrik
File added
'Limited HUD [version 2.16.3]'
January 2025
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20 Jan 2025, 3:09PM | Action by: djkovrik
Changelog added
'Change log added for version 2.16.2'
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20 Jan 2025, 3:08PM | Action by: djkovrik
File added
'Limited HUD [version 2.16.2]'
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19 Jan 2025, 11:07AM | Action by: djkovrik
Changelog added
'Change log added for version 2.16.1'
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19 Jan 2025, 11:05AM | Action by: djkovrik
File added
'Limited HUD [version 2.16.1]'
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- Mod page activity
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April 2025
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27 Apr 2025, 5:35AM | Action by: D7NIER
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