I picked up an iconic weapon "Buzzsaw" and it got automatically scrapped. It was Tier 1 and i had Tier 1 scrapping checked in settings this should not happen no? Im glad i paid attention to what i was picking up otherwise it would have been just lost :0
There is Iconic check for weapons so that should not be possible (unless Buzzsaw does not have all related iconic properties), I'll check how it works for that weapon
Is it the slider "Tier 1 Components" under the consumables tab?! I set it to max and nothing changed. Or where? I can't see any other slider to change amount. EDIT: Tier 1, 2 & 3 anything only gives 1 component when scrapping, and idk why
Example:
EDIT: In the file, is this the value I'm looking for? "("ModSettings.step", "1")"
Yes, that's the slider + you must reload your save to apply settings. That value is being used only for those items which do not have dissassemble ingredients attached.
I've set it to max, reloaded the game and save, still all only gives 1 component regardless if it's auto-looted or not, even manually disassembly T_T I feel like I'm playing in ultra hardcore at this rate (for a while) and didn't notice...
EDIT: Changed the file settings on the folder, the value shows up ingame, but still only 1 component given...
Well as I said when you changed slider value you'll get a selected amount of components for those items which does not have disassemblement data, otherwise you'll get what the game usually gives. So just play as is, nothing else could be done here.
Wait, so this is normal?! Only get 1 component is normal?! Explain "items which does not have disassemblement data" please, I don't understand that part, can you give and example please?
The values changed in the files outside the game work as intended after deploying and re-launching the game 👍👌
Thank you very much for your time, I currently have so many mods of yours installed and they make the game so much better, thank you for your work❗ And keep being awesome ‼️
I really enjoy the auto scrapper, but it is possible to ignore scrapping on items I buy or I transfer? Basically, temporarily disable auto-scrapper when an inventory/purchase menu is open? Thanks
I've just tried again right now to be sure ;) In Dogtown, near to the candle tree, the candle I wanted to buy to complete the "Light Candle For Johnny" custom quest was immediately scrapped after purchase, so I temporarily disabled the mod to buy it and place it at the foot of the tree. At the seller's, all items that meet the conditions for being scrapped suffer the same fate. I think the same applies to other vendors. Thank you, again :3
Finally added: // Light Candle For Johnny Equals(id, t"Items.VoodooBoysJunkItem3") || to the exclusion list ;) I'll share my mods collection to some friends and they will be able to buy candle for Johnny without disabling this amazing mod <3
I wondered why the candle for Johnny's quest would disappear after I bought it. Thanks for the info, that'll help me complete the quest!
It's funny how you can discover the solution to a problematic mod by randomly scrolling through comments of a completely unrelated mod. That's the danger of installing 600+ mods I guess...
But to the OP's point, the mod should ignore bought items or at least provide an option to ignore them. If you purchased the item from a store, it's likely because you want the item itself, not its disassembled parts.
No issues here. Been using the NG+ mod here and game runs just fine for me. In fact, this mod is one of those mods that is a necessity to play for QOL on top of autoloot.
Can you make it so the accessories and mods for weapons have a different tab? It's cause level 1 mods can be combined to level 2 and so on, but accessories are useless and cheap, only worth scrapping, but unfortunetely the mod only allows to autoscrap both or none.
I just now had my ping quickhack scrapped, because I clicked on a different quickhack and that equipped it to the "first" position, which unequipped ping (and, instantly scrapped it). I had scrapper enabled for tier 1 quickhacks.
I think that scrapper should not scrap quickhacks on unequip, or if that's not possible, when a quickhack enable/disable scrap button should have a message about how it will scrap on unequip (instead of just "(confirmation required)").
Hi, I dont know if it only me or not but sometime Scrapper does not work correctly, i enabled tier 4 for attachments and mods but sometimes it does not auto scrap them. How can i fix this? I have all the latest requirement mods and on the latest version of the game (2.21) btw. Thanks in advance.
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Or where? I can't see any other slider to change amount.
EDIT: Tier 1, 2 & 3 anything only gives 1 component when scrapping, and idk why
EDIT: In the file, is this the value I'm looking for?
"("ModSettings.step", "1")"
EDIT: Changed the file settings on the folder, the value shows up ingame, but still only 1 component given...
Explain "items which does not have disassemblement data" please, I don't understand that part, can you give and example please?
Thank you very much for your time, I currently have so many mods of yours installed and they make the game so much better, thank you for your work❗ And keep being awesome ‼️
In Dogtown, near to the candle tree, the candle I wanted to buy to complete the "Light Candle For Johnny" custom quest was immediately scrapped after purchase, so I temporarily disabled the mod to buy it and place it at the foot of the tree. At the seller's, all items that meet the conditions for being scrapped suffer the same fate. I think the same applies to other vendors.
Thank you, again :3
// Light Candle For Johnny
to the exclusion list ;)Equals(id, t"Items.VoodooBoysJunkItem3") ||
I'll share my mods collection to some friends and they will be able to buy candle for Johnny without disabling this amazing mod <3
It's funny how you can discover the solution to a problematic mod by randomly scrolling through comments of a completely unrelated mod. That's the danger of installing 600+ mods I guess...
But to the OP's point, the mod should ignore bought items or at least provide an option to ignore them. If you purchased the item from a store, it's likely because you want the item itself, not its disassembled parts.
This mod WILL cause infinite black screen in your first gig.
Be warned.
I think that scrapper should not scrap quickhacks on unequip, or if that's not possible, when a quickhack enable/disable scrap button should have a message about how it will scrap on unequip (instead of just "(confirmation required)").
I dont know if it only me or not but sometime Scrapper does not work correctly, i enabled tier 4 for attachments and mods but sometimes it does not auto scrap them. How can i fix this?
I have all the latest requirement mods and on the latest version of the game (2.21) btw.
Thanks in advance.