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MathiewMay

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MathiewMay

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  1. MathiewMay
    MathiewMay
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    The mod has been updated to work with version 2.1+ of Cyberpunk.
  2. Brandoman
    Brandoman
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    Why is redmod a requirement?  Isn't it just a mod installer?  Can't I use this via manual installation?
    1. Daemonjax
      Daemonjax
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      Yeah it works just fine without redmod.
    2. Brandoman
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      But it states "REDMod has to be enabled for version 2.0.0 and higher."
    3. Daemonjax
      Daemonjax
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      There's no .json file and there's nothing in the /mods folder.  There's just an archive and a r6 folder.  Maybe it used to require redmod, or maybe the author was confused regarding redmod vs redscript.  Or maybe there's something going on that I don't understand... and yet the mod seems to work just fine without redmod enabled. 

      I do have redmod installed, it's just not enabled.  I can't run _actual_ redmods (where there's stuff in the /mods folder) unless I enable it.
    4. MathiewMay
      MathiewMay
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      What that is supposed to mean is that you need Mods enabled in the cyerpunk launcher, it is needed to disable the street vendors which were added with 2.0 update of cyberpunk those vendors broke my vendors
  3. Spellions1
    Spellions1
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    Is this mod broken with update 2.2?
    1. MathiewMay
      MathiewMay
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      No, i have tested it on latest 2.2 and everything is working fine :)
    2. Spellions1
      Spellions1
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      Strange, none of my street vendors that originally had interaction icons in 2.13 have them now. Any suggestions? not to be annoying
    3. MathiewMay
      MathiewMay
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      Update redscript and all your mods. and read the requirements for this mod.
    4. PlayaCharacter
      PlayaCharacter
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      I'm having the same problem, if you fixed it and can still remember what you did, please post it.
  4. InProtest
    InProtest
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    Like the idea and execution of this mod, but on my potato there's a definite -5 FPS performance hit, and Dogtown already eats my PC, so I will use this only when the mood strikes. Just thought I'd let anyone know that might be dealing with a bottlenecked CPU.
    1. nicklasz
      nicklasz
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        What's your rig? Really potato or just on the lower end? I wanted to get this mod but if it impacts performance that much then might just pass.
    2. InProtest
      InProtest
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      Sorry for the late reply. I'm still running an early gen i7 with a GTX 1070, 32 GB RAM, Win 10.
    3. Aetolus
      Aetolus
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      Brother there's 14 generations of i7, do you know how little "early gen i7" narrows it down
    4. kodiak123
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      Guess im on similar system with an oldie i7 6700k, GTX 1060 6GB, 16GB DDR4, all 3 overclocked, and game installed on an 850 EVO SSD.

      Just tested with "H10 unlocked" that enables the whole downstairs market area on the megabuilding, and there is quite literally no performance impact to this mod, all it does is script the already existing vendors to allow the purchase/sell interaction. More physical NPCs would potentially lag performance since their AI is what hits the CPU, but this mod does nothing of the sort.

      P.S.: and as at least some comments have asked about it, am not using redmod, simply dragged and dropped the 2 files onto the folder(s), done. Patch 2.21.
  5. Adalwulf
    Adalwulf
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    Love this, but I've yet to meet someone selling me a bowl of noodles ;_;

    EDIT:
    I really like the idea of this mod, but the lack of variation in the vendors inventory kind of ruins it for me.
    Uninstalling and hoping someone finds a solution, or makes a new mod with the same idea/base as this.
    I was fun while it lasted! :D
    1. thevirtualjim
      thevirtualjim
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      There used to be a noodle place.  I used to eat there.  Really good noddles.
    2. Burnout122812
      Burnout122812
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      Or anything other than the usual 20 items in every food vendor inventory. Is there a way to change what the vendors are selling? Food vendors have the same inventory. Nothing changes.
  6. cookiesman
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    I hope 1 day that there is a version without RedMOD bc I am unable to use redmod with my current mod list. Sucks because this mod is amazing for survival playthroughs.
    1. DerPate1235
      DerPate1235
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      Hey, I haven’t enabled REDmod in the launcher (just installed it), and it seems to work fine.
      Maybe this helps. 2.21
    2. Daemonjax
      Daemonjax
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      Can confirm it works just fine without redmod.

      Maybe at one point it needed it.  There's nothing in the /mods folder, so I wouldn't even suspect redmod could work with it.  2.21
  7. Lif3mau5
    Lif3mau5
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    I think it would be great if the traveling vendors, with their location on the map when they move, were added to this mod. While that would certainly be very difficult, I think it's still doable.
  8. HarnessedYeti
    HarnessedYeti
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    Did you add any to Dogtown?
  9. akinokaze1007
    akinokaze1007
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    The salespeople added by this mod all seem to have the same assortment. Is it possible to make it a little more random?
    1. LividToffeee
      LividToffeee
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      +1
    2. MathiewMay
      MathiewMay
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      Yes this is because the inventory generation system i had implemented in the previous update got broken so i disabled it the items which are sold is just how vendors are setup by default by the game.
  10. generallykaiden
    generallykaiden
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    I'm playing this with Survival Systems and immersive food vendors/bartenders.

    Anyone else finding it difficult to get any drink? There's like 1 drink vending machine for every 10 burrito vending machines and I haven't found any vendors that sell drinks. Anyone else having this issue?
    1. pemamendez
      pemamendez
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      that's just the vanilla game's vending machine distribution, I'm playing with the same mods and I swear I'm dying of dehydration most of the time.
  11. vel10
    vel10
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    Does anyone know how to make this work with Immersive Food Vendors? It seems like it's supposed to work together, but so far the vendors added here don't usually allow me to do animated eating. I'll try redownloading both mods just in-case that's necessary.
    1. MathiewMay
      MathiewMay
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      Immersive Food Vendors is made to work with food vendors, not street vendors, might be confusing since there are street vendors which sell food but they are not the same type of vendors, street vendors are not made in a way that can work with Immersive Food Vendors. Both mods will sitll work with each other, but you will not be able to interact with street vendors in the same way you expect to interact with food vendors.