There's no .json file and there's nothing in the /mods folder. There's just an archive and a r6 folder. Maybe it used to require redmod, or maybe the author was confused regarding redmod vs redscript. Or maybe there's something going on that I don't understand... and yet the mod seems to work just fine without redmod enabled.
I do have redmod installed, it's just not enabled. I can't run _actual_ redmods (where there's stuff in the /mods folder) unless I enable it.
What that is supposed to mean is that you need Mods enabled in the cyerpunk launcher, it is needed to disable the street vendors which were added with 2.0 update of cyberpunk those vendors broke my vendors
Like the idea and execution of this mod, but on my potato there's a definite -5 FPS performance hit, and Dogtown already eats my PC, so I will use this only when the mood strikes. Just thought I'd let anyone know that might be dealing with a bottlenecked CPU.
Guess im on similar system with an oldie i7 6700k, GTX 1060 6GB, 16GB DDR4, all 3 overclocked, and game installed on an 850 EVO SSD.
Just tested with "H10 unlocked" that enables the whole downstairs market area on the megabuilding, and there is quite literally no performance impact to this mod, all it does is script the already existing vendors to allow the purchase/sell interaction. More physical NPCs would potentially lag performance since their AI is what hits the CPU, but this mod does nothing of the sort.
P.S.: and as at least some comments have asked about it, am not using redmod, simply dragged and dropped the 2 files onto the folder(s), done. Patch 2.21.
Love this, but I've yet to meet someone selling me a bowl of noodles ;_;
EDIT: I really like the idea of this mod, but the lack of variation in the vendors inventory kind of ruins it for me. Uninstalling and hoping someone finds a solution, or makes a new mod with the same idea/base as this. I was fun while it lasted! :D
Or anything other than the usual 20 items in every food vendor inventory. Is there a way to change what the vendors are selling? Food vendors have the same inventory. Nothing changes.
I hope 1 day that there is a version without RedMOD bc I am unable to use redmod with my current mod list. Sucks because this mod is amazing for survival playthroughs.
I think it would be great if the traveling vendors, with their location on the map when they move, were added to this mod. While that would certainly be very difficult, I think it's still doable.
Yes this is because the inventory generation system i had implemented in the previous update got broken so i disabled it the items which are sold is just how vendors are setup by default by the game.
I'm playing this with Survival Systems and immersive food vendors/bartenders.
Anyone else finding it difficult to get any drink? There's like 1 drink vending machine for every 10 burrito vending machines and I haven't found any vendors that sell drinks. Anyone else having this issue?
Does anyone know how to make this work with Immersive Food Vendors? It seems like it's supposed to work together, but so far the vendors added here don't usually allow me to do animated eating. I'll try redownloading both mods just in-case that's necessary.
Immersive Food Vendors is made to work with food vendors, not street vendors, might be confusing since there are street vendors which sell food but they are not the same type of vendors, street vendors are not made in a way that can work with Immersive Food Vendors. Both mods will sitll work with each other, but you will not be able to interact with street vendors in the same way you expect to interact with food vendors.
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I do have redmod installed, it's just not enabled. I can't run _actual_ redmods (where there's stuff in the /mods folder) unless I enable it.
Just tested with "H10 unlocked" that enables the whole downstairs market area on the megabuilding, and there is quite literally no performance impact to this mod, all it does is script the already existing vendors to allow the purchase/sell interaction. More physical NPCs would potentially lag performance since their AI is what hits the CPU, but this mod does nothing of the sort.
P.S.: and as at least some comments have asked about it, am not using redmod, simply dragged and dropped the 2 files onto the folder(s), done. Patch 2.21.
EDIT:
I really like the idea of this mod, but the lack of variation in the vendors inventory kind of ruins it for me.
Uninstalling and hoping someone finds a solution, or makes a new mod with the same idea/base as this.
I was fun while it lasted! :D
Maybe this helps. 2.21
Maybe at one point it needed it. There's nothing in the /mods folder, so I wouldn't even suspect redmod could work with it. 2.21
Anyone else finding it difficult to get any drink? There's like 1 drink vending machine for every 10 burrito vending machines and I haven't found any vendors that sell drinks. Anyone else having this issue?