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keanuWheeze

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NexusGuy999

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763 comments

  1. NexusGuy999
    NexusGuy999
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    Patch 2.2 compatibility: ?
    I don't know if the mod will require to be updated, but core frameworks (CET) will
    In the past, the first CET updates for a new patch have been prone to be not stable and missing important features used by mods, thus I recommend waiting until all core frameworks have been fully updated.
  2. scottyus1
    scottyus1
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    Please can someone make it work with the ' LEFT THUMBSTICK
    1. Daimos22
      Daimos22
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      +
    2. datchleforgeron
      datchleforgeron
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      +1
    3. KHOReyken
      KHOReyken
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      Fixed
      RightThumb >> to LeftThumb :

      <!-- inputUserMapping -->
      <mapping name="Flashlight" type="Button" >
      <button id="IK_Pad_RightThumb"/>
      </mapping>

      <!-- Flashlight Gamepad Combo -->
      <buttonGroup id="IK_Pad_RightThumb" timeWindow="0.08f" >
  3. KHOReyken
    KHOReyken
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    Q: Change the detailed keybinding
    A: Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\flashlight\init.lua
     line 94
    1. Aswsdaer
      Aswsdaer
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      Thank you man
    2. KHOReyken
      KHOReyken
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      you can also:

      1. Modify the mod: Open Cyberpunk 2077>>bin>>x64>>plugins>>cyber_engine_tweaks>>mods>>flashlight>>init.lua,
      change "dpad_left" into "Flashlight"

      2. Create a SimpleFlashlight.xml file (to be placed in r6\input\ - with Input Loader at Cyberpunk 2077 Nexus - Mods and community installed, of course); imputs: NativeDB

      2.1 contents: (my personal taste)
      Spoiler:  
      Show

      <?xml version="1.0"?>
      <bindings>
      <!-- inputContexts -->
      <context name="Flashlight" >
      <action name="Flashlight" map="Flashlight" priority="-1" />
      </context>

      <context name="Locomotion" append="true">
      <include name="Flashlight" />
      </context>

      <hold action="Flashlight" timeout="0.3" />

      <acceptedEvents action="Flashlight" >
       <event name="BUTTON_PRESSED" />
        <event name="BUTTON_RELEASED" />
       <event name="BUTTON_HOLD_PROGRESS" />
        <event name="BUTTON_HOLD_COMPLETE" />
      </acceptedEvents>

      <!-- inputUserMapping -->
      <mapping name="Flashlight" type="Button" >
      <button id="IK_Pad_RightThumb"/>
      </mapping>

      <!-- Flashlight Gamepad Combo -->
      <buttonGroup id="IK_Pad_RightThumb" timeWindow="0.08f" >
        <button id="IK_Pad_DigitRight" />
        <button id="IK_Pad_DigitDown" />
      </buttonGroup>

      </bindings>


      if you want to use the key combination, you need to change to this:

      Spoiler:  
      Show

      <mapping name="Flash" type="Button" SIEJADependent="true" >
      <button id="Flashlight" />
      </mapping>
      <buttonGroup id="Flashlight" timeWindow="0.1f" >
      <button id="IK_Pad_LeftThumb" />
      <button id="IK_Pad_B_CIRCLE" />
      </buttonGroup>



      Credits: lyff2333's Profile - Nexus Mods / Gn3xus's Profile - Nexus Mods / mangoCT137's Profile - Nexus Mods
  4. danoid67
    danoid67
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    Required mod.  You can spend thousands of eddies and hard found components on optics but still can't see in the dark?  Hell my Pip Boy has a flashlight...
  5. TinyCat18
    TinyCat18
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    Still works as flawlessly in patch 2.21, here some settings based on my personal taste:

    • Brightness: 5
    • Turn on time: 0.15
    • Forward offset: 0.30
    • Size: 45
    • Falloff: 30
    • Range: 100 
    • Color Preset: Warm White
    1. Spiderman2153654828
      Spiderman2153654828
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      hey quick question do you know if this mod has controller support?
    2. TinyCat18
      TinyCat18
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      It does has controller support, you have to enable it on the mod settings, also make sure to read the main mod page it is also posted there
    3. Duff1996
      Duff1996
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      The controller support is naff unfortunately as it conflicts with in game commands (i use alternate layout so enabling flashlight also brings up my portable radio). I'd recommend assigning it to a keyboard key and emulating that key on your controller via steam iinput or ds4 windows or something. I have it assigned to the mute key on my dualsense ps5 controller
    4. aceman777111
      aceman777111
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      If you want to disable the radio control on the left d-pad. https://www.nexusmods.com/cyberpunk2077/mods/19087?tab=description
    5. SpiroG
      SpiroG
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      You are an absolute legend for these settings, love em. Love the mod too, what a simple yet overlooked mechanic to add to any game lmao.

      Got future tech out the wazoo but forgot to add a Flashlight, even as an implant or gun attachment LOL.
  6. Errorstrewn
    Errorstrewn
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    whats the default keybind for keyboard?
    1. RaitoRTX
      RaitoRTX
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      You need to manually choose it through CET
  7. Thecharrr
    Thecharrr
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    If the mod stops working, but the option to set up the bind still shows up in CET you need to delete config.json in \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\flashlight as a corrupted config file will break the mod
    1. symplexity
      symplexity
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      Thank you! <3
    2. Balengo
      Balengo
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      many thanks!
  8. YouHateNexusMods
    YouHateNexusMods
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    Works great in 2.2. Thank you!
  9. deejkreuz
    deejkreuz
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    [delete]
  10. yourdonefor
    yourdonefor
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    Sad I had to download a mod for this. But the mod is fantastic btw.
  11. acecel
    acecel
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    Thanks for the mod.

    Could you add a way to have like 3 presets and a short-key to switch between them ?

    Like (irl) all nice Torch/Flashlight usually have 3 positions : low-mid-high, that define both the light intensity (and the distance too) but also the size of the halo, having the same thing would be amazing.

    - One shortkey for activating/Deactivating the Flashlight/Torch
    - One/two shortkey(s) for switching between the following modes : Low-Mid-High (Each mode simply being a different preset)

    What do you think ? Is it a lot of work to do that ? Could you do it if you think it make sense for your mod ?