About this mod
Allows you to pay money rather than points to develop your attributes and perks.
- Permissions and credits
- Attributes can be developed by paying 25,000 cash, while attribute points are spent preferentially.
- Perks can be activated by paying 10,000 cash, while perk points are spent preferentially.
- Espionage Milestone perks can be activated by paying 30,000 cash, while perk points are spent preferentially (each reducing 10,000 in cost if any)
- If you respec, perks activated by spending money are refunded as points. The same is true for attributes, if somehow.
- Excess attribute points are NOT dumped. You might want to edit your save or something.
- The costs can be modified by editing the script file yourself. It's rather simple. Open it as text and change the numbers as you like.
This is a script based mod and requires redscript that works for your game version.
- For game version v1.3, you need rescript 0.3.0 (if you don't find this version in nexus, you can download it from github)
Future Plans
Might consider to add a way to dump your excess attribute points, something like turning them into money.
FAQ
Q: Not working?
A1: You need to be sure you have the redscript that works for your game version.
A2: Redscript keeps the last successful compile result if any reds file causes compile error. This means, any bugged reds file prevents any further reds file to be loaded. Check your r6/scripts/*.log and you should see which reds file is causing compile error.
A3: If you are playing with game version v1.3, you must be aware that many mods that have not been updated for now. You need to be sure that every mod you installed has been confirmed to work for v1.3.
Q: But where to buy attributes and perks?
A: Just press F over your attributes and perks. If you don't have points but you have the money, your money will be substracted as a payment.
Q: Do I have to reach level 50 to use this?
A: Nope. You can even use your decorative starting money in corpo lifepath to buy attributes and perks. Sounds delicious, doesn't it?