File information

Last updated

Original upload

Created by

RMK

Uploaded by

rmk1234

Virus scan

Safe to use

1842 comments

  1. rmk1234
    rmk1234
    • premium
    • 650 kudos
    Locked
    Sticky
    Patch 2.2 status: No update needed.

    April 28, 2024: Released a new version that removes something that is now included in Codeware. Only one mod can add this code (basically importing something from the game files). Originally only this mod needed it, so that was fine. Later Cyberware-Ex needed it as well, so it was an add-on for that mod (CyberwareEx-Patch-HudSizeFix), because it was only needed if you weren't using this mod. Now it is in Codeware, so no other mods should have it. That means this mod now depends on Codeware.

    Known Issues / Planned changes

    • Several people have reported issues with items rapidly activating/deactivating while using Better Optical Camo mod. This is either just an issue that happens with that mod (there are a lot of bug reports over there), or an issue when these two mods are used together. YOU DO NOT NEED TO REPORT THOSE ISSUES HERE. 
    • Use the Camo Partial CD file in Optical Camo Realism and Utility instead!
  2. rmk1234
    rmk1234
    • premium
    • 650 kudos
    Locked
    Sticky
    TROUBLESHOOTING/FAQ

    • Grenade slots, projectile launcher, and healing items ONLY EQUIP the items in the gadget slot, not use/fire/throw them. This is explained in the mod description.
    • Cyberware-Ex compatibility: Adding custom button hints for the OS slots is harder than it looks (those slots work differently than the ones this mod adds), and now Cyberware-Ex lets you activate each OS in a different context, so I consider this solved and will not be adding anything to this mod for OS activation.
    • Emergency Cloaking relic perk works fine with this mod even if the camo is not equipped in the gadget slot, despite what its description says.
    • If you're having problems, check this log: Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\CustomQuickslots\CustomQuickslots.log 
    • and this log: Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\nativeSettings\nativeSettings.log
    • and check the CET console after loading the game to make sure Native Settings UI and Custom Quickslots loaded fine.
    • Also check the logs in Cyberpunk 2077\r6\logs\redscript_rCURRENT.log.
  3. Divinehero
    Divinehero
    • supporter
    • 0 kudos
    having a bizarre issue.. so i JUST installed this loaded into my game and it shows on the mods menu fine i configure etc.. then remember i wanted to add some other mods so i close the game and relaunch and now... the mods menu for this mod has vanished so i can't use it
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      Are you checking in "MODS", not "MOD SETTINGS"? Otherwise if using Vortex maybe it did something.
    2. Divinehero
      Divinehero
      • supporter
      • 0 kudos
      yea i'm checking in mods and i installed in manually

      edit:.......huh so i actually just figured it out so lately i've been lauching the game through mod organizer 2 so i could use the arasaka arms mod (since it doesn't work if i launch through steam and it's a hassle to manually install due to many options) so to test anyway i launched through steam and.. this mod worked but the arm mod didn't
    3. rmk1234
      rmk1234
      • premium
      • 650 kudos
      I don't use it so I can't offer much help but there is the wiki entry on MO2. I know that CET and red4ext need to be manually installed when using MO2. You might also get help on the discord server: https://discord.gg/redmodding
  4. glowingdesert1
    glowingdesert1
    • member
    • 0 kudos
    How to fix this?
    REDscript compilation has failed.
    This error has been caused by the mods listed below:
    - custom_quicklosts

    You should check if the mods are outdated and update them if possible
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      In general update the mod and all required mods. Maybe you have an outdated file from Cyberware-Ex. Share your redscript log here and the problem will be more clear: 

      Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
    2. glowingdesert1
      glowingdesert1
      • member
      • 0 kudos
      [INFO - Sun, 23 Mar 2025 14:52:34 +0400] Previous cache backup file found
      [INFO - Sun, 23 Mar 2025 14:52:34 +0400] Compiling files in D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts:
      custom_quickslots\config.reds
      custom_quickslots\hotkeys_widget_controller.reds
      custom_quickslots\hotkey_item_controller.reds
      custom_quickslots\natives.reds
      custom_quickslots\other_buttons.reds
      custom_quickslots\player_puppet.reds
      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_TYPE] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkey_item_controller.reds:38:1:
      @addMethod(HotkeyItemController)
      ^^^
      unresolved type 'KeyInputEvent'

      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_TYPE] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkey_item_controller.reds:44:1:
      @addMethod(HotkeyItemController)
      ^^^
      unresolved type 'AxisInputEvent'

      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_TYPE] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkey_item_controller.reds:57:1:
      @addField(HotkeyItemController)
      ^^^
      unresolved type 'CallbackSystemHandler'

      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_TYPE] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkeys_widget_controller.reds:211:22:
        let hudEntryInfo = this.GetRootWidget().GetUserData(n"inkHudEntryInfo") as inkHudEntryInfo;
                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
      unresolved type 'inkHudEntryInfo'

      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_METHOD] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkey_item_controller.reds:47:13:
        if Equals(event.GetKey(), EInputKey.IK_MouseZ) {
                  ^^^^^^^^^^^^^^
      method 'GetKey' not found on 'IScriptable'

      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_TYPE] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkey_item_controller.reds:247:3:
        let action: EInputAction = this.UseItemOnButtonRelease() ? EInputAction.IACT_Release : EInputAction.IACT_Press;
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
      unresolved type 'EInputAction'

      [ERROR - Sun, 23 Mar 2025 14:52:34 +0400] [UNRESOLVED_METHOD] At D:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\custom_quickslots\hotkey_item_controller.reds:323:5:
          this.callbackSystemHandler.Unregister();
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
      method 'Unregister' not found on 'IScriptable'

      [ERROR - Sun, 23 Mar 2025 14:52:55 +0400] REDScript compilation has failed.
      This error has been caused by mods listed below:
      - custom_quickslots

      You should check if these mods are outdated and update them if possible. They may also be incompatible with the current version of the game, in which case you should remove them and try again.



      P.S: Also I have installed the latest versions of all required mods
    3. rmk1234
      rmk1234
      • premium
      • 650 kudos
      Missing (or possibly outdated) Codeware.
    4. yoelzaah
      yoelzaah
      • member
      • 0 kudos
      Hi - I was having this exact same issue and resolved it by updating the relevant mods, but I can't see the menu in the settings or  my actual cyberware/grenade bar anymore
    5. rmk1234
      rmk1234
      • premium
      • 650 kudos
      Are you checking the correct menu? "MODS", not "MOD SETTINGS". Also, the bar can be hidden from the actaul game menu (in the interface section you can hide parts of the HUD), and from HUDitor if you use that.
  5. soobincp2077
    soobincp2077
    • member
    • 1 kudos
    compative with e3 hud mod ? i havent tried this mod since 2.0. before the updated it has E3 hud compatibility but im not sure about now.
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      No. The E3 HUD it used to be compatible with is not the same one you might be using today.
    2. ODBastard
      ODBastard
      • supporter
      • 16 kudos
      2.12b still works for me, but requires an old cyberware-ex HudSizeFix to be present.
  6. ODBastard
    ODBastard
    • supporter
    • 16 kudos
    I am trying to hide more widgets when subtitles appear - simply adding extra lines  with defined widget references (namely m_carSlot and m_radioSlot) to OnSubtitleVisibilityEvent somewhat works, but there are issues. It looks like I need to set conditions for each widget's opacity for the fade animation to kick in but I am not sure. Can you help?

    Is there a cheatsheet for inkWidgetRef?
  7. BazookaLX
    BazookaLX
    • member
    • 0 kudos
    Hello!
    Great mod it is very helpfull and handy.
    I want to ask you if there is the possibility to add consumable cigarettes and other drugs from dark future and synth dose mod make the possibility to use them (  in vanilla can't ).
    Thanks!
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      This is already supported. Go to this mod's menu and turn on the Dark Future support, then switch a slot's category to Dark Future, and the Type to Cigarettes.
  8. ddmilliken
    ddmilliken
    • member
    • 2 kudos
    The default Quantum Tuner charge icon disappears on reload. The only way I've been able to get it back is by reinstalling the Quantum Tuner at a ripperdoc. Any suggestions are welcome. Loving the mod.
  9. WhiteBepix
    WhiteBepix
    • member
    • 0 kudos
    Epic mod.
    thank you man!
  10. eurano18
    eurano18
    • member
    • 1 kudos
    Is this compatible with Quick Hacks?

    https://www.nexusmods.com/cyberpunk2077/mods/7238
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      Yes, when the scanner is up the quickslots don't work.
    2. eurano18
      eurano18
      • member
      • 1 kudos
      Great, thank you and endorsed ofc
  11. Grifman
    Grifman
    • member
    • 13 kudos
    Question here.  So how can I use this with optical camo and grenades?  Selecting a hotkey for a grenade moves it to the slot where optical camo is so it can be thrown, but is there some way to quickly move optical camo back without going into the menu and doing it manually?  Otherwise, it's just a pain to try and use both, and I feel like I have to choose between one or the other.

    I looked through the description but couldn't see if I was missing something.

    Another issue I am having is that when I use a grenade and this mod, I get a very loud constant clicking, which can only be stopped by saving and reloading a grenade.  Any ideas on this?
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      You use optical camo by having an optical camo slot. The mod description and the FAQ above address how each slot type works.

      Not sure about the clicking. Sounds like some other mod to me. For grenades this mod is only equipping them. When you use the grenade this mod is not doing anything except updating the grenade slots with charge amounts remaining.
  12. DukeofShao
    DukeofShao
    • member
    • 3 kudos
    So I can get this to work, I have the custom quickslots across the bottom of my UI, but I don't have an entry in "ModSettings" on my main menu. All my other Redscript mods show up, but not this one.

    Any idea what I'm missing?
    Redscript rCurrent shows the mod has loaded (which makes sense), BUT I have blank CustomQuickslots and nativesettings logs.

    I'll edit this after I check the CET console to be sure they are even loading.
    Edit: Yeah, mod is loading fine!
    1. rmk1234
      rmk1234
      • premium
      • 650 kudos
      You're looking in the wrong menu. It's in MODS, not MOD SETTINGS.
    2. DukeofShao
      DukeofShao
      • member
      • 3 kudos
      Oooohhh, in Mods?? I thought that was only for Mods using RedMod.
      Okay, okay, let me check. I'll updated when I find it, lol!

      Edit: Yup its there. everything is working fine!!!
    3. rmk1234
      rmk1234
      • premium
      • 650 kudos
      MODS is from Native Settings UI, MOD SETTINGS is from Mod Settings.