Thank you!!! This fixes one of the stupidest things I've ever seen in a computer game. I thought they were smarter than that. They must have hired someone from Bethesda.
No Bethesda (Singleplayer, because of you-know-what) rpg had anywhere near as many issues on launch and even years later. And much more native support for modders btw.
So maybe a bit of advise for his holiness CDPR would have been good.?
fallout 4? want to talk about fallout 76? it was literally unplayable. at least cyberpunk was playable if not on old gen (bought it at launch and honestly i encountered very few bugs. i know, i know, lots of features missing, lots modified from e3 showcase, but bug related problems, were few, at least for me, and , again, taking out of the picture the old gen)
"The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building? [And so on.]" -Todd Howard... Worst part? Supposedly they knew about the issues before release... sounds familiar. I guess CDPR did take some advice from Ol' Todd
I just installed this mod and it is working for me in 1.61 - I don't mind if other netrunners (with line of site) hack me, but every npc in the game shouldn't be able to position hack. In my opinion, this was a terrible addition to the game in an attempt to stop people playing how they want to play. Its a single player game and OP builds are one of the funnest things you can do. I don't know why game companies want to stomp out that kind of fun. Thanks GOD for mods and modders!
It could literally be a game you developed all by yourself if you got salary by a AAA dev they're going to ruin your f*#@ing passion you can count on it. Thanks.
A good hacker is supposed to remain undiscovered. It would suck if you irl hacked an alarm, or something, and it immediately went off upon a successful hack. That wouldn't make sense.
Just got to ask since I'm not sure what this is about... but does this stop enemies becoming Alert when they're Pinged? I never had any trouble with Ping alerting enemies back in Watson, but ever since I got to the rest of the map, enemies have all spazzed out the instant I ran a Ping on the network.
I have started running into this issue recently as well. I have tried updating all of my mods and it still happens. Kinda sucks because ping is a great quickhack. Let me know if you resolve the issue, im going to keep investigating.
Ping alerts enemies if you have Cripple Movement or Sonic Shock equipped, their legendary versions at least which attach a passive effect onto Ping that alerts them.
This mod seems to be working for me currently, though I'm not very deep into this character. So far only netrunners have used Reveal Position on me with the mod installed.
I suspect that 1.6 actually broke TweakXL and not this mod directly.
you can try this: - open R6 cache and delete whats in. (or better backup temp) - Verify the Gamefiles by Steam or Epic
- open CDPR launcher and toggle Mods: off, then wait 2 sec, and toggle it on again. - go verify that the modded folder is again in the R6 Cache folder, if not put one there. (this and the above hint are essential)
- Start CP77 and the Scripts should compile again.
This good hint was found before some Days by another User here, and he commented it: that was helping others and myself for some mods with redscript and R6 issues. (immersive timeskip, or Virtual Atelier works again after i followed his hint)
This not working for me. Just went to massive pains to find the netrunner in a Wraith camp and neutralize her, but as soon as I started throwing out Contagion a reveal position started and successfully initiated combat. Shooting/choking things is so much simpler (until you start hiding bodies). Guess I'm gonna try cheating and just disabling reveal position entirely.
Is it possible to disable all of these hacks? Honestly I hate when this happens. It's even more annoying when the message gets stuck on the screen for whatever reason.
It's super easy to completely disable the "reveal position" reverse-hack. Not as easy to disable all reverse-hacks.
To completely disable the "reveal position" reverse-hack, open up the one file that this mod adds (Cyberpunk 2077/r6/scripts/DisableRevealPositionHack/disable-reveal-position-start.reds) and remove the following line: player.QueueEvent(evt);(fifth line from the bottom)
That should disable all such reverse-hacks, but I haven't tested it to be sure. If it doesn't, you can also change the "return true;" on the next line to "return false;".
53 comments
Disable Reveal Position Hack - All Enemies
So maybe a bit of advise for his holiness CDPR would have been good.?
I never had any trouble with Ping alerting enemies back in Watson, but ever since I got to the rest of the map, enemies have all spazzed out the instant I ran a Ping on the network.
Nearly everybody is backhacking me after the update.
I suspect that 1.6 actually broke TweakXL and not this mod directly.
- open R6 cache and delete whats in. (or better backup temp)
- Verify the Gamefiles by Steam or Epic
- open CDPR launcher and toggle Mods: off, then wait 2 sec, and toggle it on again.
- go verify that the modded folder is again in the R6 Cache folder, if not put one there. (this and the above hint are essential)
- Start CP77 and the Scripts should compile again.
This good hint was found before some Days by another User here, and he commented it:
that was helping others and myself for some mods with redscript and R6 issues.
(immersive timeskip, or Virtual Atelier works again after i followed his hint)
UPDATE: Still works with 1.51!
Honestly I hate when this happens. It's even more annoying when the message gets stuck on the screen for whatever reason.
To completely disable the "reveal position" reverse-hack, open up the one file that this mod adds (Cyberpunk 2077/r6/scripts/DisableRevealPositionHack/disable-reveal-position-start.reds) and remove the following line:
player.QueueEvent(evt);
(fifth line from the bottom)That should disable all such reverse-hacks, but I haven't tested it to be sure. If it doesn't, you can also change the "return true;" on the next line to "return false;".