Sadly, no. I did try but there were too many outfit concepts that didn't port well to masc V, and too few masv V clothing items to compensate.
Of course, I released this mod awhile ago and there are definitely more modded clothing options available now. I used a bunch for Project Jupiter, which has fem and masc V options.
Super late reply, but unfortunately I wasn't able to make male versions for this mod. Neither the game nor mods had enough options to fit the many concepts involved.
That said, I'm releasing a new mod soon that will have some masc V outfits to check out. ^^
Unfortunately it's not available anymore, it was broken with patch 1.5. :( The modder may upload a working version at some point, or someone else may make a new one.
Hello, thanks for the work! Amazing content! Will there be an Archive-XL version with Virtual Atelier support? In this case, it will also be possible to make a patch for the Street Style.
I'm hoping to be back into Cyberpunk modding within the next few months, and at that point I'll definitely be looking into this. I'd love if this mod was more accessible-- it's a wonky one and I didn't expect it to get much attention, since users have to do most of the lifting. :P
This is basically just a collection of quicklinks to cosmetic mods that change the appearance of clothing in-game, so it wouldn't conflict with any mod that's changing or adding to gameplay. You'd only see a conflict if you had something like two different mods that both try to change the same jacket-- it's purely cosmetic.
Keep in mind as well, this mod doesn't just add the outfits to your inventory, you have to do a bit of legwork. I'd love to be able to package all the outfits together some day, but it's a bit unlikely atm.
These are awesome! I'd love to use them, but Street Style by TilW is a critical mod for me - I feel like this is a given, but I don't suppose a lot of the items in these outfits are compatible? Just the ones that use in-game assets?
I don't think there would be any inherent conflict. The modded items I used are still in-game assets, they've only had their appearances swapped (and in many cases it's just a colour swap). They're still normal database entries as far as I know, so any added stats from Street Style should still be there.
The one way Street Style would be affected is that some of the outfits don't use items that are thematically appropriate. For example, you could have a Corpo outfit that uses a Nomad/entropy style jacket as a replacer to get neomilitary pants, so instead of getting the neomilitary buff, you would just get the entropy buff. It just means you won't get apex min/maxing from every outfit.
However, that's probably not too common. I did factor in the game's themes when I made the outfits, so the styles should match up a lot of the time. And for replacers like jewelry, you can usually choose any item you want for the slot.
TLDR: The two mods should work fine together, but occasionally an item may not have ideal stats.
Just one thing that i think is wrong in your pdf file.
The Wraiths Coat With Improvised Bullet Lining from the Vanguard set doesn't look at all to the one in the images. When i use the command, i get a green coat. Like the one in the video.
I'd like to eventually, but it would probably not be for awhile. I still have to release v2 for the rest of my apartments and work on the male variants for these outfits. :/
Tbh, I'd probably try to release more outfits after the first expansion for the game is out. Just to wait and see what cool stuff it might add (plus there will be a lot more mods with new cosmetics by then, I'm sure).
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Of course, I released this mod awhile ago and there are definitely more modded clothing options available now. I used a bunch for Project Jupiter, which has fem and masc V options.
That said, I'm releasing a new mod soon that will have some masc V outfits to check out. ^^
Basically when 1.5 broke these types of mods, someone (I'm assuming the creator) removed it from the site. Not sure if it ever came back. :/
Keep in mind as well, this mod doesn't just add the outfits to your inventory, you have to do a bit of legwork. I'd love to be able to package all the outfits together some day, but it's a bit unlikely atm.
Endorsed :)
The one way Street Style would be affected is that some of the outfits don't use items that are thematically appropriate. For example, you could have a Corpo outfit that uses a Nomad/entropy style jacket as a replacer to get neomilitary pants, so instead of getting the neomilitary buff, you would just get the entropy buff. It just means you won't get apex min/maxing from every outfit.
However, that's probably not too common. I did factor in the game's themes when I made the outfits, so the styles should match up a lot of the time. And for replacers like jewelry, you can usually choose any item you want for the slot.
TLDR: The two mods should work fine together, but occasionally an item may not have ideal stats.
Hello, thanks for the work. Amazing content.
Just one thing that i think is wrong in your pdf file.
The Wraiths Coat With Improvised Bullet Lining from the Vanguard set doesn't look at all to the one in the images. When i use the command, i get a green coat. Like the one in the video.
Try this one out: Game.AddToInventory("Items.Vest_06_rich_02", 1)
Tbh, I'd probably try to release more outfits after the first expansion for the game is out. Just to wait and see what cool stuff it might add (plus there will be a lot more mods with new cosmetics by then, I'm sure).