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DJ_Kovrik

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  1. djkovrik
    djkovrik
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    Compatible with the patch 2.21
  2. JamestheWicked88
    JamestheWicked88
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    Would this conflict with any HUD - Map - or Metro Pocket Guide mods? 
    1. djkovrik
      djkovrik
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      No
    2. JamestheWicked88
      JamestheWicked88
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      Preem into the load order it goes
  3. al70
    al70
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    Hello djkovrik, and thank you for all your mods.I'd like to change some icons in the Icons.reds file, but I can't find the icon names online. I saw your link in a previous comment, but the icon names aren't there. Do you have any other information?
    1. djkovrik
      djkovrik
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      You can check base\gameplay\gui\common\icons\mappin_icons.inkatlas for icon names with WolvenKit, and icons used in CMM declared in CustomMapMarkers\common\Icons.reds
    2. al70
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      Thank you, I will do it.
  4. jamalcolmson
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    Hey, weird issue I'm having, MMB seems to cause the "create new map marker" function everywhere. I can't throw grenades, or unequip weapons, or do anything else that relies on the MMB. Any explanation for why this might be?
    1. djkovrik
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      No ideas, the mod uses "world_map_menu_zoom_to_mappin" action which usually fired only when the worldmap menu is active. Try to verify your game files to reset inputContexts and inputUserMappings
  5. vaicheboa
    vaicheboa
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    Great update! Very useful and works like a charm, as usual. Thank you :)
  6. tomomi1922
    tomomi1922
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    Thanks for update.  
  7. soulmindberlin
    soulmindberlin
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    Hey! I think it would be amazing if I could create custom markers and then somehow export them for others. So a user would just install the mod and it'll open straight away with up to 50 custom markers... I was thinking maybe like "init.lua" files are used sometimes? 

    Quintessential would be that the user - e.g, after DLing a large modlist like Welcome To Night City or 3077 - which both add add/improve locations - shouldn't have to do anything other than a 1-click Vortex install. If there's no custom marker info present - no prob either. Hope I explained that right.

    If there's altready a way I could smth similar right now, please do enlighten me - I'm relatively new to modding this <3 game. Love your mods brother, but that's almost needless to say in your case! Thanks

    If I'm not mistaken, this would somewhat solve 2 other suggestions made here (exporting markers to another save / using this mod with controller) - well, controller users could just use a set of markers that was bundled with their modded collection of choice)
    1. djkovrik
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      I'll give it a thought. It will probably require RedFileSystem and RedData so maybe will make import/export as an optional module
    2. djkovrik
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      This is work in progress so you can expect a related update soon
  8. mnmlmd
    mnmlmd
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    You are a true legend.
  9. 0x1011010
    0x1011010
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    How comes that every 10/10 mod I stumble upon is made by you, my man.
  10. Eternamore
    Eternamore
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    Hi. Could you please guide me in the files to correctly change the middle center button to another key? Unfortunately the middle mouse button is not working for me, so I need to change to another key.
    1. djkovrik
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      You can't change that, it's hardcoded to vanilla world_map_menu_zoom_to_mappin hotkey which is IK_MiddleMouse
    2. Iqbalev
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      Hi, I don't know if you still need this or not. But, you can change the button, I managed to do that without issue, yet.

      Here's how:
      - Go to Cyberpunk 2077/r6/config/
      - Open the inputUserMappings.xml file
      - CTRL + F and enter "world_map_menu_zoom_to_mappin"
      - In the second button entry, change "IK_MiddleMouse" to whatever you want
      - In my case, I changed it to a T key. So, it becomes "IK_T"
      - Save, and done
    3. Eternamore
      Eternamore
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      Hi. Thank you so much! Unfortunately, I completed the game and will not play it again. Although I hope this can help other players who don't know how to change the key. It's amazing that you know this and the creator told me it couldn't be done. Your message must be in the description.
    4. MrCBlower
      MrCBlower
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      Thanks for that mate, works perfectly.
    5. BorisMur
      BorisMur
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      unfortunatelly changing keybind stop letting you use mouse(with middlebutton holded) for free look over the map with 3d Map Explorer Addon ;( 
  11. MATSUMOTORISE
    MATSUMOTORISE
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    Every time I mark something on the map, a weird distortion shows up around the UI edges. It's honestly pretty uncomfortable — any way to turn that off?
    1. djkovrik
      djkovrik
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      Open the game settings - Accessibility - Toggle on "Remove HUD Lens Distortion"
    2. MATSUMOTORISE
      MATSUMOTORISE
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      I want to preserve the distorted visual effect in the main game interface, but the original game didn't apply this distortion to the map UI. After installing your map marker mod, the distortion only appears when placing a marker, causing the map UI to flicker between two versions. This effect is quite distracting.
    3. djkovrik
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      Ok I actually found the way how to fix that scripting-wise, will drop an update today or tomorrow
    4. MATSUMOTORISE
      MATSUMOTORISE
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      Huge thanks! Your mods are amazing — you're a legend!