Version 2.1.0.0 available! For Cyberpunk 2.1! Also Version 2.1.2.0 available for Cyberpunk 2.12! Now with localization for all languages Fixes to the saving system Torque scaling is now linear rather than logarithmic after 1000nm, so now you can have more powerful cars Fixes some of the broken upgrades Some slight adjustments to some of the upgrades Sadly had to remove the physical location that Kratoes made as 2.0 broke it
This mod requires CET 1.31.3 or newer (on Cyberpunk 2.11 and 2.12 the most recent version of CET must be used)
If the mod is not working try installing manually. VORTEX just hates mods in this game sometimes...
If you still have the problem with the map pin, well make sure you change the map filter, if still not showing I have no clue how you managed that :)
Make sure you drive in with a Player Owned Car, you cannot use cars off the street (at least for now) and you must respawn the car if you just bought it, this is a bug from CDPR not me.
This Mod Comes with own Native UI!!!
Took me more than half a year to release... And just to mention I have spent around 1000h making this mod, fixing the bugs and adding new versions...
Hereby I prove that this was possible directly with just the game's current codebase. Thank you CDPR for making the game, but you should have made this in the first place :)
Am I taking crazy pills, or have the speeds been halved? Last time I played (I think 10/2023?), fully modded vehicles went well above 300kph, and now they don't even reach 200? I literally can't see what engine upgrades are doing right now, as vehicles clearly didn't get faster. Please let me know if that's some other mod interfering or if I updated this mod incorrectly maybe.
im looking for a auto repair shop, does this mod also repair your car, im not looking to motify my car i just want a place i can drive to and repair damage
Still works, but regardless of what I do I cant get the icon to show up on the map. Yes, I've enabled the drop point markers so it should show up but no luck.
Commenting again regarding the ability to do all the upgrades in a single click; I'm currently working on a small edit to the lua files that would simulate a fully upgraded car just by installing the Stage 1 Turbo for cars, and the Stage 2 Turbo for motorcycles. I would like official permission to upload the mod, if possible? It would just be patching over the part_engine_s1_turbo.lua and the part_engine_s2_turbo.lua, and would obviously still need this mod to function at all.
Just editing to say that I have finished making the mod, and I am ready to upload it; I also sent a private message with essentially this exact message, asking for permission to upload the little patch.
I would like to add my voice to the suggestion that a 'buy all upgrades' option be added. Having to upgrade all the vehicles all over again anytime I start a new game is actually very time consuming, especially when using the new game plus mod, and this would expedite the process.
Can confirm that you did indeed confirm it still works, as after I read you saying you confirmed it I wanted to confirm it for myself to make sure you confirmed it correctly. So I went and I confirmed it myself, allowing me to now come back and confirm that you did in fact confirm it still works. Thanks for the confirmation, and keep on ̶k̶e̶e̶p̶i̶n̶ confirming on, friend!
Last time I used this mod it had a speed limiter, now that Jack Humbert is back, he made a mod to remove such a limit (he also fixed the let there be flight mod)
Could it be implemented so stage 3 cars could go beyond 200kmh (REAL maximum speed for ANY cars in this game withoutthat mod)
Hm yes speedometer is wrong with all vehicles, doesn't matter if they are modded with this mod or not as they have a hard limit (and my bad, the hard limit is 250kmh for the caliburn, again, real speed and yes, I am talking kmh, I could not use mph to save my life)
This mod here lets you know the exact speed for any vehicle by the way if you select real values. https://www.nexusmods.com/cyberpunk2077/mods/9713
Per that mod: When using the mod: Imperial: speed (mph) = speed (m/s) * 2.23 Metric: speed (km/h) = speed (m/s) * 3.6
I get a weird bug when I upgrade cars (not bikes). After I confirm the first upgrade my character seems to fly out of the car and back in, screaming and taking massive damage, and then usually dying. This is hilarious, but a little annoying. Didn't make a bug report in case it's something I have overlooked, and also the fact that there is a workaround. (Using god mode mod during the process).
Doesn't really matter but I thought I'd put it here for reference.
1284 comments
CAR MODIFICATION & UPGRADE SHOP!
Version 2.1.0.0 available! For Cyberpunk 2.1! Also Version 2.1.2.0 available for Cyberpunk 2.12!
Now with localization for all languages
Fixes to the saving system
Torque scaling is now linear rather than logarithmic after 1000nm, so now you can have more powerful cars
Fixes some of the broken upgrades
Some slight adjustments to some of the upgrades
Sadly had to remove the physical location that Kratoes made as 2.0 broke it
This mod requires CET 1.31.3 or newer (on Cyberpunk 2.11 and 2.12 the most recent version of CET must be used)
If the mod is not working try installing manually.
VORTEX just hates mods in this game sometimes...
If you still have the problem with the map pin, well make sure you change the map filter, if still not showing I have no clue how you managed that :)
Make sure you drive in with a Player Owned Car, you cannot use cars off the street (at least for now) and you must respawn the car if you just bought it, this is a bug from CDPR not me.
This Mod Comes with own Native UI!!!
Took me more than half a year to release...
And just to mention I have spent around 1000h making this mod, fixing the bugs and adding new versions...
Hereby I prove that this was possible directly with just the game's current codebase.
Thank you CDPR for making the game, but you should have made this in the first place :)
I downloaded this modification file and immediately i was transported to Billy's garage.
I could smell the men, is this an undocumented feature?
I have asked Billy Herrington to come down from the heavens to help me modify your favorite cars!
Now requires CET 1.31.3+ (the older CETs break the mod)
Fixes the issue with bikes not applying the tire and brake improvements.
Just editing to say that I have finished making the mod, and I am ready to upload it; I also sent a private message with essentially this exact message, asking for permission to upload the little patch.
Could it be implemented so stage 3 cars could go beyond 200kmh (REAL maximum speed for ANY cars in this game withoutthat mod)
Mod:
https://www.nexusmods.com/cyberpunk2077/mods/22155
This mod here lets you know the exact speed for any vehicle by the way if you select real values.
https://www.nexusmods.com/cyberpunk2077/mods/9713
Per that mod:
When using the mod:
Imperial: speed (mph) = speed (m/s) * 2.23
Metric: speed (km/h) = speed (m/s) * 3.6
When off:
Imperial: speed (mph) = speed (probably m/s?) * variable multiplier (vanilla)*
Metric: speed (km/h) = speed (vanilla mph) * 1.6
Doesn't really matter but I thought I'd put it here for reference.