Version 2.1.0.0 available! For Cyberpunk 2.1! Also Version 2.1.2.0 available for Cyberpunk 2.12! Now with localization for all languages Fixes to the saving system Torque scaling is now linear rather than logarithmic after 1000nm, so now you can have more powerful cars Fixes some of the broken upgrades Some slight adjustments to some of the upgrades Sadly had to remove the physical location that Kratoes made as 2.0 broke it
This mod requires CET 1.31.3 or newer (on Cyberpunk 2.11 and 2.12 the most recent version of CET must be used)
If the mod is not working try installing manually. VORTEX just hates mods in this game sometimes...
If you still have the problem with the map pin, well make sure you change the map filter, if still not showing I have no clue how you managed that :)
Make sure you drive in with a Player Owned Car, you cannot use cars off the street (at least for now) and you must respawn the car if you just bought it, this is a bug from CDPR not me.
This Mod Comes with own Native UI!!!
Took me more than half a year to release... And just to mention I have spent around 1000h making this mod, fixing the bugs and adding new versions...
Hereby I prove that this was possible directly with just the game's current codebase. Thank you CDPR for making the game, but you should have made this in the first place :)
HEY EVERYONE! I recently made a Mod and Restored Victors Cut Car Modification Garage! I NEED E3roKK Permission to use His Mod Files and just make a 2nd Popup Vehicle Customization Window For Victors Garage Location! This would be the closest thing to adding back features CDPR promised but didn’t deliver on! The Community would LOVE THIS haha! Once he gives permission we get CUT CONTENT! ❤️👍 https://www.nexusmods.com/cyberpunk2077/mods/20793
I'm starting to wish there was an update for this that added more modifications. Like, why only have the option to lower the height of a vehicle? Why not allow you to increase the height? Why not add the ability to increase its durability? Why not upgrade the built in weapons to some degree?
Does anyone know why when I upgrade a vehicle's engine it seems like it didn't do anything? I don't know if it's a psychological effect to see the speed indicator and that's why I think it's not going faster or because I'm really doing something wrong.
I quite like the mod. There is one odd thing thou. When I do the upgrade, there is a hurt effect. Like if the car was respawned and dropped on V's head. Also, would it be possible to make everything much more expensive? Like 3x more for tier 2 stuff and 6x for tier 3. Cars and car upgrades are major money sinks.
The Bug: The scroll bar in the Car Mod Shop menu exceeds the bounds of the menu, causing it to stretch beyond the menu and visible screen space.
The Fix: Edit the "UIScroller.lua" file located at "bin/x64/plugins/cyber_engine_tweaks/mods/Car Mod Shop/ui/"
- Change line 96 from this:
if contentSize.Y > 0 then
- To this:
if contentSize.Y > areaSize.Y then
Notes:
- This fix keeps the scroll bar contained within the bounds of the available vertical menu space, and allows it to properly scale to the menu size.
- I also found a few other quirks in the code. They don't seem to be causing any issues, but in case anyone wants to fix them, they are as follows:
Spelling Fixes:
- Line 119: Change "regisrerCallbacks" to "registerCallbacks" - Line 124: Change "unregisrerCallbacks" to "unregisterCallbacks" - Line 137: Change "regisrerCallbacks" to "registerCallbacks" - Line 189: Change "unregisrerCallbacks" to "unregisterCallbacks"
Possible Function Error/Inconsistency:
- The function call at lines 153-155, "function UIScroller:GetPosition()" returns "setScrollPosition" when it likely should return "getScrollPosition"
- Changing this doesn't seem to have any noticeable effect, but the following function call at lines 158-160, "function UIScroller:SetPosition()" returns "setScrollPosition" so it seems like this is a small oversight/mistype.
any idea on how to fix a small bug with suspension height?
- adjusting the height of ONE modded car works just fine with tier 3 suspension lowering my car height to "-0.2" on my first car.
- if you add tier 3 suspension on a second car, it looks like its inaccurate for its height and doesn't seem to register to "-0.2" but instead it goes to "-0.17" as well as not registering sometimes in the car shop as well making you have to go back and redo it.
1253 comments
CAR MODIFICATION & UPGRADE SHOP!
Version 2.1.0.0 available! For Cyberpunk 2.1! Also Version 2.1.2.0 available for Cyberpunk 2.12!
Now with localization for all languages
Fixes to the saving system
Torque scaling is now linear rather than logarithmic after 1000nm, so now you can have more powerful cars
Fixes some of the broken upgrades
Some slight adjustments to some of the upgrades
Sadly had to remove the physical location that Kratoes made as 2.0 broke it
This mod requires CET 1.31.3 or newer (on Cyberpunk 2.11 and 2.12 the most recent version of CET must be used)
If the mod is not working try installing manually.
VORTEX just hates mods in this game sometimes...
If you still have the problem with the map pin, well make sure you change the map filter, if still not showing I have no clue how you managed that :)
Make sure you drive in with a Player Owned Car, you cannot use cars off the street (at least for now) and you must respawn the car if you just bought it, this is a bug from CDPR not me.
This Mod Comes with own Native UI!!!
Took me more than half a year to release...
And just to mention I have spent around 1000h making this mod, fixing the bugs and adding new versions...
Hereby I prove that this was possible directly with just the game's current codebase.
Thank you CDPR for making the game, but you should have made this in the first place :)
I downloaded this modification file and immediately i was transported to Billy's garage.
I could smell the men, is this an undocumented feature?
I have asked Billy Herrington to come down from the heavens to help me modify your favorite cars!
Now requires CET 1.31.3+ (the older CETs break the mod)
Fixes the issue with bikes not applying the tire and brake improvements.
https://www.nexusmods.com/cyberpunk2077/mods/20793
either way, thanks for your time.
Also, would it be possible to make everything much more expensive? Like 3x more for tier 2 stuff and 6x for tier 3. Cars and car upgrades are major money sinks.
make sure to update main cores (CET,ArchiveXL,etc.)
CET update it from github. modder doesn't update it from nexusmods anymore
thanks for the mod OP
The Bug: The scroll bar in the Car Mod Shop menu exceeds the bounds of the menu, causing it to stretch beyond the menu and visible screen space.
The Fix: Edit the "UIScroller.lua" file located at "bin/x64/plugins/cyber_engine_tweaks/mods/Car Mod Shop/ui/"
- Change line 96 from this:
if contentSize.Y > 0 then
- To this:
if contentSize.Y > areaSize.Y then
Notes:
- This fix keeps the scroll bar contained within the bounds of the available vertical menu space, and allows it to properly scale to the menu size.
- I also found a few other quirks in the code. They don't seem to be causing any issues, but in case anyone wants to fix them, they are as follows:
Spelling Fixes:
- Line 119: Change "regisrerCallbacks" to "registerCallbacks"
- Line 124: Change "unregisrerCallbacks" to "unregisterCallbacks"
- Line 137: Change "regisrerCallbacks" to "registerCallbacks"
- Line 189: Change "unregisrerCallbacks" to "unregisterCallbacks"
Possible Function Error/Inconsistency:
- The function call at lines 153-155, "function UIScroller:GetPosition()" returns "setScrollPosition" when it likely should return "getScrollPosition"
- Changing this doesn't seem to have any noticeable effect, but the following function call at lines 158-160, "function UIScroller:SetPosition()" returns "setScrollPosition" so it seems like this is a small oversight/mistype.
- adjusting the height of ONE modded car works just fine with tier 3 suspension lowering my car height to "-0.2" on my first car.
- if you add tier 3 suspension on a second car, it looks like its inaccurate for its height and doesn't seem to register to "-0.2" but instead it goes to "-0.17" as well as not registering sometimes in the car shop as well making you have to go back and redo it.
thanks!