If you change the dialogue skip option from single line to the other setting it solves all these problems without touching any xml files, it's a setting in the game options menu
Just have it a whirl and that does partially fix some of the concerns I brought up, you can definitely stand up and crouch during dialogue but it does not fix the issue of them still being shared binds. Things like sliding or just holding the B bottom a smidge too long can still result in unintentional dialogue skipping.
Make an .ini file in 'Cyberpunk 2077\engine\config\base' and put this into it: [SceneSystem/FastForwarding] EnableFastForwarding = “false”this also hides the UI prompt as well.
Really enjoy this mod, and to me it is absolutely necessary for me to immerse myself in the game! I did note that in the file I recently downloaded, the Exit Button section was missing for some reason and I am adding it here in case others hit the same issue.
Thanks for the heads up on how to disable this. I just flat out removed them from my mapping for controller with the instructions you provided. I don't play using keyboard and mouse so I left those as is and if I really want to skip them now I can simply press the key on my keyboard instead.
That just sounds like a nightmare. Maybe we wanna skip dialogue, especially if we've reloaded a save in order to hear all the other options and don't wanna sit through it all over again.
Instead, why don't you just make the button that skips dialogue a longer hold button, or change the key entirely to something you'll never touch on your keyboard, like numpad 0 or something far away like that. I feel like there's gotta be ways to make the process easier without having to remove it completely.
Also, in the Options menu, you can choose an option whether dialogue skips continuously by holding the button, or individually by pressing it. Holding it is the better one because a single press won't accidentally skip it. It would need to be held for at least 0.5 seconds I believe. And then you can go into the control.xml and increase that hold time to like 2 full seconds or something if you want to be on the safer side.
Point taken but referring to it as a nightmare is a bit ott
I just made this for a quick workaround to fix the annoyances of having crouch and fast forward being shared binds on gamepads but I guess its redundant for kbm.
I've uploaded a version with just the controller strings so those using controllers aren't entirely locked out from skipping.
Thanks for this, i really want the option to enable both one push to skip current line and still also have the option to hold it down and skip everything
Did you read the description or the title? This is to completely disable dialogue skipping, which the current patch (or any other released version of the game) does not allow.
I use controller. Controller shares the crouch key with skip, so sometimes you will be sneaking and someone will initiate dialogue with you so naturally you try to stand up so you aren't having a conversation with their crotch and then just end up accidently skipping dialogue. This fixes that.
As I was editing the xml I noticed I could also very easily disable it for kbm and maybe someone would find value in that so I decided to make a universal disabler instead of just a kbm or gamepad mod.
23 comments
or you can just clear this value
"IK_Pad_B_CIRCLE"
from
"FastForward_Button" "SceneFastForward_Button" "FastForward_Hold_Button" fields
Don't worry about clearing the quotation marks
Or you can just switch to continuous skip in options which will clear up 95% of the annoyances of having crouch and skip being shared binds.
[SceneSystem/FastForwarding] EnableFastForwarding = “false”
this also hides the UI prompt as well.<mapping name="Exit_Button" type="Button" SIEJADependent="true" >
<button id="IK_C" overridableUI="cancelSelection"/>
<button id="IK_Backspace" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
will endorse it.
Kudos
If I wanted anything from this new generation of consoles it would be more buttons on the controller, shared binds can be such a pain
Instead, why don't you just make the button that skips dialogue a longer hold button, or change the key entirely to something you'll never touch on your keyboard, like numpad 0 or something far away like that. I feel like there's gotta be ways to make the process easier without having to remove it completely.
Also, in the Options menu, you can choose an option whether dialogue skips continuously by holding the button, or individually by pressing it. Holding it is the better one because a single press won't accidentally skip it. It would need to be held for at least 0.5 seconds I believe. And then you can go into the control.xml and increase that hold time to like 2 full seconds or something if you want to be on the safer side.
I just made this for a quick workaround to fix the annoyances of having crouch and fast forward being shared binds on gamepads but I guess its redundant for kbm.
I've uploaded a version with just the controller strings so those using controllers aren't entirely locked out from skipping.
As I was editing the xml I noticed I could also very easily disable it for kbm and maybe someone would find value in that so I decided to make a universal disabler instead of just a kbm or gamepad mod.