117 comments
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LockedStickyPatch 2.0 status: I don't think this mod makes sense with 2.0, since they've introduced recharge time on using healing items, which can be improved with perks. I have no plans to update the mod. Anyone else is free to convert or update some or all of this mod to work with patch 2.0.
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Ngl I vastly prefer your mod over what the game offers right now. I'd be cool to see consumables being consumables and not magic again.
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Second that.
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Maybe just the visual effect?
a stoned effect on healing coldown would be nice.
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I agree. This is much better
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I'd personally love for this to be updated. I actually find the new healing system way too forgiving now that its essentially limitless. Discouraging using it immediately on cooldown would balance that!
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Healing is too cheap. Please save us with an immersive mod. You can do it! People will come if you build it!
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I mean now you just stand behind cover and wait for it to replenish. There has to be a better way.
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rebrand the mod as "privatized healthcare" and make it so that it cost money everytime you use one of the potions.
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the better way is to get the perk that gives you a recharge on low hp and no charges when you kill something. Also blood pump + bio mon is awesome because it automatically heals you when you get the recharge and you dont have heal item use animations that stop you from beating the snot out of gonks. i personally like the parts of the new system that reward agressive gameplay with healing charges but those are only accessible through either body or tech perk trees which is quite limiting but i still find it to be a lot better than just being able to spam heal items infinitely with no downsides
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I agree with some who are saying it would be great if it were continued in some form, playing with this mod was great back in the day, and although CDPR's solution is good from a gameplay point of view, it still needs supplementing with something more immersive like this, which served both gameplay AND immersion at the same time. Perhaps something like the mod Addiction, where overuse of these things lessens their effect over time and gives a debuff that's slow at first then ramps up.
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even though Toxicity is discontinued... Dicrash recently released a mod that restores medkits to an actual consumable again for those missing the pre 2.0 grenade / medkit system instead of pooping out magic grenades and medkits.still really hope to see Toxicity come back in some form or another in the future :(
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This mod is sorely missed in 2.01 and PL
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Sad to see this mod go, dont like CDPR's approach with healing items in update 2.0
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DiCrash with his Survival System mod is going to fix the new method of using inhalers by bringing back the old one. Maybe you can restore your mod by using his work.
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update for 2.0 PL? I loved this mod, but it has no effect now... =(
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will this get an update for the PL update?
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works great!
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Such a great mod and workin perfectly for me. Thanks for makin and keepin it updated!
Edit: So I'm loving this with some hardcore-ish settings (3 levels, 60 sec cooldown, etc). Great for combat but a little annoying outside of combat. Is there a way to extend the regen bonuses of food and drink to kinda balance things out for QoL? -
Works on the 1.61 DLSS3 update
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Works like a charm and feels like an actual in-game mechanic made by CDPR. Kudos x1000