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Changelogs
Version 4.0.4
Updated redsUserHints
Version 4.0.3
Potential fix for crash on upgrading menu opening (kudos to xSHADOWMANx for highlights)
Version 4.0.2
Fixed missed icon for crafted Punk knife variant
Version 4.0.1
Fixed missed icon for crafted Tactician variants
More improvements for better controllers support
Version 4.0.0
Implemented the new way to generate weapon variants based on item appearance names instead of visual tags (you will lose your ECraft made weapons after this update, sorry).
Fixed the issue when crafted weapon gets a different look compared to what was displayed in the crafting preview panel, now you will always get what the preview shows.
Most weapon recipes now have an increased amount of available variants.
The weapon preview panel now has a counter that shows the current selected variant index.
Version 3.0.3
Minor localizations update
Version 3.0.2
Fixed a bug which prevented Iconic weapon variants loading and selection
Iconics requiremens config option now has additional variant to disable Iconics craft
Version 3.0.1
Improved new item records creation to reduce generation time which affected the game startup time (kudos to psiberx). Requires TweakXL 1.4.2+
Version 3.0.0
Fixed all script compilation issues caused by patch 2.0
All clothes related logic removed because of 2.0 changes
Weapon damage type selection removed because of 2.0 changes
Added support for a new weapon recipes introduced with 2.0 / Phantom Liberty
Added a lot of new variants for existing weapons which were introduced in 2.0 / Phantom Liberty
Version 2.2.2
Another crafting names fix
Version 2.2.1
Improved Codeware compatibility to fixed disappeared crafted weapon names
Version 2.2.0
Migrated to standalone Codeware dependency
Version 2.1.3
Added localization support for settings list selector options (requires Mod Settings 0.0.10+)
Added more detailed error messages for the most common installation errors (requires redscript 0.5.10+)
Version 2.1.2
Improved ArchiveXL checker with more detailed message about what to do when the mod resources were not detected
Version 2.1.1
All crafted clothes are now compatible with StreetStyle - Immersive Fashion System mod
Version 2.1.0
Added items renaming to crafed clothes
Fixed a bug when naming system sometimes become unavailable because of incorrect perks checking
Version 2.0.3
Fixed custom icons support for weapon records (kudos to onesieninja for highlights)
Added Czech translation
Version 2.0.2
Added Arabic translation
Version 2.0.1
Added Korean translation
Version 2.0.0-BETA2
Minor fixes for crafted knives projectiles appearance
Version 2.0.0-BETA1
Major overhaul for alternative item variants crafting, now the mod generates new item record for each visual variant based on the original item so all variants will get the same stats and random bonuses
Updated supported items lists according to the patch 1.6 changes
Minor scripts update for the patch 1.6 compatibility
Migrated from Native Settings UI to Mod Settings
Added build in ArchiveXL availability checker
Version 2.0.0
Stable and 1.6 compatible release
Fixed batch items craft
Version 1.3.6
Fixed a bug when enabled Randomizer caused a crash for iconic weapons upgrading
Added Italian translation
Version 1.3.5
Fixed a bug when enabled Randomizer caused a crash for ammo and consumables crafting
Version 1.3.4
Improved Native Settings config saving logic
Minor translations fixes
Version 1.3.3
Added Polish translation
Version 1.3.2
Added Simplified Chinese and Spanish translations
Version 1.3.1
Added missed crafting variant for Enhanced Daemon Hunter boots
Version 1.3.0
New feature: clothes variants crafting
Additional option for V's New Jackets DLC support
Minor clothes crafting panel improvements: now you can rotate, scale and move player puppet preview
Version 1.2.2
Fixed crafted iconic variants quality reset after the game save/loading
Fixed quickhacks crafting crash
Minor fixes to iconic variants crafting to prevent damage selector displaying when it should not be
Version 1.2.1
Fixed a bug when after game save/load custom crafted weapon had messed up stats
Fixed a bug with iconics ingredients displaying in crafting menu panel
A few tweaks for German localization texts
Version 1.2.0
Added a new feature which allows you to manually choose secondary damage type (chemical, electrical, physical or thermal) for crafted weapons
Fixed a bug when custom weapon name also affected a name of all installed weapon mods
Added Traditional Chinese and German localizations
Version 1.1.0
Added new option to enable better controllers support
Added missed weapon variants for legendary Overture recipe
Updated French and added Brazilian Portuguese localization
Version 1.0.0
Initial release
Donations
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Info
Enhanced Weapons Craft extends in-game crafting menu with a few new HUD elements and hotkeys for switching between weapon variants and using any custom name for crafted weapon, as well as adds a few config options so you can tweak all new features as you like (when you see a text highlighted with yellow like this it means config option reference). Affects weapons crafting only.
Behind the scenes
The mod generates a new item records for each weapon variant based on unique appearance name so all crafted weapon variants will have the same stats and bonuses as the original one.
Basic weapon variants
All basic variants require the same amount of ingredients as the original recipe.
Iconic weapon variants
The mod allows you to craft weapons with iconic-looking skins (but that's not an actual iconics so crafted weapon won't have any unique effects).
On top of that you can adjust Recipe quality requirement option which defines if recipe with particular quality should have Iconics or not. Options here:
Rare and above - Iconic variants available for Rare, Epic and Legendary recipes
Epic and above - Iconic variants available for Epic and Legendary recipes (selected by default)
Legendary - Iconic variants available for Legendary recipes only
And finally, Ingredients multiplier defines how many ingredients Iconic variant requires compared to the normal one (x5 by default). For example, if some weapon crafting requires 22 Rare item components then with default settings Iconic version will require 110 Rare components.
P.S. Skippy not included.
Randomizer
Instead of choosing a weapon variant manually, you can enable Randomizer option and get a randomly assigned preset for a crafted item (Iconics not included here), controlled by Enable randomizer option.
Weapons naming
When you have any weapon recipe selected, a text input field appears so you can assign your newly created weapon any custom name. Weapon names persisted to your save game and are attached to weapons only while you have it in your inventory or stash. Controlled by Enable custom names option.
Known issues
Some weapon inventory icons might not match how the item looks, looks like it's a vanilla game problem.
Translation
If you want to translate the mod to your own language, then download Translation sources archive, open ecraft.json with any text editor (I would recommend Notepad++) and translate only lines with "femaleVariant" key (sample screenshot from other mod, text which you should change marked with yellow). After that check the code for your language here at the table below and send translated file back to me.
Currently supported languages:
English
Russian
French (credits to Unseen Unit)
Brazilian Portuguese (credits to biajoyce)
German (credits to Vorgash)
Traditional Chinese (credits to hansdofer)
Simplified Chinese (credits to FreakVIp)
Spanish (credits to Motty1985)
Polish (credits to george173)
Italian (credits to Laku83)
Korean (credits to micromi)
Arabic (credits to XProoo)
Czech (credits to Starfis)
Simplified Chinese - (credits to SNM1Andy and Arrows0201)
How to install
Download and install all required files (there are A LOT of them)
Download the mod archive and unpack it to the game folder
How to uninstall
Delete EnhancedCraft.archive and EnhancedCraft.archive.xl files from archive\pc\mod
Delete r6\scripts\EnhancedCraft folder
Delete r6\tweaks\EnhancedCraft folder
After uninstalling all crafted items related to this mod will disappear.