Works on CP 2.1, but just few things seem to strangely act when used :
when in the area close to the garage, it takes often more than minutes to see the building appearing : my rig is enough to load smoothly all the game requirements
when using it, often at each step of vehicle modification, the car moves and is finally out of the script modification range so that I have to go rear and place again the car at the right place. I think the first crate is a problem about that. This problem occurs again and again, often more than ten times for each vehicle and can stop as fast as it appears.
Anyway, it's a good mod and I wont play without it since now on. I dislike the lack of building in the original mod, it feels weird. Thank you !
Found a "fix" for the first point : go in the console = use the defined hot key (ctrl in my case), to bring down the console (CET, AMM, menu mod, VHs customizer, blackwall quickhacks, etc...) Once in the Appearance Menu Mod console, go in decor/preset and select car mod shop in the drop down menu. Done.
Seems to be a problem with the original mod, just made more apparent by this one because there are things to run into.
Never used to happen, but using even the base mod and after every purchase the vehicle jumps around; jumping intensity/distance compounded by each additional part purchased at the same time.
If I install too many parts at once it jumps so hard it crashes lol. XD
I can confirm this bug has nothing to do with this mod.
The bug you mention is happening to me. car modification shop needs an update to fix this "bunny hop bug." happens when you purchase, i always bulk purchase, but when you single purchase, it will bunny hop more frequently. Thats why i select everything i need and purchase.
If I recall correctly, I read a comment on the CMS page a while back about the hopping thing; it is an issue that the author of CMS couldn't work around, something about upgrades not being updated correctly when upgrading an installed part to a better one on a higher tier. If someone knows better, please correct me here.
But like DBxv2gameplays said, just buy your parts in bulk, then it hops only once and the issue becomes moot^^.
189 comments
- when in the area close to the garage, it takes often more than minutes to see the building appearing : my rig is enough to load smoothly all the game requirements
- when using it, often at each step of vehicle modification, the car moves and is finally out of the script modification range so that I have to go rear and place again the car at the right place. I think the first crate is a problem about that. This problem occurs again and again, often more than ten times for each vehicle and can stop as fast as it appears.
Anyway, it's a good mod and I wont play without it since now on. I dislike the lack of building in the original mod, it feels weird.Thank you !
Once in the Appearance Menu Mod console, go in decor/preset and select car mod shop in the drop down menu. Done.
Never used to happen, but using even the base mod and after every purchase the vehicle jumps around; jumping intensity/distance compounded by each additional part purchased at the same time.
If I install too many parts at once it jumps so hard it crashes lol. XD
The bug you mention is happening to me. car modification shop needs an update to fix this "bunny hop bug." happens when you purchase, i always bulk purchase, but when you single purchase, it will bunny hop more frequently. Thats why i select everything i need and purchase.
I have never installed this mod.
i will now.
edit:
But like DBxv2gameplays said, just buy your parts in bulk, then it hops only once and the issue becomes moot^^.