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RMK

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rmk1234

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  1. rmk1234
    rmk1234
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    Pre-patch 2.0 assessment: Depends on how/if they change vanilla Lynx Paws. The mod needs to make sense in the context of the new game balance.

    F.A.Q.

    Q: I can't find the new cyberware at the indicated ripperdoc.

    A: Try skipping time ahead by 24 hours if you just installed the mod.

    It's possible for another mod to overwrite the item additions if they do it badly. I don't currently know of any mod conflicts, though. It's possible there is an item limit per ripperdoc and that if too many mods are adding too many items to the ripperdocs, they won't all show up. I don't know if that limit exists or what it would be.

    Q: How can I get the cyberware without buying from a ripperdoc (for instance if it doesn't show up at the ripperdoc)?

    A: You can use these commands to get the item in CET console:

    Give yourself the item:
    Game.AddToInventory("Items.CatPawsLegendary", 1)
    And then pay the cost if you want:
    Game.GetTransactionSystem():GiveItem(Game.GetPlayer(), ItemID.new(TweakDBID.new("Items.money")), -72800)

    Costs are

    • Rare: €$26,000
    • Epic: €$41,600
    • Legendary: €$72800
  2. rmk1234
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    xxpanickxx made a version of this mod without the speed enhancements: Lynx Paw Reimagined (alternate version)

    I think some people have had issues with going too fast who might want this.
  3. RizenXG
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    Hey~a chooms! I wanted to use this with just a little bit of jump boost, I edited the init.lua and made a few changes to add a jump boost.
    [Edit] I was gonna share but I removed it as I figured it beats the purpose of rmk's mod description.
    [Edit 2] Here is the mediafire link for the init.lua file -Lynx Paws Reimagined with Jump Height-
    Just put it under bin\x64\plugins\cyber_engine_tweaks\mods\LynxPawsReimagined, replace the file there.
    If you want to change the values, edit this lines;
    -- 0.1 is a 10% increase in jump height
    local rareJumpHeightMultiplier =
    0.25
    local epicJumpHeightMultiplier = 0.50
    local legendaryJumpHeightMultiplier = 0.75
    1. rmk1234
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      It's fine to share that, I don't mind. I'm not opposed to it, I just don't want to make it myself.
    2. RizenXG
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      Cool! Thanks! I'll add it back for the chooms who wants it. Also thanks for your mods, I am using almost all of it in my current playthrough! I re-updated the comment above.
    3. brutus415
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      Love it. Vanilla jump is extremely handicapping but with your modification to the file and some tweaking, I found the perfect spot for me. Thanks!
    4. RizenXG
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      No problem! I am using a my own specific modified values myself. It is up to one's own preference and I left the values in this comment for people to tweak it into their own desired perfection. Have a good day  ^_~
    5. NewPotential
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      Out of curiosity, what are your specific modified values?
    6. RizenXG
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      Nothing major, but in my opinion you should just find the perfect amount of jump height boost for yourself.
      I am using the following:

      R = 0.20 , E = 0.40 , L = 0.60
    7. rmk1234
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      Stickied this post so it's easier to find!
  4. UlyssesTheDM
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    Any chance this will eventually have a 2.0 option for the mod? I also added this to my tracked modlist in case it does get a 2.0 version of the download. ( ^ - ^ )b

    Thank you for your hard work on this mod!
  5. Welkthar
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    RMK have you had time yet to re-evalute if you will update this mod?

    Besides the vanilla effects;
    (+50% quieter movement
    +6-12% crouched movement speed
    −20% fall damage)

    I'm looking for slight buffs for this piece of Cyberware. Maybe;
    - an increase in normal jump height but nothing to crazy. Just enough to be able to grapple onto most ledges (where charged jump/double jump will land you on that roof/ledge with ease)
    - slight buff to even less noise from movement, 70%?
    - percentage buff to a decrease of noise from falling/landing next to an enemy
    - better protection against fall damage, max 40% perhaps

    I dont suggest any movement change, but if you absolutely want then just keep it limited to crouch speed? Would not propose anything more then a 10 or 15% increase

    Just some ideas!
  6. RevanFanMan
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    Dumb question, but why aren't the lynx paws showing any description on what they do in my game?
    Edit* Nevermind, I thought I had installed Archive XL. Apparently I had not. 
  7. nexusover1245
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    Hello rmk, hope you can update the mod to new version of the game, your Lynx Paws Reimagined are an icreible addition to steahlt gameplay focused runs.

    Greetings and thanks o.o7
  8. Aetheraeum
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    Hey brother I understand if you don't plan to update this mod, but if you do, as far as I know there still is no fall damage reduction cyberware in the game. So if you want to lean into the sneaking, crouch speed, and fall damage reduction (or just totally allowing a normal landing from any height), I think you could fit into the games balance that way. Especially with cyberware EX allowing two leg implants, and being more balanced with the new capacity system.
  9. SirLink3
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    Hey so unless I'm missing something it looks like update 2.0 messed up the mod, can you please update it to work again whenever you're free? I like going with melee builds and the extra speed feels wonderful 
    1. rmk1234
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      I'm not sure if I will update it / how it would look. They have the Jenkins' Tendons now which increase speed generally, for short bursts, and the Lynx Paws do increase crouched movement speeds. I don't like just making a super-powered item or making other items in the game useless. Maybe the values are still too low to make it worthwhile when compared to Jenkins' or double jump, and it could use a buff. I will consider remaking it, but not sure how soon.
    2. WolfHavenXIII
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      I don't think it's that overpowered with these add-ons it makes your character like a night city cat burglar/ninja. My character is not tanky at all so they rely on sneaking around a lot, also being able to jump high and run around the rooftops in Night City is a lot of fun. Kind of like playing Mirrors Edge Catwoman type character. I also wish they kept the mantis blade wall hug for more stealthy builds and traversal but what can you do ¯\_(ツ)_/¯. 

      Whenever you have time If you can add these to the 2.0 Lynx paws I would highly appreciate it. Cheers!

      • movement speed
      • jump height
      • footstep sound radius
      • fall damage
      • land silently
  10. Nevcair
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    I still think the lynx paws need a bit more jump height otherwise it wont be taken at all.

    Doesnt have to be as high as the other two but something is needed. You can be way more stealthy by jumping across the room.
    1. rmk1234
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      Someone made a version with a jump height boost and shared it in a comment here, I just stickied the post so it would be easier to find.
  11. ulquiart
    ulquiart
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    Hello, I went to Pacifica ripperdoc and I didn't find it, is it because I haven't done much of the main game yet?
    1. rmk1234
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      No, that shouldn't affect it. I just added a FAQ in the stickied posts above with answers about this (rather than answer here, since it is frequently asked).
  12. tolikbodnar
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    Hi, thanks for the mod. I have one question. Can you make a similar mod, but with the legendary version of Reinforced Tendons? The thing is that I have collected a complete collection of legendary cyberimplants for my V except for Reinforced Tendons, which exist only as a "rare". So I'm torn between the possibility of a double jump, which is very important to me, and my own perfectionism. For example, in the following variations of Reinforced Tendons, you can increase the height of the second jump, reduce damage from falls, and so on.
    Thank you in advance, I hope to see such a mod someday.
  13. highrup
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    not sure if this can be implemented but im currently using your mod and noticed the toggle "walk" speed is much faster as well, is there anyway to maintain the vanilla toggle-able walk speed, while still granting the 15% speed boost from the cw when its not toggled?