This page was last updated on 21 August 2022, 10:39PM
Changelogs
Version 1.20
NEW THINGS:
Added appearance customization for the Androids, with 30+ options to choose from in the Mod menu. Added appearance customization for the Bombus, with around 10 options.
Gave Flying Drones each a unique defensive effect. -Wyvern: Has a chance to disorient on hit. -Griffin: Temporarily increases armor when struck. (stacks) -Militech octant: Repairs 5% health over 3 seconds when struck (doesn't stack). -Arasaka Octant: Techhacks increase armor by 30%.
Reworked Arasaka mech's immunities to instead highlight all drones during combat and make them hackable through walls.
Drones will repair hp outside of combat automatically.
Reworked Mox TechDeck: -Explode no longer kills the drone -Drones heal 15% when killing a target. -Explode will increase techdeck damage by 10% for 15 seconds. Stackable.
Reworked Nomad TechDeck slightly, so that cooldown and cost reduction apply to all.
Reworked TechDeck modules. Most stat bonuses are now replaced with a more interesting effect: -New techhack to temporarily maximize Drone accuracy. -All techhacks increase drone damage by 10% (stackable) -Optical camo regenerates 2% hp per second. -New techhack to allow all androids to use kerenzikov abilities. -New techhack to have all drones trigger a variety of explosions, and apply status effects to enemies. -Overcharge speeds up drones 100% more.
Drones now show damage floaters like the player.
FIXES:
Fixed issue where some techdeck modules weren't working. Fixed most friendly fire cases where drone explosions could damage each other. Fixed drones being hostile towards to the player or other drones. Drone kills now count as player kills, granting you xp.
Version 1.11
NEW THINGS: Mechs and Androids are now much better at keeping up with the player, similar to flying drones. Mechs now fast travel with you, regardless if you have Permanent Mechs set to true or not. Buffed Mox TechDeck's cheaper crafting cost effect. Will now return half of the crafting cost regardless how the drone dies. Turning off a Drone now refunds half of it's entire cost, not just the Drone Modules. Drone's are recycled automatically now, meaning you don't need to go and pick up their loot once they've been turned off/destroyed/despawned. Drones that despawn return half of their cost. Drones that despawn unavoidably due to a quest or cutscene will return their entire cost. Disabled turning off drones during combat.
FIXES:
Fixed Ping not highlighting all targets. Fixed issue with drones reacting to things they shouldn't be, like a malfunctioning device. Fixed TechHack cooldowns being affected by some perks, like Daisy Chain. Fixed Drone placeholder items being visible in projectile launcher fragment slot Fixed enemies targetting drones during boxing fights. Fixed issue where drones would respawn sometimes after they'd died. Fixed reveal position hack. Fixed issue where Drones would sometimes turn hostile to the player. Bosses now have knockdown immunity for the Mech's stomp attack.
Version 1.1
Fixed issue with localizations, possibly the cause of why some people couldn't craft certain drones. Techdecks no longer overwrite existing operating systems. See FAQ if updating mid playthrough, as your decks will have reverted. Techdecks may be used with a cyberdeck with System-EX installed. Fixed technical ability requirement descriptions. Removed item added notification (as the item is just a placeholder). Placeholder items no longer show up in vendor screens. Fixed vortex install