Interesting case of the intricacies of distributed competitive collaboration ....
Your RadioEXT mod version 2.7 was first through the gate ... so perhaps jackhumbert should be the one to fix the incompatibilities.
But it seems that jackhumbert fixed his mod by updating a dependency for both your mods, and that is why yours broke .... so perhaps only you can fix it in a progressive manner.
It also seems that jackhumbert is a talented modder but is kind of flighty, so he might ghost.
Looks like the ball is in your court .... but personally IMO CP2077 was designed ground up to be a ground level experience ... so Ill stick with radioEXT for now
Went through the troubleshooting and here is my summary so far.
RadioEXT 2.7 worked fine with all my radio stations up to about 2 weeks ago, including my own stations.
CET recently got an update and that is a dependency for radioEXT
In my various logs RadioEXT and CET are throwing errors indicating that radioEXT is parsing the radio stations and can no longer see the music files.
I am on Steam not GOG ... so this might be an "anti-piracy measure" by Steam and not GOG (NOPE)
I use MO2 and looking at the install dates for my Radio related mods .... non have been touched since RadioEXT worked.
Because my CP2077 is working perfectly (other than RadioEXT) I don't really want to change anything or even load up my minimal troubleshooting profile on MO2 .... but that may be necessary.
Loaded up a minimal install profile on MO2 and radioEXT works perfectly with that including custom stations .... so for me this seems to be a mod conflict with a new mod or one that got updated recently ...... I will post when I identify the mod.
Surprisingly easy as I just filtered for recently installed mods
CP2.21 Let_there_be_flight_v0.3.10.zip-5208-0-3-10-1751636295 Let There Be Flight
With this mod loaded RadioEXT 2.7 no longer works in my install
When I remove this mod from my full load order .... RadioEXT also works again with custom stations so this mod was the only issue for me.
Hopefully the modder will address this issue and I have informed them and started a bug report ... but flying is kind of overrated as the buildings and some other objects don't have collision. That would be a good update for CDProjeKt
Thank you for sharing your find! Indeed, Let There Be Flight 0.3.10 introduces a different version of an audio playback engine that overrides the one used by this mod, creating conflicts in effect. Which is outlined in the LTBF Changelogs and the file download description.
This is the case that falls into "Additionally, there may be some other radio or vehicle related mods that may affect this one." category I listed as a potential source of issues in my other post.
If anyone experiences issues, please provide configuration details and instructions on how to reproduce the problem.
General statements like “doesn't work” or "game crashes" won’t help anyone and don’t provide any usable troubleshooting information. Please note that the vast majority of the thousands of daily downloaders don't report any issues - let alone crashes - so there is likely something specific on your end that requires attention.
I'd recommend starting by reviewing your installation base and ensuring all required components are present, properly updated and loaded. (The text below also shows what kind of configuration information is required in troubleshooting).
Please go to your "...\Cyberpunk 2077\red4ext\logs" folder and:
1. Check the most recent red4ext*.log file if it contains these lines and version info for game 2.21: [2025-07-09 20:08:06.001] [RED4ext] [info] RED4ext (v1.27.0) is initializing... [2025-07-09 20:08:06.001] [RED4ext] [info] Product version: 2.21 [2025-07-09 20:08:06.001] [RED4ext] [info] File version: 3.0.78.57301 [2025-07-09 20:08:06.001] [RED4ext] [info] Loading game's addresses from 'D:\GOG Games\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'... [2025-07-09 20:08:08.529] [RED4ext] [info] 912162 game addresses loaded [2025-07-09 20:08:08.648] [RED4ext] [info] RED4ext has been successfully initialized [2025-07-09 20:08:12.441] [RED4ext] [info] RED4ext is starting up... [2025-07-09 20:08:12.441] [RED4ext] [info] Loading plugins... (...) [2025-07-09 20:08:14.193] [RED4ext] [info] Loading plugin from 'D:\GOG Games\Cyberpunk 2077\red4ext\plugins\RadioExt\fmod.dll'... [2025-07-09 20:08:14.459] [RED4ext] [info] Loading plugin from 'D:\GOG Games\Cyberpunk 2077\red4ext\plugins\RadioExt\RadioExt.dll'... [2025-07-09 20:08:14.752] [RED4ext] [info] RadioExt (version: 2.2.0, author(s): keanuWheeze) has been loaded (...) [2025-07-09 20:08:15.190] [RED4ext] [info] RED4ext has been started [2025-07-09 20:08:25.821] [RED4ext] [info] scc invoked successfully, 25331 source refs were registered [2025-07-09 20:08:25.821] [RED4ext] [info] Scripts blob path was updated to 'D:\GOG Games\Cyberpunk 2077\r6\cache\final.redscripts.modded' 2. Check the most recent radioext*.log file if it starts with these lines: [2025-07-09 20:08:14.588] [RadioExt] [info] FMOD::System_Create No errors. [2025-07-09 20:08:14.752] [RadioExt] [info] FMOD::System::init No errors. [2025-07-09 20:08:14.752] [RadioExt] [info] FMOD::System::set3DSettings No errors. Note: this file may contain more useful troubleshooting information as the mod logs playback history there.
3. Check if your CET is working properly by examining its log file: "...\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log" [2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Cyber Engine Tweaks is starting... [2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] CET version v1.35.1 [HEAD] [2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Game version 3.0.78.57301 [2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Root path: "D:\GOG Games\Cyberpunk 2077\bin\x64" [2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Cyber Engine Tweaks path: "D:\GOG Games\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks" [2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Lua scripts search path: "D:\GOG Games\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods"
4. Also check if the CET part of the mod was loaded by finding this line in the "...\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\scripting.log" file: [2025-07-09 20:08:12 UTC+02:00] [10096] Mod radioExt loaded! ('D:\GOG Games\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\radioExt')
If anything is missing or outstanding (with the exception to timestamps and file paths), you may need to update your game and/or requirements or the RadioExt installation.
Additionally, there may be some other radio or vehicle related mods that may affect this one. The best is to perform a clean install test as shown here.
Update: as Sirandar888 described here recently, Let There Be Flight 0.3.10 mod creates conflicts with RadioExt by overriding its playback engine (which is outlined in the LTBF Changelogs by the way).
However, this is just of one possible causes so a proper troubleshooting is always required in case of issues.
Perhaps this comment somewhat doesn't belong here, but it is indeed relevant.
If you have a lot of mods, mod organizer 2 is pretty much a requirement in my opinion. If you do use mod organizer 2, you should have two profiles, one with your full load order and one with a minimal load order that only loads the core dependency mods.
When you have issues due to new mods or updates, you can just switch to the minimal profile and load up the mods and questions to see if there actually is a problem with just them. Because of how model organizer 2 is designed, you can also easily see what mods you installed or update in the last little while so you can rapidly narrow down which mods may be the problem.
But there's one little known caveat, when you switch from your full load order to your minimal load order, you must first make a copy of your overwrite directory. Theoretically there should be nothing in there, but that's just not practical because of how messy cyberpunk mods are. Loading up a minimal load order after a full loader generally isn't a problem, but when you go to reload your entire load order that can mess up your game, and any saves you make after.
The solution to this is just to delete your override and install it from your backup after you're done troubleshooting.
Because I use mod organizer too. It was literally a 5-minute job to figure out which of my thousand mods was interacting with radio ext.
Within the people that use mod organizer 2 there is some disagreement about how to manage your overwrite directory. Some say you should battle it out and get the subset of files generated by each individual mod out of the override and then into the individual mod directories.
Some say just let the override be because then you have containment for the files that get created by mods.
I adopt a hybrid approach where I have a default overwrite that is generated by all the well-behaved mods, and after that I just let the overwrite manage itself.
doesn't work , i have 2.21 and installed everything everyone mentioned.
game crashes when trying to launch , launches when you delete the radioext folder.
my pc is 100% vanilla just windows and cyber punk installed so no it's not my rig. Game plays fine vanilla.
I can't beleive modding is still this bad , running around github to download random zips and dlls that do nothing. reminds me of modding san andreas in 2004. what a joke this is just to play a song
It works if you follow instructions. Don't try to make a custom icon because that doesn't really work, but that's an entirely separate process. Setting up a radio station is straight forward and works quite well. Odds are you're missing some requirements.
RadioExt worked fine for me but CET seems to be updated and no custom radio stations play and the game crashes....
With version 2.7 of RadioEXT and CET 1.35.1 the vanilla radio stations play fine .... but any modded ones do not ... and if you you keep the modded stations running but not playing the game crashes after a few minutes
When I followed the troubleshooting methods and checked the logs all the dependency loadouts came out Successful
However there is a lot of error messages in the radioEXT and CET scripting logs all in dictating that RadioEXT can no longer see the music files associated with any modded radio station
[2025-07-09 23:00:04 UTC-04:00] [7588] [RadioExt] Error: Station "107.9 Radio Delerium" is not a stream, but also has no song files. Using fallback webstream instead. (Note that this is a custom station I made myself with my own purchased MP3s via CD)
[2025-07-09 23:00:04.408] [RadioExt] [error] FMOD::System::createSound: An invalid object handle was used.. Requested Path: Z:\steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\radioExt\radios\Tatu\CLOWNS.mp3
[2025-07-09 22:23:27 UTC-04:00] [13252] ...gine_tweaks\mods\radioExt\modules\vehicle\observersV.lua:185: attempt to index local 'activeVRadio' (a nil value) stack traceback: ...gine_tweaks\mods\radioExt\modules\vehicle\observersV.lua:185: in function <...gine_tweaks\mods\radioExt\modules\vehicle\observersV.lua:182> [C]: in ?
It seems that the dev of radioEXT might be the victim of new anti-piracy measures on Steam because the dev and the people who say it works are on GOG
mod doesnt work, followed every direction to a T and even watched a youtube tutorial just to double check that i had and what do you know, as long as radioext is installed in my game files the game will NOT launch
I spent several hours trying to get this to work, to no avail. The game simply will not launch if the plugin is in the red4ext folder. There's a lot of posts here about how it will work if you make sure all dependencies are up to date, and some stuff about packaging stations inside their own mod and using a mod manager to load it. None of these work. The game will not launch.
Everything in my install is post-2.21 - I installed the game for the first time back in May. So there's absolutely no way it could be an out-of-date dependency that is the issue here. Logs indicate that red4ext attempts to load fmod.dll and RadioExt.dll and then hangs indefinitely, causing the game to fail to launch altogether. Maybe some people have gotten lucky by having had this mod already installed prior to the most recent patch and were able to get it working again, but it seems that on a fresh install it is flat-out broken.
Long story short: wait for an update. There's just no way this mod is in a state to be run at this time, unfortunately.
As of 7/4/2025 this mod works fine. Icon instructions are out of date so that's a headache, but the radio itself is pretty easy to set up and works fine.
Please, if you could tell me how you got this to work. I've followed the github tutorial to the dot. I've tried damn near everything and my game still will not load with this mod installed :(
Edit with things i've done as reccomended: Reinstalled the mods a dozen times, downloaded codeware, made sure all of my songs were plain text without special characters, tried launching without a custom station entirely. The game simply WILL NOT BOOT if i have the mod installed. No loading screen, no error message, i press play, it loads mods, says succesfully loaded, and then DOES NOT LAUNCH.
Fr, it is downright frustrating to see people simply commenting "Works just fine!" Clearly it does not work, at least for a lot of people, and whatever is causing it to work for those who can get it to run is some kind of variable no one has yet documented. The mod hasn't been updated for a year and a half and about 5 patches have come and gone since then. It desperately needs attention regardless of whether it happens to work for some people, and if the mod author doesn't want to do it, I hope someone else is able to fork it at some point.
Hey dude! I managed to get it work. I downloaded an older version of red4ext since it seemed that was what was causing the game not to launch. For some reason.. Anyway! I downloaded the one from nexus, second newest/. Also codeware, of course.
For some reason that fixed it for me personally. I also made sure to ignore the fact that CET is updated on github and just download the one from cyberpunk, since i figured if the mod creator is too lazy to update the mod they're probably not gonna check if there's a newer version on github. Edit: forgot to mention. Afterwards the mod kept giving me metadata errors so i just used the example stations metadata and modified it.
Didn't work for me unfortunately. Rolled back version of red4ext fails to launch itself and doesn't load any mods, then crashes on game shutdown. Think the answer here though is that anyone who's gotten it to work should list the exact versions of all the dependencies they're using - I'm almost sure now it's certain versions of things not playing nice with versions of others.
Surprisingly enough yeah! I have no idea WHY it works though but I haven't ran into any problems. Though i am entirely recounting from memory of what i downloaded to try and get this mod to work. I have no idea if maybe it's some kind of file shenanigans since i entirely relied on the "Replace files in destination" (having originally downloaded the newest github files) instead of doing a clear reinstall.
If it does not work for you as expected, it's most likely something in your configuration that requires attention - whether it's a misconfiguration of requirements and/or other mods affecting the final outcome.
1602 comments
Your RadioEXT mod version 2.7 was first through the gate ... so perhaps jackhumbert should be the one to fix the incompatibilities.
But it seems that jackhumbert fixed his mod by updating a dependency for both your mods, and that is why yours broke .... so perhaps only you can fix it in a progressive manner.
It also seems that jackhumbert is a talented modder but is kind of flighty, so he might ghost.
Looks like the ball is in your court .... but personally IMO CP2077 was designed ground up to be a ground level experience ... so Ill stick with radioEXT for now
RadioEXT 2.7 worked fine with all my radio stations up to about 2 weeks ago, including my own stations.
CET recently got an update and that is a dependency for radioEXT
In my various logs RadioEXT and CET are throwing errors indicating that radioEXT is parsing the radio stations and can no longer see the music files.
I am on Steam not GOG ... so this might be an "anti-piracy measure" by Steam and not GOG (NOPE)
I use MO2 and looking at the install dates for my Radio related mods .... non have been touched since RadioEXT worked.
Because my CP2077 is working perfectly (other than RadioEXT) I don't really want to change anything or even load up my minimal troubleshooting profile on MO2 .... but that may be necessary.
Loaded up a minimal install profile on MO2 and radioEXT works perfectly with that including custom stations .... so for me this seems to be a mod conflict with a new mod or one that got updated recently ...... I will post when I identify the mod.
Surprisingly easy as I just filtered for recently installed mods
CP2.21 Let_there_be_flight_v0.3.10.zip-5208-0-3-10-1751636295 Let There Be Flight
With this mod loaded RadioEXT 2.7 no longer works in my install
When I remove this mod from my full load order .... RadioEXT also works again with custom stations so this mod was the only issue for me.
Hopefully the modder will address this issue and I have informed them and started a bug report ... but flying is kind of overrated as the buildings and some other objects don't have collision. That would be a good update for CDProjeKt
Indeed, Let There Be Flight 0.3.10 introduces a different version of an audio playback engine that overrides the one used by this mod, creating conflicts in effect. Which is outlined in the LTBF Changelogs and the file download description.
This is the case that falls into "Additionally, there may be some other radio or vehicle related mods that may affect this one." category I listed as a potential source of issues in my other post.
General statements like “doesn't work” or "game crashes" won’t help anyone and don’t provide any usable troubleshooting information.
Please note that the vast majority of the thousands of daily downloaders don't report any issues - let alone crashes - so there is likely something specific on your end that requires attention.
I'd recommend starting by reviewing your installation base and ensuring all required components are present, properly updated and loaded.
(The text below also shows what kind of configuration information is required in troubleshooting).
Please go to your "...\Cyberpunk 2077\red4ext\logs" folder and:
1. Check the most recent red4ext*.log file if it contains these lines and version info for game 2.21:
[2025-07-09 20:08:06.001] [RED4ext] [info] RED4ext (v1.27.0) is initializing...
[2025-07-09 20:08:06.001] [RED4ext] [info] Product version: 2.21
[2025-07-09 20:08:06.001] [RED4ext] [info] File version: 3.0.78.57301
[2025-07-09 20:08:06.001] [RED4ext] [info] Loading game's addresses from 'D:\GOG Games\Cyberpunk 2077\bin\x64\cyberpunk2077_addresses.json'...
[2025-07-09 20:08:08.529] [RED4ext] [info] 912162 game addresses loaded
[2025-07-09 20:08:08.648] [RED4ext] [info] RED4ext has been successfully initialized
[2025-07-09 20:08:12.441] [RED4ext] [info] RED4ext is starting up...
[2025-07-09 20:08:12.441] [RED4ext] [info] Loading plugins...
(...)
[2025-07-09 20:08:14.193] [RED4ext] [info] Loading plugin from 'D:\GOG Games\Cyberpunk 2077\red4ext\plugins\RadioExt\fmod.dll'...
[2025-07-09 20:08:14.459] [RED4ext] [info] Loading plugin from 'D:\GOG Games\Cyberpunk 2077\red4ext\plugins\RadioExt\RadioExt.dll'...
[2025-07-09 20:08:14.752] [RED4ext] [info] RadioExt (version: 2.2.0, author(s): keanuWheeze) has been loaded
(...)
[2025-07-09 20:08:15.190] [RED4ext] [info] RED4ext has been started
[2025-07-09 20:08:25.821] [RED4ext] [info] scc invoked successfully, 25331 source refs were registered
[2025-07-09 20:08:25.821] [RED4ext] [info] Scripts blob path was updated to 'D:\GOG Games\Cyberpunk 2077\r6\cache\final.redscripts.modded'
2. Check the most recent radioext*.log file if it starts with these lines:
[2025-07-09 20:08:14.588] [RadioExt] [info] FMOD::System_Create No errors.
Note: this file may contain more useful troubleshooting information as the mod logs playback history there.[2025-07-09 20:08:14.752] [RadioExt] [info] FMOD::System::init No errors.
[2025-07-09 20:08:14.752] [RadioExt] [info] FMOD::System::set3DSettings No errors.
3. Check if your CET is working properly by examining its log file:
"...\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log"
[2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Cyber Engine Tweaks is starting...
[2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] CET version v1.35.1 [HEAD]
[2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Game version 3.0.78.57301
[2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Root path: "D:\GOG Games\Cyberpunk 2077\bin\x64"
[2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Cyber Engine Tweaks path: "D:\GOG Games\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks"
[2025-07-09 20:08:05 UTC+02:00] [info] [__cdecl Options::Options(struct Paths &)] [11844] Lua scripts search path: "D:\GOG Games\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods"
4. Also check if the CET part of the mod was loaded by finding this line in the
"...\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\scripting.log" file:
[2025-07-09 20:08:12 UTC+02:00] [10096] Mod radioExt loaded! ('D:\GOG Games\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\radioExt')
If anything is missing or outstanding (with the exception to timestamps and file paths), you may need to update your game and/or requirements or the RadioExt installation.
Additionally, there may be some other radio or vehicle related mods that may affect this one.
The best is to perform a clean install test as shown here.
as Sirandar888 described here recently, Let There Be Flight 0.3.10 mod creates conflicts with RadioExt by overriding its playback engine (which is outlined in the LTBF Changelogs by the way).
However, this is just of one possible causes so a proper troubleshooting is always required in case of issues.
If you have a lot of mods, mod organizer 2 is pretty much a requirement in my opinion. If you do use mod organizer 2, you should have two profiles, one with your full load order and one with a minimal load order that only loads the core dependency mods.
When you have issues due to new mods or updates, you can just switch to the minimal profile and load up the mods and questions to see if there actually is a problem with just them. Because of how model organizer 2 is designed, you can also easily see what mods you installed or update in the last little while so you can rapidly narrow down which mods may be the problem.
But there's one little known caveat, when you switch from your full load order to your minimal load order, you must first make a copy of your overwrite directory. Theoretically there should be nothing in there, but that's just not practical because of how messy cyberpunk mods are. Loading up a minimal load order after a full loader generally isn't a problem, but when you go to reload your entire load order that can mess up your game, and any saves you make after.
The solution to this is just to delete your override and install it from your backup after you're done troubleshooting.
Because I use mod organizer too. It was literally a 5-minute job to figure out which of my thousand mods was interacting with radio ext.
Within the people that use mod organizer 2 there is some disagreement about how to manage your overwrite directory. Some say you should battle it out and get the subset of files generated by each individual mod out of the override and then into the individual mod directories.
Some say just let the override be because then you have containment for the files that get created by mods.
I adopt a hybrid approach where I have a default overwrite that is generated by all the well-behaved mods, and after that I just let the overwrite manage itself.
game crashes when trying to launch , launches when you delete the radioext folder.
my pc is 100% vanilla just windows and cyber punk installed so no it's not my rig. Game plays fine vanilla.
I can't beleive modding is still this bad , running around github to download random zips and dlls that do nothing. reminds me of modding san andreas in 2004. what a joke this is just to play a song
With version 2.7 of RadioEXT and CET 1.35.1 the vanilla radio stations play fine .... but any modded ones do not ... and if you you keep the modded stations running but not playing the game crashes after a few minutes
When I followed the troubleshooting methods and checked the logs all the dependency loadouts came out Successful
However there is a lot of error messages in the radioEXT and CET scripting logs all in dictating that RadioEXT can no longer see the music files associated with any modded radio station
[2025-07-09 23:00:04 UTC-04:00] [7588] [RadioExt] Error: Station "107.9 Radio Delerium" is not a stream, but also has no song files. Using fallback webstream instead. (Note that this is a custom station I made myself with my own purchased MP3s via CD)
[2025-07-09 23:00:04.408] [RadioExt] [error] FMOD::System::createSound: An invalid object handle was used.. Requested Path: Z:\steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\radioExt\radios\Tatu\CLOWNS.mp3
[2025-07-09 22:23:27 UTC-04:00] [13252] ...gine_tweaks\mods\radioExt\modules\vehicle\observersV.lua:185: attempt to index local 'activeVRadio' (a nil value)
stack traceback:
...gine_tweaks\mods\radioExt\modules\vehicle\observersV.lua:185: in function <...gine_tweaks\mods\radioExt\modules\vehicle\observersV.lua:182>
[C]: in ?
It seems that the dev of radioEXT might be the victim of new anti-piracy measures on Steam because the dev and the people who say it works are on GOG
I spent several hours trying to get this to work, to no avail. The game simply will not launch if the plugin is in the red4ext folder. There's a lot of posts here about how it will work if you make sure all dependencies are up to date, and some stuff about packaging stations inside their own mod and using a mod manager to load it. None of these work. The game will not launch.
Everything in my install is post-2.21 - I installed the game for the first time back in May. So there's absolutely no way it could be an out-of-date dependency that is the issue here. Logs indicate that red4ext attempts to load fmod.dll and RadioExt.dll and then hangs indefinitely, causing the game to fail to launch altogether. Maybe some people have gotten lucky by having had this mod already installed prior to the most recent patch and were able to get it working again, but it seems that on a fresh install it is flat-out broken.
Long story short: wait for an update. There's just no way this mod is in a state to be run at this time, unfortunately.
Make sure you follow github tutorial
Edit with things i've done as reccomended: Reinstalled the mods a dozen times, downloaded codeware, made sure all of my songs were plain text without special characters, tried launching without a custom station entirely. The game simply WILL NOT BOOT if i have the mod installed. No loading screen, no error message, i press play, it loads mods, says succesfully loaded, and then DOES NOT LAUNCH.
For some reason that fixed it for me personally. I also made sure to ignore the fact that CET is updated on github and just download the one from cyberpunk, since i figured if the mod creator is too lazy to update the mod they're probably not gonna check if there's a newer version on github.
Edit: forgot to mention. Afterwards the mod kept giving me metadata errors so i just used the example stations metadata and modified it.
If that doesn't work I wouldn't be against just zipping up the mods and red4ext folders I have and making a drive link for them.
Codeware: 1.16.0
CET 1.35.1
At least the ones im using for them to work for me :D
Though i am entirely recounting from memory of what i downloaded to try and get this mod to work. I have no idea if maybe it's some kind of file shenanigans since i entirely relied on the "Replace files in destination" (having originally downloaded the newest github files) instead of doing a clear reinstall.
Test configuration:
Test actions performed:
Test result:
Works just fine as expected: playback starts immediately upon pressing the F button and continues until you choose to stop it.
Screenshot here.
Conclusion:
If it does not work for you as expected, it's most likely something in your configuration that requires attention - whether it's a misconfiguration of requirements and/or other mods affecting the final outcome.
I've re-edited the header - hope it's better now.
I followed everything in this list AND the install instructions on GitHub, and it still doesn't work for me (GOG installation on Nobara Linux)
Apparently you have to jump through an extra few hoops on Linux. It works fine now!