I installed the mod but it does not work or I have redscript compilation errors 1. Clear Cyberpunk 2077\r6\cache\modded folder if you have anything inside (but not delete the folder itself) + validate the game 2. If you are using red4ext then delete cybercmd, if you are not using red4ext then install cybercmd (you must have one of them but not both at the same time) 3. Run the game directly from exe file to avoid redmod stuff at first and make sure that your redscript mods work 4. Make sure that logs inside Cyberpunk 2077\r6\logs are being created when you launch the game 5. Check Vik's clinic label, if you see an updated marker name it means that the mod works.
Woohoo, still working as advertised, with game Patch 2.2 (+2.21), hella nice! \o/ ♥
Again, THANK YOU djkovrik, for yet another hella preem mod, and its years of max nova service!! Love mods like these---such a subtle detail, but such a massive impact making the map more immersive!! Still appreciatin' ya, choombatta!! ♥ :D
Cyberpunk2077Phantom Liberty[P] 2.21
Spoiler:
Show
Real Vendor Names2.1.0Installed
Vanilla - Vendor names shown on map have generic names.
(Enlarge Image: Right-click image, Open Image in New Tab)
Modded - Vendor names shown on map are accurate to the shops' actual in-game names.
(Enlarge Image: Right-click image, Open Image in New Tab)
Just did a brand new install of mods using the C77 collection. On launch i get an error from redscript, if i dig into the log this is what I see: [ERROR - Thu, 30 May 2024 10:45:40 -0400] [UNRESOLVED_METHOD] At \SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts\realVendorNames.reds:1:1: @wrapMethod(WorldMapTooltipController) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this signature does not match any existing method, make sure that the function qualifiers and argument types are correct [ERROR - Thu, 30 May 2024 10:45:40 -0400] [UNRESOLVED_FN] At \SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts\realVendorNames.reds:17:3: LogChannel(n"DEBUG", s"entry = \(entry), variant = \(data.mappin.GetVariant()), name = \(vendorName)"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ function LogChannel not found [ERROR - Thu, 30 May 2024 10:45:42 -0400] REDScript compilation has failed. This error has been caused by mods listed below: - realVendorNames.reds You should check if these mods are outdated and update them if possible. They may also be incompatible with the current version of the game, in which case you should remove them and try again.
Please let me know if there are any additional details I can provide! The game still launches after accepting the error message.
I just did a complete/fresh reinstall (Steam) of my game (nuked all associated old folders+files; fresh re-downloads of all the mods I use; manual installs; no REDmod mods used). Can confirm this mod is still working hella preem with 2.12a. ♥
( again, sorry if you got spammed with my notifications, this should be the last one i think! ♥ *nervous giggle* ♥ x3 )
Phantom Liberty has a messed up system with the minimap, some of it is programmed in to disappear during quests, some just randomly happens, possibly because of some mods, possibly because it's full of bugs... I already have the problem and I've never used this particular mod.
193 comments
I installed the mod but it does not work or I have redscript compilation errors
1. Clear Cyberpunk 2077\r6\cache\modded folder if you have anything inside (but not delete the folder itself) + validate the game
2. If you are using red4ext then delete cybercmd, if you are not using red4ext then install cybercmd (you must have one of them but not both at the same time)
3. Run the game directly from exe file to avoid redmod stuff at first and make sure that your redscript mods work
4. Make sure that logs inside Cyberpunk 2077\r6\logs are being created when you launch the game
5. Check Vik's clinic label, if you see an updated marker name it means that the mod works.
Again, THANK YOU djkovrik, for yet another hella preem mod, and its years of max nova service!!
Love mods like these---such a subtle detail, but such a massive impact making the map more immersive!!
Still appreciatin' ya, choombatta!! ♥ :D
Vanilla - Vendor names shown on map have generic names.
(Enlarge Image: Right-click image, Open Image in New Tab)
Modded - Vendor names shown on map are accurate to the shops' actual in-game names.
(Enlarge Image: Right-click image, Open Image in New Tab)
Thank you! djkovrik for the outstanding longtime Service of your fine Mods
Appreciate it
Good and useful mod. Don't see why this wasn't in the base game.
[ERROR - Thu, 30 May 2024 10:45:40 -0400] [UNRESOLVED_METHOD] At \SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts\realVendorNames.reds:1:1:
@wrapMethod(WorldMapTooltipController)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
this signature does not match any existing method, make sure that the function qualifiers and argument types are correct
[ERROR - Thu, 30 May 2024 10:45:40 -0400] [UNRESOLVED_FN] At \SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts\realVendorNames.reds:17:3:
LogChannel(n"DEBUG", s"entry = \(entry), variant = \(data.mappin.GetVariant()), name = \(vendorName)");
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
function LogChannel not found
[ERROR - Thu, 30 May 2024 10:45:42 -0400] REDScript compilation has failed.
This error has been caused by mods listed below:
- realVendorNames.reds
You should check if these mods are outdated and update them if possible. They may also be incompatible with the current version of the game, in which case you should remove them and try again.
Please let me know if there are any additional details I can provide! The game still launches after accepting the error message.
Can confirm this mod is still working hella preem with 2.12a. ♥
( again, sorry if you got spammed with my notifications, this should be the last one i think! ♥ *nervous giggle* ♥ x3 )
x3