TL;DR: After research vehicles transfer was added, weapons are under investigation, no promises.
Long version: When this mod came out, we were all playing game version 1.6 AND there was the superb Respector. Respector was the cool mod, with all the features, bells and whistles, like transfer of items, vehicles, whole perk trees. But it was complicated, and also you couldn't use it with gamepad easily. So idea for this mod was born - something simple, that will allow me start the game with some perk points, cash, and wardrobe with cool clothes. Weapon transfer was out of my league, as back in the day, weapons had levels from 1 to 50, there are still iconics, quest weapons etc - it was really complicated. And vehicle transfer wasn't that interesting for me. At the end of the day you had the Respector as an alternative, right? So there was no real reason for me to add features that potentially might cause issues for users, when there's much better tool already made, by a much more experienced author.
Welp, now we have game version 2.0 and Respector is NOT yet updated, even if I thought that a mod, as great as that one, would be. So people are commenting on my mod asking for weapons and vehicle transfer, they are grieving about Respector, they are DMing me. I have finally broke. Vehicles transfer will be added, but on a compromise. Compromise The compromise is that some vehicles will never be transferred - Jackies bike, V's default car and the Beast. Two first are obtained very fast in the game, and all of them have a great potential of blocking some quests. Second thing is, there's a new toggle, that's on by default - "Exclude quest vehicles". If this toggle is on before you click "load" then other quest cars won't be transferred, too. Like Porsche, Delamain etc. On your own responsibility you can turn this toggle off before the load.
Weapons Weapons are something I'm starting to analyze, as after 2.0 they are a bit simpler. Probably I will create a similar system to the one of vehicles - forbidden weapons, optional quest weapons. But no promises, if I will make it, then I will make it.
The features you've added work great! I know you're working on weapons transfer, but is data about which fast travel points you've discovered in the cards as well? It would make it easier to get that pesky achievement that I'm missing lol.
Will this mod works with New Game Plus - Native (https://www.nexusmods.com/cyberpunk2077/mods/15043)? I wanna transfer my eddies and my wardrobe to a brand new save file without finishing the story
Same here. Also curious for an answer. I followed all instructions to save the data from my first play through, but when i turn on "load" and exit the menu in the new game it gives me this same error
hey, i cannot load my PseudoNG save after 2.13 update, any hope i can get it back or am i forced to start a new one? had compatibility problems with other mods after the update that i resolved by downloading everything back but still cannot load my NG save without crashing at the end of the game loading
200 comments
TL;DR:
After research vehicles transfer was added, weapons are under investigation, no promises.
Long version:
When this mod came out, we were all playing game version 1.6 AND there was the superb Respector. Respector was the cool mod, with all the features, bells and whistles, like transfer of items, vehicles, whole perk trees. But it was complicated, and also you couldn't use it with gamepad easily. So idea for this mod was born - something simple, that will allow me start the game with some perk points, cash, and wardrobe with cool clothes. Weapon transfer was out of my league, as back in the day, weapons had levels from 1 to 50, there are still iconics, quest weapons etc - it was really complicated. And vehicle transfer wasn't that interesting for me. At the end of the day you had the Respector as an alternative, right? So there was no real reason for me to add features that potentially might cause issues for users, when there's much better tool already made, by a much more experienced author.
Welp, now we have game version 2.0 and Respector is NOT yet updated, even if I thought that a mod, as great as that one, would be. So people are commenting on my mod asking for weapons and vehicle transfer, they are grieving about Respector, they are DMing me. I have finally broke. Vehicles transfer will be added, but on a compromise.
Compromise
The compromise is that some vehicles will never be transferred - Jackies bike, V's default car and the Beast. Two first are obtained very fast in the game, and all of them have a great potential of blocking some quests. Second thing is, there's a new toggle, that's on by default - "Exclude quest vehicles". If this toggle is on before you click "load" then other quest cars won't be transferred, too. Like Porsche, Delamain etc. On your own responsibility you can turn this toggle off before the load.
Weapons
Weapons are something I'm starting to analyze, as after 2.0 they are a bit simpler. Probably I will create a similar system to the one of vehicles - forbidden weapons, optional quest weapons. But no promises, if I will make it, then I will make it.
I can't load my saves, I get an error message and stay at level 1.
Do you have a solution ?
I was able to make a save and then a load, but it only loads the character's level and allocation points.
it does not load weapons, clothing or other items
which is normal ?
i cannot load my PseudoNG save after 2.13 update, any hope i can get it back or am i forced to start a new one?
had compatibility problems with other mods after the update that i resolved by downloading everything back but still cannot load my NG save without crashing at the end of the game loading
thanks for the mod anyway!