Hello! I am back. I've been rewriting some parts of LTBF to better use in-game systems, and this has allowed for better state control of flight and input contexts, enabling native vehicle combat (handheld and vehicle-mounted) while flying. This should also make it more compatible with other vehicle-based mods (in theory), but I have yet to try things out on a wide scale.
PSA: Use drone mode with a gamepad! In my opinion, it's the best way to fly in the game, and once I update Custom Game Controller, it'll be pretty powerful. and Custom Game Controller allows you to use your own joysticks/gamepad setup.
I have lots of ideas that I'd like to see implemented, and will try to get them finished to a point that you can at least try them out here.
I've tried to update the troubleshooting section below to be accurate to 2025 standards, but I might have missed some things.
Hi ! First of all, congrats for this mod, the new update fixed the audio bug ! But there's a new problem for me, I'm using RadioExt mod for adding new radios, and since the new update, if RadioExt is charged before Let there be flight in the CET control panel, your mod won't work at all. But if LTBF is charged first, all the customs radios using RadioExt won't work and will make the game crash if you try listening to them. This error message appears in CET : [RadioExt] Error: Station "126.3 NC Radio" is not a stream, but also has no song files. Using fallback webstream instead. Very strange...
i am unable to activate flight in any way, all other mods are loading just fine, my keybinds are set correctly in mod settings but it is showing the bind to start flight as nothing, do you know the fix?
Has anyone found any good settings for mouse and keyboard? I feel like the standard ones make the car really uncontrollable but other than 'yaw directionally' and 'velocity follows the direction of movement' (which do help) i don't know which other setting to tweak. I am using automatic mode btw
Yeah, it seems like it’s almost completely cleared.
The remaining issue is that when I call a vehicle, CP goes through a brief loading screen. The screen goes black and I get a spinning disk animation with progress bar for a couple seconds. During that time, the sound glitch comes on a for a second.
It’s a little disconcerting, but then it runs just fine.
Unfortunately, the sound bug in the latest update still hasn't been fixed. I noticed that everything seemed fine while I was flying, but the issue came back after I turned on the radio. I'm not sure if it's actually related or just a coincidence, but I thought it might help to mention it. That said, I'm really happy the mod is back and I'm enjoying it a lot despite the issues. Thanks for all the work you're putting into it!
Hey, I appreciate the tip, and I’m aware that the mod author already knows about the audio issue. However, a new version (v0.3.7) was released recently, and after testing it I discovered that the sound bug is still present—and it consistently reappears once you turn on the radio. As far as I can tell, nobody’s mentioned this specific trigger yet, so I thought sharing it might be helpful.
Hi jackhumbert, Thanks for the fix in v0.3.10—I've just tested the update and the original sound bug is indeed gone. However, I’m now running into two new issues when Let There Be Flight is enabled alongside RadioExt:
Radio Station Menu Crash Whenever I try to open the station‑selection menu (no matter where I am in the game), it instantly crashes.
Silent Custom Stations On the rare occasions the menu doesn’t crash, I can select one of my custom stations (installed via RadioExt) and the station appears to load, but there’s no audio output. If I temporarily disable Let There Be Flight, those same stations play perfectly again.
It looks like the recent audio fix has introduced a conflict between Let There Be Flight and RadioExt. At the moment, I’m forced to choose between using your mod or using RadioExt. Thanks again for all your hard work—I’m loving the mod overall!
Hello, very happy that you have updated the mod :) Thank you for addressing this very unpleasant audio bug. I would also like to report another bug... After taking off, when landing the vehicle on the ground, I lose control of it and cannot drive anymore. I have to exit and re-enter to regain control. Having an AZERTY keyboard, I only changed the command A to Q in the "Input.xml" file ...
just played it a sec ago to test the new update, everything working and yeah its getting better and better, the bumper view is great addition, no soft lock on car-prohib area anymore, but nah, seems like the audio bug still there after 10-20 min of playing. i think it had to do with the fmod (just guessing as it brings the whole sfx tho) at this point i guess its better if the flight doesn't have the addon engine sound for the time being, rather than had to restart the game for 10 mins XD.
Bro, this mod messes with my custom radio stations mods (Nightcore Radio, Real CP Music Radio) they won't play any sound. Also conflict with the radio skip song mod. They all don't work with this mod sadly, and I have to uninstall this for now :(
Wait was it THIS mod that had the weird sound origin placement bug? I thought i had fixed the issue so ima try this new version now; What really was the issue, anyways? Does cyberpunk not like flying around and just say "im gonna duplicate an audio listener at that point, screw you" or was it something else
4253 comments
Hello! I am back. I've been rewriting some parts of LTBF to better use in-game systems, and this has allowed for better state control of flight and input contexts, enabling native vehicle combat (handheld and vehicle-mounted) while flying. This should also make it more compatible with other vehicle-based mods (in theory), but I have yet to try things out on a wide scale.
PSA: Use drone mode with a gamepad! In my opinion, it's the best way to fly in the game,
and once I update Custom Game Controller, it'll be pretty powerful.and Custom Game Controller allows you to use your own joysticks/gamepad setup.I have lots of ideas that I'd like to see implemented, and will try to get them finished to a point that you can at least try them out here.
I've tried to update the troubleshooting section below to be accurate to 2025 standards, but I might have missed some things.
For more information on the Cyberpunk 2077 startup process & the errors/crashes that may happen at each stage, see this flowchart.
Here's a quick demo of the custom FPP camera & Drone mode using a HOSAS setup with Custom Game Controller:
Here's a quick demo of some of the quickhacks introduced in 0.1.4:
First of all, congrats for this mod, the new update fixed the audio bug !
But there's a new problem for me, I'm using RadioExt mod for adding new radios, and since the new update, if RadioExt is charged before Let there be flight in the CET control panel, your mod won't work at all. But if LTBF is charged first, all the customs radios using RadioExt won't work and will make the game crash if you try listening to them. This error message appears in CET : [RadioExt] Error: Station "126.3 NC Radio" is not a stream, but also has no song files. Using fallback webstream instead.
Very strange...
The remaining issue is that when I call a vehicle, CP goes through a brief loading screen. The screen goes black and I get a spinning disk animation with progress bar for a couple seconds. During that time, the sound glitch comes on a for a second.
It’s a little disconcerting, but then it runs just fine.
Unfortunately, the sound bug in the latest update still hasn't been fixed. I noticed that everything seemed fine while I was flying, but the issue came back after I turned on the radio. I'm not sure if it's actually related or just a coincidence, but I thought it might help to mention it.
That said, I'm really happy the mod is back and I'm enjoying it a lot despite the issues. Thanks for all the work you're putting into it!
He is aware of the audio issue. If you run into any problems, you can check there and see if anyone else has brought it up under "issues."
Thanks for the fix in v0.3.10—I've just tested the update and the original sound bug is indeed gone. However, I’m now running into two new issues when Let There Be Flight is enabled alongside RadioExt:
- Radio Station Menu Crash
- Silent Custom Stations
It looks like the recent audio fix has introduced a conflict between Let There Be Flight and RadioExt. At the moment, I’m forced to choose between using your mod or using RadioExt.Whenever I try to open the station‑selection menu (no matter where I am in the game), it instantly crashes.
On the rare occasions the menu doesn’t crash, I can select one of my custom stations (installed via RadioExt) and the station appears to load, but there’s no audio output. If I temporarily disable Let There Be Flight, those same stations play perfectly again.
Thanks again for all your hard work—I’m loving the mod overall!
Thank you for addressing this very unpleasant audio bug.
I would also like to report another bug...
After taking off, when landing the vehicle on the ground, I lose control of it and cannot drive anymore. I have to exit and re-enter to regain control. Having an AZERTY keyboard, I only changed the command A to Q in the "Input.xml" file ...
no soft lock on car-prohib area anymore, but nah, seems like the audio bug still there after 10-20 min of playing. i think it had to do with the fmod (just guessing as it brings the whole sfx tho) at this point i guess its better if the flight doesn't have the addon engine sound for the time being, rather than had to restart the game for 10 mins XD.
Is this version compatible with the game 2.13 ?
Thanks