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TiGames128

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TiGames128

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15 comments

  1. hottt3
    hottt3
    • member
    • 0 kudos
    Thanks for the mod!
    Please, correct the description, there is no "strength" in the game.
    (>EPIC provides increased transport capacity by 80%. Requires 15 Strength.<)
  2. volrath77
    volrath77
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    • 4 kudos
    Just came across this mod and it looks interesting. Does it still work in 1.62?
  3. exploiteddna
    exploiteddna
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    • 108 kudos
    Any way you can make this compatible with this CET/tweakdb mod that allows you to customize the % increase for each quality level of titanium bones?   

    or maybe just release a version of your mod that has 250% and 500% capacity for epic and legendary? 
    1. exploiteddna
      exploiteddna
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      nvm it was kinda easy to figure out. if anyone else uses the mod i linked, open init.lua from that mod and add these lines to it..
      Spoiler:  
      Show

      Make a new line to add these beneath the first group of 3 code lines:
      TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline2.value", 8.00)
      TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline2.value", 10.00)
      Then add these to the end of the other group of code lines:
      TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline3.intValues", {800})
      TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline3.intValues", {1000})

      or if thats too confusing just delete all the text in that file and replace it with this:
      registerForEvent("onInit", function()
      TweakDB:SetFlat("Items.TitaniumInfusedBonesCommon_inline1.value", 2.00)
      TweakDB:SetFlat("Items.TitaniumInfusedBonesUncommon_inline1.value", 4.00)
      TweakDB:SetFlat("Items.TitaniumInfusedBonesRare_inline2.value", 6.00)
      TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline2.value", 8.00)
      TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline2.value", 10.00)

      TweakDB:SetFlat("Items.TitaniumInfusedBonesCommon_inline2.intValues", {200})
      TweakDB:SetFlat("Items.TitaniumInfusedBonesUncommon_inline2.intValues", {400})
      TweakDB:SetFlat("Items.TitaniumInfusedBonesRare_inline3.intValues", {600})
      TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline3.intValues", {800})
      TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline3.intValues", {1000})
      end)

      edit values if you want diff percents, this is setup so epic and legendary have 800 and 1000% carrying capacity increase (i.e. 8 and 10 times more than the default)


      disregard, this mod will conflict as it modifies the same tweakdb values, so just open this mods init.lua and change the values for the same code lines i mentioned above to customize the carry capacity to your liking
    2. TiGames128
      TiGames128
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      Editing the file in that way will delete also both epic and legendary quality, and u will get errors too, that means you have an useless file that wont load
  4. xezberzs
    xezberzs
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    I have a request, could you make a legendary Kiroshi Eye Ocular mod? Only goes up to epic in game.
  5. ScorpionTank
    ScorpionTank
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    Hey so I have a question. Since you're more or less filling all the missing legendary cyberwares, I suppose you are going to get around a legendary version of Kiroshi Optics right?

    Now this thing doesn't really have any use besides having some specialized cyberware-mods slots (guessing a legendary version would have 4 slots) but to make it more of a unique thing, do you think you can poke around the zoom levels? You know that zoom when you hold right click with no weapon in hand and you can zoom up to 4x. Yeah that one ))))

    I know it's just a fancy gimmick that doesn't really have any practical use but considering there are commercials in-game advertising up to x16 zoom level optics, I'd say it could fit well.
    1. exploiteddna
      exploiteddna
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      • 108 kudos
      this would be amazing, agreed 100%
    2. TheGodofCruelty
      TheGodofCruelty
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      Honestly one more slot would be more than enough, but since I'm entirely unsure what can and can't be done mod wise, especially since RedMod is out now, I don't wanna expect too much, although I wish we'd get a Night/Thermal Vision mod in the future :)
  6. exploiteddna
    exploiteddna
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    dude thank you so much for doing this. i dont even care about the extra capacity, i just want all the CW to be legendary orange color lol. thx again
  7. AnonymousAlt
    AnonymousAlt
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    THANK YOU SO MUCH, you really are  underrated and your mods are hidden gems, keep up the marvelous work ,i wish nexus had a moder of the month button, kudos.
  8. EclipseDrago
    EclipseDrago
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    This is awesome, can't wait for Fortified Ankles.
  9. Spawnk
    Spawnk
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    • 1 kudos
    Awesome as allways, thanks again for your work, can't wait for the next one.
  10. ADMNtek
    ADMNtek
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    • 9 kudos
    Nice just what I was waiting for. 
    1. TiGames128
      TiGames128
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      • 193 kudos
      have fun!