Thanks for the mod! Please, correct the description, there is no "strength" in the game. (>EPIC provides increased transport capacity by 80%. Requires 15 Strength.<)
nvm it was kinda easy to figure out. if anyone else uses the mod i linked, open init.lua from that mod and add these lines to it..
Spoiler:
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Make a new line to add these beneath the first group of 3 code lines: TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline2.value", 8.00) TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline2.value", 10.00) Then add these to the end of the other group of code lines: TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline3.intValues", {800}) TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline3.intValues", {1000}) or if thats too confusing just delete all the text in that file and replace it with this: registerForEvent("onInit", function() TweakDB:SetFlat("Items.TitaniumInfusedBonesCommon_inline1.value", 2.00) TweakDB:SetFlat("Items.TitaniumInfusedBonesUncommon_inline1.value", 4.00) TweakDB:SetFlat("Items.TitaniumInfusedBonesRare_inline2.value", 6.00) TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline2.value", 8.00) TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline2.value", 10.00)
edit values if you want diff percents, this is setup so epic and legendary have 800 and 1000% carrying capacity increase (i.e. 8 and 10 times more than the default)
disregard, this mod will conflict as it modifies the same tweakdb values, so just open this mods init.lua and change the values for the same code lines i mentioned above to customize the carry capacity to your liking
Editing the file in that way will delete also both epic and legendary quality, and u will get errors too, that means you have an useless file that wont load
Hey so I have a question. Since you're more or less filling all the missing legendary cyberwares, I suppose you are going to get around a legendary version of Kiroshi Optics right?
Now this thing doesn't really have any use besides having some specialized cyberware-mods slots (guessing a legendary version would have 4 slots) but to make it more of a unique thing, do you think you can poke around the zoom levels? You know that zoom when you hold right click with no weapon in hand and you can zoom up to 4x. Yeah that one ))))
I know it's just a fancy gimmick that doesn't really have any practical use but considering there are commercials in-game advertising up to x16 zoom level optics, I'd say it could fit well.
Honestly one more slot would be more than enough, but since I'm entirely unsure what can and can't be done mod wise, especially since RedMod is out now, I don't wanna expect too much, although I wish we'd get a Night/Thermal Vision mod in the future :)
THANK YOU SO MUCH, you really are underrated and your mods are hidden gems, keep up the marvelous work ,i wish nexus had a moder of the month button, kudos.
15 comments
Please, correct the description, there is no "strength" in the game.
(>EPIC provides increased transport capacity by 80%. Requires 15 Strength.<)
or maybe just release a version of your mod that has 250% and 500% capacity for epic and legendary?
nvm it was kinda easy to figure out. if anyone else uses the mod i linked, open init.lua from that mod and add these lines to it..Make a new line to add these beneath the first group of 3 code lines:
TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline2.value", 8.00)
Then add these to the end of the other group of code lines:TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline2.value", 10.00)
TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline3.intValues", {800})
TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline3.intValues", {1000})
or if thats too confusing just delete all the text in that file and replace it with this:
registerForEvent("onInit", function()
TweakDB:SetFlat("Items.TitaniumInfusedBonesCommon_inline1.value", 2.00)
TweakDB:SetFlat("Items.TitaniumInfusedBonesUncommon_inline1.value", 4.00)
TweakDB:SetFlat("Items.TitaniumInfusedBonesRare_inline2.value", 6.00)
TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline2.value", 8.00)
TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline2.value", 10.00)
TweakDB:SetFlat("Items.TitaniumInfusedBonesCommon_inline2.intValues", {200})
TweakDB:SetFlat("Items.TitaniumInfusedBonesUncommon_inline2.intValues", {400})
TweakDB:SetFlat("Items.TitaniumInfusedBonesRare_inline3.intValues", {600})
TweakDB:SetFlat("Items.TitaniumInfusedBonesEpic_M_inline3.intValues", {800})
TweakDB:SetFlat("Items.TitaniumInfusedBonesLegendary_M_inline3.intValues", {1000})
end)
edit values if you want diff percents, this is setup so epic and legendary have 800 and 1000% carrying capacity increase (i.e. 8 and 10 times more than the default)
disregard, this mod will conflict as it modifies the same tweakdb values, so just open this mods init.lua and change the values for the same code lines i mentioned above to customize the carry capacity to your liking
Now this thing doesn't really have any use besides having some specialized cyberware-mods slots (guessing a legendary version would have 4 slots) but to make it more of a unique thing, do you think you can poke around the zoom levels? You know that zoom when you hold right click with no weapon in hand and you can zoom up to 4x. Yeah that one ))))
I know it's just a fancy gimmick that doesn't really have any practical use but considering there are commercials in-game advertising up to x16 zoom level optics, I'd say it could fit well.