This is the current text for all of my modified versions of Kiroshi Optics from Uncommon to Legendary(2-5) as well as the Iconic/Legendary version at the bottom. I can easily insert translations into the corresponding files & repackage the archive so feel free to post them or message them to me if you aren't happy with what google translate had to offer. Anything already properly translated will be mentioned in the description tab but you can still make suggestions if something doesn't seem like the best translation to you. I'll also point out that ideal synonyms/replacements for "Custom" would be along the lines of Customized, Personal, Personalized, Special, Specialized, & Unique. That word seemingly doesn't translate well to every language.
Kiroshi Optics Mk.2
An upgraded model of Kiroshi optics featuring significant scanning algorithm improvements.
Kiroshi Optics Mk.3
A further upgraded model of Kiroshi optics manufactured from higher-grade components.
Kiroshi Optics Mk.4
An advanced model of Kiroshi optics manufactured from only high-end components. Its accelerated scanning algorithms guarantees its users 100% customer satisfaction.
Kiroshi Optics Mk.5
This limited edition Kiroshi optical system is designed for the most demanding users. It incorporates the latest breakthroughs in neural-link technology, unprecedented support of optic function and the most powerful scanning algorithms on the market.
Kiroshi Optics Custom
This one of a kind custom-made Kiroshi optical system is comprised of stolen military grade components & top-secret technologies making it incomparable to anything currently available on the market. Sleep with those eye open!
Rather than making update after update whenever a language file gets updated, I've decided to release the language files separately as optional files moving forward. That'll be easier to manage. Just extract the archive to you game directory & let it overwrite the original if you have reason to download it.
I mostly finished the sequel to this mod as well as another major mod but progress is at a standstill at the moment. The former hasn't been properly vetted to my standards but I don't currently have the time to work on it. My brother was admitted to the hospital right after thanksgiving & they were forced to amputate his foot. A lot needs to happen before he can come back home so my focus is currently on that. I don't have it in me to try to deal with this stuff right now. When things have settled a bit more I may try to get those mods to an acceptable state but for now I ask for understanding & patience. I also won't be around to reply to comments & the like very often. Hope you guys enjoyed your holidays.
Further Update:
I'm currently filling the primary caregiver role for my brother so my time to work on mods is very limited. I plan to release the sequel to this mod as soon as time permits but it will be sort of as is. Won't be able to provide regular support like in the past.
Hey man sorry to hear about your bro, modders don't get enough credit yall do this out of the kindness of your hearts and the love of gaming, gonna try your mod out here soon
Hey guys. Things have been hectic for a while now. I became a full-time caregiver of two people with one of those arrangements becoming an actual paid job. On top of that, my bro ended up having complications. Not gonna get into specifics about it though. Nearly a year out & he may finally be in the clear to get a prosthetic as of this week. To be honest, I haven't even touched the game since all that stuff went down. Overall, my life has changed pretty dramatically since then. My routine has finally started to slow down a bit though so I eventually plan to get back into modding the game. I'm actually still at the very beginning of my first playthrough. I've been that busy. I may wait until after the next expansion drops to avoid having to make too many regular updates. I don't know what kind of changes it'll bring so I'm gonna save my time & energy for now. Thanks to everyone who has been helping out the general community with their issues in my stead. Hopefully, I'll see you all around soon.
My time is a bit limited, but I have the Phantom Liberty installed & plan to start updating my mods as soon as possible. Gotta wait for some important updates still though so no ETA.
Please create a sheet with your mods and updates. A couple of other modders have done it and it's great to follow along and see what's updated and what's obsolete. Take your time btw, no rush.
You guys should be aware ahead of time that this mod won't be receiving a direct update. I'll be releasing a new mod that basically includes everything this mods gives you & then some. It's simply a matter of getting everything updated to patch 2.0/2.01 which I'm currently working on despite being a bit time restricted. Please be patient.
Update: Patch 2.0 already beat me to the punch. I was going to release a mod that included two new additional brands of optics: Rayfield Optics(X-Ray/See Through Walls), & Clearview Optics(Increasing levels of zoom based on rarity). They were actually already working by the end of last year. They seem almost obsolete at this point though. Kiroshi Optics has already been expanded to all increase zoom by a lot of levels & even unlock conditional X-Ray. My X-Ray setup is better honestly, but still feels unnecessary so I probably won't be releasing that mod. I may mod the Oracle version to make the X-Ray better. My mod also allowed Clearview optics to tap into weapon scopes to add its additional levels of zoom to them on top of giving all weapon types default levels of zoom when using scopes even without optic cyberware. Oh well though. Not bad to have a game that needs less help.
So i installed this mod i don't see no mod slots to add mods and the ripper vik when i go to trade there nothing in there. I have a tear 3 but no mod slots can someone help with this.
Hello ! Hope everything is back to normal for you and your brother is recovering well. Can you find the updated kirosha implants in the game world or are they only available from merchants? Does the mod work on game version 2.12a/h1 ?
Nope, the mod author said they will be make an entirely new mod for patch 2.0 and the DLC. Check on their profile for their most recent upload, probably there.
Mod looks really good. I've followed the install instructions and nothing is appearing at Viks unfortunately. Is this an incompatibility issue with the recent CP updates? I'm running a few other mods but the only mod I have that has anything changing in vendors is the drone companions mod. Anyone know if this is fixable currently?
Hey guys I'm sort of new to installing mods, I installed your's which I find great but there are a few difference or maybe just outdated/compatibility issues.. like the names of the different Kiroshi's not showing and the fact that I don't have so many slots as you have shown in the picture.
ps: I hope I don't have to do any coding xD...It looks so complicated
I absolutely love this idea. Could I, however, humbly make a request?
Give optics to more Ripperdocs than just Victor? Or even make a Virtual Kiroshi Atlier that sells the optics and mods?
I just wanna avoid going to Victor for as long as possible in act 1. I've left Jackie chatting with Misty for days now while I bum around Watson doing gigs and random NCPD jerbs.
If the creator of the mode allows me I will try to help you, because it is something I did for myself. Just want to help the community, dont get me wrong haha
Hey choom, all good?
In the mod files you must edit the code on the init.lua file. (Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\KiroshiOpticsExpanded)
you can open it in notepad and you must edit the following part:
-- Victor's Clinic for all optics local littleChinaVendorItems = TweakDB:GetFlat("Vendors.cct_dtn_ripdoc_01.itemStock") InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsCommonVendorItemRecord") InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsUncommonVendorItemRecord") InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsRareVendorItemRecord") InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsEpicVendorItemRecord") InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsLegendaryVendorItemRecord") InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsIconicVendorItemRecord") TweakDB:SetFlat("Vendors.cct_dtn_ripdoc_01.itemStock", littleChinaVendorItems) end
(The parts in red are the ones I modified, exactly where the id of the ripperdocs that will receive the implants is. I deleted the three lines that contained the following code: RemoveRecordFromList but I dont really know if this make any difference. Then I switched from Vik to ripperdoc in Downton)
List of ripper Ids you can use:
Vendors.wat_kab_ripperdoc_01 -- Instant Implants Clinic in Kabuki Vendors.wat_kab_ripperdoc_03 -- Robert (the Ripper at the center of Kabuki)
Vendors.wbr_hil_ripdoc_01 -- Nina Kraviz in Charter Hill
Vendors.std_rcr_ripperdoc_01 -- Ripper in Rancho Coronado
Vendors.pac_wwd_ripperdoc_01 -- Ripper in Pacifica
Vendors.wat_nid_ripperdoc_01 -- Kassius Rider in Watson
Vendors.std_arr_ripperdoc_01 -- Ripper in Arroyo
Vendors.wbr_jpn_ripperdoc_01 -- Ripper in Japan Town
(These are the Rippers I know the Ids. So that is what worked for me I hope it helps.)
151 comments
Game.AddToInventory("Items.KiroshiOptics", 1)
Game.AddToInventory("Items.KiroshiOpticsUncommon", 1)
Game.AddToInventory("Items.KiroshiOpticsRare", 1)
Game.AddToInventory("Items.KiroshiOpticsEpic", 1)
Game.AddToInventory("Items.KiroshiOpticsLegendary", 1)
Game.AddToInventory("Items.KiroshiOpticsIconic", 1)
Kiroshi Optics Mk.2
An upgraded model of Kiroshi optics featuring significant scanning algorithm improvements.
Kiroshi Optics Mk.3
A further upgraded model of Kiroshi optics manufactured from higher-grade components.
Kiroshi Optics Mk.4
An advanced model of Kiroshi optics manufactured from only high-end components. Its accelerated scanning algorithms guarantees its users 100% customer satisfaction.
Kiroshi Optics Mk.5
This limited edition Kiroshi optical system is designed for the most demanding users. It incorporates the latest breakthroughs in neural-link technology, unprecedented support of optic function and the most powerful scanning algorithms on the market.
Kiroshi Optics Custom
This one of a kind custom-made Kiroshi optical system is comprised of stolen military grade components & top-secret technologies making it incomparable to anything currently available on the market. Sleep with those eye open!
I mostly finished the sequel to this mod as well as another major mod but progress is at a standstill at the moment. The former hasn't been properly vetted to my standards but I don't currently have the time to work on it. My brother was admitted to the hospital right after thanksgiving & they were forced to amputate his foot. A lot needs to happen before he can come back home so my focus is currently on that. I don't have it in me to try to deal with this stuff right now. When things have settled a bit more I may try to get those mods to an acceptable state but for now I ask for understanding & patience. I also won't be around to reply to comments & the like very often. Hope you guys enjoyed your holidays.
Further Update:
I'm currently filling the primary caregiver role for my brother so my time to work on mods is very limited. I plan to release the sequel to this mod as soon as time permits but it will be sort of as is. Won't be able to provide regular support like in the past.
You guys should be aware ahead of time that this mod won't be receiving a direct update. I'll be releasing a new mod that basically includes everything this mods gives you & then some. It's simply a matter of getting everything updated to patch 2.0/2.01 which I'm currently working on despite being a bit time restricted. Please be patient.Update: Patch 2.0 already beat me to the punch. I was going to release a mod that included two new additional brands of optics: Rayfield Optics(X-Ray/See Through Walls), & Clearview Optics(Increasing levels of zoom based on rarity). They were actually already working by the end of last year. They seem almost obsolete at this point though. Kiroshi Optics has already been expanded to all increase zoom by a lot of levels & even unlock conditional X-Ray. My X-Ray setup is better honestly, but still feels unnecessary so I probably won't be releasing that mod. I may mod the Oracle version to make the X-Ray better. My mod also allowed Clearview optics to tap into weapon scopes to add its additional levels of zoom to them on top of giving all weapon types default levels of zoom when using scopes even without optic cyberware. Oh well though. Not bad to have a game that needs less help.
Hope everything is back to normal for you and your brother is recovering well.
Can you find the updated kirosha implants in the game world or are they only available from merchants?
Does the mod work on game version 2.12a/h1 ?
Is this an incompatibility issue with the recent CP updates?
I'm running a few other mods but the only mod I have that has anything changing in vendors is the drone companions mod.
Anyone know if this is fixable currently?
How do I fix this? And what even is the problem anyway?
ps: I hope I don't have to do any coding xD...It looks so complicated
https://cdn.discordapp.com/attachments/840323574258597900/1135056616488697909/image.png
Give optics to more Ripperdocs than just Victor? Or even make a Virtual Kiroshi Atlier that sells the optics and mods?
I just wanna avoid going to Victor for as long as possible in act 1. I've left Jackie chatting with Misty for days now while I bum around Watson doing gigs and random NCPD jerbs.
Hey choom, all good?
In the mod files you must edit the code on the init.lua file. (Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\KiroshiOpticsExpanded)
you can open it in notepad and you must edit the following part:
-- Victor's Clinic for all optics
local littleChinaVendorItems = TweakDB:GetFlat("Vendors.cct_dtn_ripdoc_01.itemStock")
InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsCommonVendorItemRecord")
InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsUncommonVendorItemRecord")
InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsRareVendorItemRecord")
InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsEpicVendorItemRecord")
InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsLegendaryVendorItemRecord")
InsertRecordIntoList(littleChinaVendorItems, "Items.KiroshiOpticsIconicVendorItemRecord")
TweakDB:SetFlat("Vendors.cct_dtn_ripdoc_01.itemStock", littleChinaVendorItems)
end
(The parts in red are the ones I modified, exactly where the id of the ripperdocs that will receive the implants is. I deleted the three lines that contained the following code: RemoveRecordFromList but I dont really know if this make any difference. Then I switched from Vik to ripperdoc in Downton)
List of ripper Ids you can use:
Vendors.wat_kab_ripperdoc_01 -- Instant Implants Clinic in Kabuki
Vendors.wat_kab_ripperdoc_03 -- Robert (the Ripper at the center of Kabuki)
Vendors.wbr_hil_ripdoc_01 -- Nina Kraviz in Charter Hill
Vendors.std_rcr_ripperdoc_01 -- Ripper in Rancho Coronado
Vendors.pac_wwd_ripperdoc_01 -- Ripper in Pacifica
Vendors.wat_nid_ripperdoc_01 -- Kassius Rider in Watson
Vendors.std_arr_ripperdoc_01 -- Ripper in Arroyo
Vendors.wbr_jpn_ripperdoc_01 -- Ripper in Japan Town
(These are the Rippers I know the Ids. So that is what worked for me I hope it helps.)