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RollermineC

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RollermineC

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  1. RollermineC
    RollermineC
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    It is currently compatible with 2.12

    Known issues:
    - Knives from the online store can't be upgraded

    Changelog:
    v1.4.5:
    - Now compatible with redscript 0.5.21

    v1.4.4:
    - Fixed a bug that Nostalgia will deal critical damage when hitting a weak spot.
    - Added a new effector to prevent critical hit

    v1.4.3:
    - Fixed an issue that Flying Guillotine can't be thrown.
    - Added a fail-safe to the knife velocity modifier.

    v1.4.2:
    - Fixed an issue that Claw x-MOD2 can't be thrown.

    v1.4.1:
    - Removed some debug Log method
    - Nostalgia: Changed the mechanics of preventing the knife from dealing Crit Hits
    - Nostalgia: Now show "BACKSTAB" after the damage number if it's a backstab attack

    v1.4.0:
    - Guillotine: Changed mass modifierType from Multiplier to Additive
    - Zutsuu: Changed damage modifierType from Multiplier to AdditiveMultiplier
    - DX Homura: Thermal damage +30% > Increase all thermal damage by 30%
    - DX Homura: After landing a Crit Hit, every thermal damage is a Crit Hit for 2 sec
    - Nostalgia: Changed speed modifierType from Multiplier to AdditiveMultiplier
    - Nostalgia: Allow melee attack to deal headshot damage
    - Nostalgia: Cannot deal Crit Hits
    - Updated DX Homura and Nostalgia description

    -(New) Green Spear:
        - Based on Neurotoxin Knife
        - Return time +5sec
        - +25% Armor Penetration
        - Effective range +150%
        - Knife velocity +200%
        - Gravity has no effect on trajectory.
        - Damage increases 100% at 50 m and tapers off to 0% at 10 m.
        - Damage reduces 20% at 0 m and tapers off to 0% at 10 m.

    v1.3.0:
    - Fixed an issue that Zutsuu may require Phantom Liberty
    - Guillotine: Increased dismember chance from 10% to 15%
    - Updated Guillotine description

    - (New) Nostalgia:
        - +10% movement speed
        - +100% Headshot damage multiplier
        - Backstab with Strong Attack deals 300% damage
        - +35% Armor Penetration

    v1.2.1:
    - Fixed an issue of Flying Guillotine missing gameplay description
    - Fixed an issue that Flying Guillotine requires Phantom Liberty

    v1.2.0:
    - Resized and updated all item icons
    - Zutsuu: Base damage -30% > -22%
    - Zutsuu: Headshot with throws guarantees Crit Damage
    - Zutsuu: New Appearance
    - Updated Zutsuu description

    - (New) Flying Guillotine:
        - Based on Butcher's knife
        - Can't perform fast attack
        - Return time +8
        - Guarantees bleeding on hit
        - Headshot crit with throws knockdown the target
        - Mass +75% when throws
        - When an enemy is knocked down, each hit to their head has a 10% chance dismember and instantly kill

    v1.1.3:
    - DX Homura: Bonus burn chance increased from 80% to 100%, now guarantees burn when attacked regardless of quality.
    - Psycho Knife: Revert damage, Crit chance and headshot multiplier to default
    - Psycho Knife: Base throw recovery time is now +5 seconds instead of +9 seconds
    - Psycho Knife: Reduce 90% damage when headshot with a strong or thrown attack. Apply Minor-Cyberpsychosis if it's a critical hit.
    - Thunderbolt: +50% Armor Penetration
    - Thunderbolt: +20% Shock Chance
    - Thunderbolt: Thrown attacks have double Armor penetration
    - Updated Thunderbolt, Psycho Knife and DX Homura description

    v1.1.2:
    - All knives can now be bought from Coach Fred at Megabuilding H10

    v1.1.1:
    - Added different quality knives to the online store
    - All knife price now scales with quality on the online store
    - Replaced Sashimi "Maximum Bleeding stack +5" with "+30% damage to Bleeding enemies"
    - Updated Thunderbolt and Sashimi description

    v1.1:
    - Update the mod to support the 2.0 patch
    - Reduce Zutsuu Headshot Damage Multiplier from +700% to 350%

    TODO:
    - Balance all the knife effects to work well with the 2.0 update
  2. lionpoohza
    lionpoohza
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    Hi, Is it possible to make Nostalgia crit? I just want it to be my OP weapon :D
  3. d3Ita7
    d3Ita7
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    Hi, I have an issue with atleast one of the knives models (havent tried them all), but specificly Zutsuu dosent work but DX Homura works.

    Added an image underneath to showcase what it looks like for Zuutsu.

    Spoiler:  
    Show
     Zutsuu - Knife



    Any help would be much appreciated, thx in advance <3
    1. RollermineC
      RollermineC
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      It works on my side. Can you check if there are any errors in your log(TweakXL/ArchiveXL/RED4ext)?
    2. d3Ita7
      d3Ita7
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      Yoyo, thx for the reply!

      Weird, there are no errors in the Red4ext.log :/

      I'll try and play around and update if i find out whats causing it :D
  4. niyakosan
    niyakosan
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    Everyone, who wants to add mod slots to this knives ALARM

    Open your installed mod directory (my example: F:\Vortex Mods\cyberpunk2077\More Iconic Knife-5899-1-4-5-1715900965\r6\tweaks\iconic knives mod)

    Find your knife  name via F3 or F4 (Green dragon for example)

    Locate to 2nd title with knife name  (Items.MIK_Green_Spear) shorter one, not "Items.MIK_Green_Spear_WeaponMod"

    Now search for  this 

    icon:
        atlasResourcePath: more_iconic_knife\icon\item_icons.inkatlas
        atlasPartName: Green_Spear

    And place 

     blueprint: Items.Iconic_Blade_Blueprint

    Right after it

    In the end your 
    Items.MIK_Green_Spear:
      $base: Items.MIK_Neurotoxin_Knife_Base
      displayName: MoreIconicKnife-Green-Spear-Name
      localizedDescription: MoreIconicKnife-Green-Spear-Desc
      visualTags: [ Green_Spear ]
      icon:
        atlasResourcePath: more_iconic_knife\icon\item_icons.inkatlas
        atlasPartName: Green_Spear
      slotPartListPreset:
        - !append
          $base: Items.MIK_SlotPartListPreset_IconicMod
          itemPartPreset: Items.MIK_Green_Spear_WeaponMod
    
    become to
    Items.MIK_Green_Spear:
      $base: Items.MIK_Neurotoxin_Knife_Base
      displayName: MoreIconicKnife-Green-Spear-Name
      localizedDescription: MoreIconicKnife-Green-Spear-Desc
      visualTags: [ Green_Spear ]
      icon:
        atlasResourcePath: more_iconic_knife\icon\item_icons.inkatlas
        atlasPartName: Green_Spear
      blueprint: Items.Iconic_Blade_Blueprint
      slotPartListPreset:
        - !append
          $base: Items.MIK_SlotPartListPreset_IconicMod
          itemPartPreset: Items.MIK_Green_Spear_WeaponMod

    Save your text file, click install mods at your vortex and save changes after that your slotless knife will have 2 of them

    cheers!
    1. tylouo
      tylouo
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      this did not work for me, i tried matching the spacing for the new line with the previous one and not matching it and i couldnt get mod slots on any knife
  5. Sterlingchapman
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    Any reason why I wouldn’t be able to buy these from coach Fred? Is it at a certain level? I can’t get them to show up in his inventory.
  6. fint2900
    fint2900
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    is it possible to make a version where they have a mod slot? thanks :)
    1. GreaterShadow01
      GreaterShadow01
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      i would also love this!

      been using greenspear x2 and 2slots is the only thing missing from my perfect build.
    2. niyakosan
      niyakosan
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      read my comment below
  7. eresxfsdyr
    eresxfsdyr
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    Whats I need to edit for add some translation?
  8. Aveniz02
    Aveniz02
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    Sadly doesn't work anymore for 2.13 (yes i updated every modders resourse from requirements section)
    1. RollermineC
      RollermineC
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      it works for me. Please check again
    2. Aveniz02
      Aveniz02
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      Well i reinstall all mods and now it's working again :D weird
  9. ArtemisIkari
    ArtemisIkari
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    Love this mod any chance of a Headhunter like knife with blackwall effect?
  10. jac3km4
    jac3km4
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    This mod contains invalid syntax that is now rejected in redscript 0.5.21, a small adjustment is needed in 2 places:
    More Iconic Knife\effectors\modifyDamageWithHitDirection.reds:13
    More Iconic Knife\effectors\modifyDamageWithHitDirection.reds:41

    Both of these lines needs to be changed from
    protected func RepeatedAction( owner : GameObject )
    to
    protected func RepeatedAction( owner : ref<GameObject> )
    1. RollermineC
      RollermineC
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      I'm already working on an update for this issue, I'm now testing if everything works fine before uploading. Thanks for your reminder anyway.
  11. o3000
    o3000
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    I saw that Nostalgia cannot deal critical hits. Here's me dealing a critical hit with Nostalgia while boosting it with Headhunter. Love this mod, 10/10
    1. RollermineC
      RollermineC
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      Fixed :)
    2. bobofu2023
      bobofu2023
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      it seems that your knife  has  a  kind  of  auto tracking  function,   what is the mod's name ?
    3. RollermineC
      RollermineC
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      No, I didn't add any auto-tracking function in this mod. Can you show me some footage of it?